dwax wrote:
Wow thats great Rodea.

Can you please make me a code to make the Milwaukee Road GP38-2 to a dual? Here is the engine.
In the same way:
<Train>
<szName>TAG_NAME_MILWAUKEE_ROAD_2035</szName>
<Year>1965</Year>
<szManufacturerName>EMD</szManufacturerName>
<szModel>Milwaukee_Road_2035.kfm</szModel>
<szDummyModel>EMD_GP38_2_Dummies.nif</szDummyModel>
<szTenderCar>MR2035 Tender Car</szTenderCar>
<szCar>_v2</szCar>
<szNewTrainImage>event_newtrain_GP.dds</szNewTrainImage>
<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
<MaxSpeed>12</MaxSpeed>
<Speed0>15</Speed0>
<Power>14</Power>
<Cost>1450300</Cost>
<MaintenanceCost>4238</MaintenanceCost>
<Diesel>1</Diesel>
<PassengersAndMailOnly>0</PassengersAndMailOnly>
<RunLength>80</RunLength>
<rgbDefaultColor>65,139,255</rgbDefaultColor>
<BitmapIcon>
<szFile>routing_MR_2035.tga</szFile>
</BitmapIcon>
<fStartSoundCrossFade>2.0</fStartSoundCrossFade>
<szStartSound>AS3D_TR_DIESEL_ENGINE_START_3</szStartSound>
<szStopSound>AS3D_TR_DIESEL_ENGINE_STOP_3</szStopSound>
<fSpeedStartWait>0.25</fSpeedStartWait>
<fSpeedCrossFade>3.0</fSpeedCrossFade>
<iPitchChange>2000</iPitchChange>
<SpeedSounds>
<szSpeed>AS3D_TR_DIESEL_ENGINE_SLOW_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_SLOW_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_MID_SLOW_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_MID_SLOW_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_MID_FAST_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_MID_FAST_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_FAST_LP_3</szSpeed>
<szSpeed>AS3D_TR_DIESEL_ENGINE_FAST_LP_3</szSpeed>
</SpeedSounds>
<szSharpAngleSqueal>AS3D_CURVE_SQUEAL</szSharpAngleSqueal>
<szAverageAngleSqueal>AS3D_CURVE_SQUEAL_MEDIUM</szAverageAngleSqueal>
<szSlightAngleSqueal>AS3D_CURVE_SQUEAL_LIGHT</szSlightAngleSqueal>
</Train>
In RRT_TrainCars_Yourmap.xml you have to defined the word with blue color as follow :
<RRTTenderCars>
<TenderCar>
<szName>
MR2035 Tender Car</szName>
<szModel>Milwaukee_Road_2035.kfm</szModel>
<szDummyModel>EMD_GP38_2_Dummies.nif</szDummyModel>
<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
<RunLength>30</RunLength>
</TenderCar>
</RRTTenderCars>
Just it....good luck.......
Jancsika wrote:
Same here!!

Can you make them to tie up back-to-back, with steam engines? Smoke blowing in the right direction?.
to make them to tie up back to back you must to edit dummies.nif file for the engine as tender in Nifscope and make them rotated 180 degrees (dummy_hookup_front position become dummy_hookup_back position vice versa dummy_hookup_back position become dummy_hookup_front position )
Jancsika wrote:
How is Sodor doing? I am thinking of making a SAM version.

Jancsika
I guess Sodor is Finished and I'm in middle working with Bali Island Map is called by foreigner as God Island
http://www.indo.com/geo/map.html
Please feel free to make it SAM version.....
