WIP 4-8-4 FEF 3 Northern
- rupertlittlebear
- Posts: 15
- Joined: Fri Dec 24, 2004 5:16 am
ok so I decided to try something simpler or what I thought was simpler. I was going to just modify the A unit into a B unit reexport and hope that the animation files would still work (sigh I was hopen here). This dosn't work, so I think I'm grounded till I the nifskope people get a animation exporter working for Maya.
I'm going to try blender sence that has an animation exporter working but I'm still trying to figure it out.
I'm going to try blender sence that has an animation exporter working but I'm still trying to figure it out.
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- bunit.jpg (183.93 KiB) Viewed 11198 times
thats alot of extra work that they would have to do, what I really need is just information from them. or maybe if they used maya there plugins. that allowed them to import/export.
but the thing I'm most curious about is. Are the animations stored in the nif file or in the respective kf/kfm files?
oh and do the trains need to be all one mesh, and did you use rigid or smooth bind?
and it is animations that are messing me up. and the fact that you can't seem to edit a KFM file with a text editor like notepad /sigh. if I could do that I would have something new for us to play with :/ and nifskope dosn't seem to want to write this file type. Hopefully Firaxis can help us with some of this
but the thing I'm most curious about is. Are the animations stored in the nif file or in the respective kf/kfm files?
oh and do the trains need to be all one mesh, and did you use rigid or smooth bind?
and it is animations that are messing me up. and the fact that you can't seem to edit a KFM file with a text editor like notepad /sigh. if I could do that I would have something new for us to play with :/ and nifskope dosn't seem to want to write this file type. Hopefully Firaxis can help us with some of this

The skins are for the pass-v2 cars.
I prob not going to release this cause I want to make the normal long VIA cars that I see. My only goal there was seeing if a made skin would work in the game. I just altered the skin that they had and repacked the FPK file, Now that I see how everything works for skinning, I am going to try and make a longer passenger car next.
Daryl
I prob not going to release this cause I want to make the normal long VIA cars that I see. My only goal there was seeing if a made skin would work in the game. I just altered the skin that they had and repacked the FPK file, Now that I see how everything works for skinning, I am going to try and make a longer passenger car next.
Daryl
if you can figure out how to make them longer we may be ok, I could probably make them longer already just be stretching them in corect axis in nifskope but that would leave unproportioned. what we really need is someone with max 8, as maya can't export animation files for .nif. then with the civ 4 tools and plugins for nif we could make a new car have it export the .kf filles .nif and .kfm files we need to make custom trains.
the animations. only max version 5/6/7/8 can do the corect export, unless someone wants to compile from the SDK for 64bit version the nif tools for max 9(I hve the 30 day trial). if someone who had this could contact me, we might be able to get something ingame, which would be nice.
On sencond thought, I could probably do the animations as well. then we would only need the person with max to do the exporting.
On sencond thought, I could probably do the animations as well. then we would only need the person with max to do the exporting.
Minor Success!!!. well using just nifscope, a hex editor and trial and error I have changed a unit and added a whole new (well not really) Train
.
Now, the 2nd A unit dosn't take the texture change (so it always stays the same.
now I just need someone with Max who has time, and is willing to help, and we can really add some units. I plan to do this to the GP unit as well. this is actually a whole new unit in the line up.
edit-I Seem to have linked the wrong picture /sigh
also if anyone wants this just tell me

Now, the 2nd A unit dosn't take the texture change (so it always stays the same.
now I just need someone with Max who has time, and is willing to help, and we can really add some units. I plan to do this to the GP unit as well. this is actually a whole new unit in the line up.
edit-I Seem to have linked the wrong picture /sigh
also if anyone wants this just tell me

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- screenshot1.jpg (1.33 MiB) Viewed 11145 times