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Dakota Territory
Posted: Thu Jan 16, 2025 7:59 am
by veeblefetzer
Re: Dakota Territory
Posted: Fri Jan 17, 2025 12:27 am
by slider38
Teach me something. How are you able to move the village away from the station while in the middle of playing? I have not seen this before. I really like the look. Good job.
Re: Dakota Territory
Posted: Sat Jan 18, 2025 6:20 am
by veeblefetzer
It's a hack to a saved game. The locations of all towns and industries are stored as their actual coordinates.
In the map's city xml file (RRT_Cities_Dakota_Territory.xml) it says the town of Martin starting X point is 34, but in a saved game it's -5939.2.
Because stations are created, they will be saved with their unique location.
So, you can move the city itself and the station stays where it is. Of course, this is done after creating the station.
I wrote a saved game editor but I've yet to add locations to it. For now, I have to do it manually which is a byte level manipulation.
That's a floating point value.
It's not an easy thing to change. Eventually I will add it to my editor but like all my edits, it's only for
the specific saved game. Not something I change often.
Re: Dakota Territory
Posted: Sun Jan 19, 2025 10:01 am
by veeblefetzer
Re: Dakota Territory
Posted: Sat Feb 01, 2025 1:57 pm
by slider38
That's pretty clever. You never know what interesting stuff this game will provide. Good job.
