mojos wrote:Sorry, that gobbledeygook comment was probably too generic a statement on my part.
No, I'm sorry, I meant that as a kind of a joke. No offense taken.
Now I understand what you are talking about. When you go thru the forum you see "scenario" used in two ways. The first is as you meant it, the whole map and how things are placed. The other way is as in 'The map is good, but it has no scenario', meaning the only thing you have to do is beat the other guys. I thought you meant it the second way. I'M sorry....
As to what you are talking about..... for that you need research if a map is from the real world and you want it to resemble that. For the other way, look at what you are working with. First, the finished Goods, where do you want them to come from? How many InCity Industries in which cities? This placement is the easy one. Print out the Thumbnail to assist you. Open your RRT_Cities XML and your RRT_Industries XML. Find the city where you want the Industry to sit. Just above </RRTIndustry> add the following:
<Locations>
<Location>
<StartX></StartX>
<StartY></StartY>
<Rotation>0</Rotation>
<Size>0</Size>
<InCity></InCity>
</Location>
</Locations>
Now look at the city you want it to sit in. Enter the X and Y locations, adding or subtracting 4 from one or both of them.(I don't know if that is required, but the Editor does it if you place them) Then copy the name of the cities TAG. Using the following city:
<City>
<szName>TAG_CITY_NAME_OVERTON</szName>
<Type>Town</Type>
<StartX>35</StartX>
<StartY>-113</StartY>
<Rotation>-45.000000</Rotation>
<bIsStartLocation>true</bIsStartLocation>
<szDefaultTrackSide>SOUTH</szDefaultTrackSide>
</City>
You would get:
<Locations>
<Location>
<StartX>31</StartX>
<StartY>-117</StartY>
<Rotation>0</Rotation>
<Size>0</Size>
<InCity>TAG_CITY_NAME_OVERTON</InCity>
</Location>
</Locations>
Looking at your printed map, locate where all of one type of finished Good is manufactured. From there, figure out what would be a good place to put the Industry Annex. By this I mean you don't want it so close that the train reaches the town before it is finished loading, but not so far away that every train has to travel across the map to unload. A few kind of close and several a good distance will add to the maps interest. Once you figure out where you want the Industry Annexes, open the Editor and place them as close as you can to what you have marked.
When you have that saved, go back to the RRT_Cities XML and set the Finished Goods to the different sized cities.
That's about it, I think.....have I left anything out? Questions?
As to the SAM thing, I am working up a tutorial on that, tho I cannot guarantee a date on that. I will answer questions tho, which will help in getting the best tutorial I can out.