Recent events have caused me to do a little write-up on this subject. It has repeatedly been said that using FPKs will get them lost.......
From a post made Jun 8 in "LongShot New Map":
Lowell wrote:It would be easy for me to make this map a clean install type map. The only differance with my style is everything is inside one file folder and no loose FPKs to loose later...many people have just one clean RailRoads! folder and swap out the maps one at a time. Loose items placed extra can get lost as time goes by, or if they stick FPKs in the Custom Assets folder they may forget and leave too many in there. All new map content is stored inside the maps folder in a folder called Assets. All that is required is say if the map uses the port from B&R...then you have to dig that models files out and have them in with your Assets. Other "global" files can be added with the scenario files to give players new difficulty money, new goods and/or industries for the game, thus new items can be added much easier.
I would be glad to help build the files if asked.
A post made Mar 28 in "What we are doing here...":
snoopy55 wrote:The SAMs run crash free also, and I don't notice a speed difference either way. I test them in folders, then put them into FPKs. No crashes, and, as I said, I notice no speed difference. And unzipping one folder or one folder and one FPK into UserMaps, not a big thing.
I attempted to point all of this out to you last January. Why has it taken so long to see it?
I've tried to make it clear just where the FPK file or files are to go. And yes, anyone can move them to CustomAssets if they so choose, just like they can pull the folder out of a CIC map and put it into CustomAssets if they choose also. As I've also stated before, 'It's their system, they can do as they choose'.
Just for a bit of understanding, let me make a worker out of the game. You choose to play Side to Side. First let's look at a SAM version. You take the map data from the ZIP file and put it into UserMaps. You start the game and choose the map. Well, the game has a job to do, it must gather up all the needed files to play the map. In a SAM it opens up the FPK file included AND the FPK files in the original game. It goes thru and pulls them out of the FPKs and shoves them into memory and, if needed, Virtual Memory. When it has all it needs, it goes on to play the map. It does not have to return to the FPKs to get anything else. In plain English, the FPK files no longer effect the speed of play. Memory speed and HD speed are now in control.
Now let's look at a CIC version. You take the map data from the ZIP file and put it into UserMaps. You start the game and choose the map. Well, the game has a job to do, it must gather up all the needed files to play the map. In a CIC it opens up the folder included AND the FPK files in the original game. It goes thru and pulls them out of the folder and FPKs and shoves them into memory and, if needed, Virtual Memory. When it has all it needs, it goes on to play the map. It does not have to return to the folder or FPKs to get anything else. In plain English, the folder and FPK files no longer effect the speed of play. Memory speed and HD speed are now in control.
So, what IS the difference?? Ah yes, the lost FKP file...... Let's now play out that one....
SAM version. You decide to play a different map. You go into the SMR folder, into the UserMaps folder and delete two things, the map folder and the FPK file. (Yes, they ARE in the same folder, unless you decided to put one of them somewhere else.....) You then unzip the map you want to play and place the files into UserMaps, close it up and play the game....simple, no lost FPK files. (Tijer and I checked, they do NOT grow legs and scurry off to some other folder...)
CIC version. You decide to play a different map. You go into the SMR folder, into the UserMaps folder and delete one thing, the map folder. You then unzip the map you want to play and place the file into UserMaps, close it up and play the game....simple, no lost files. (unless of course the map folders have figured out how to duplicate themselves and run off to another folder....)
So, someone tell me, what is all of this problem someone has with FPKs, stating there is a difference in speed, and why are there people believing it? Computers these day run a terrific speeds! This game is sslllooowwwww compared to UT3, which has much more going on, so how do you notice a speed difference? It is claimed that a map was run using a folder and then using an FPK. So, how do you judge the speed difference? The speed of the train? Train speed is not determined by where the files for the train come from. AND, even if they do, most of the files for Florida Gold come from the Original FPKs in the game. His items use KFM, NIF and a few DDS files. The rest, which include KFMs, NIFs, DDSs, KFs, TGAs and other types, come from those FPK files. And the effects in the map, the smoke, the animals and other things moving, come from the Original FPKs. And the game does NOT go and search for the needed file each time it has to do an animation The thing would never move.
I really do not care if he does CICs, he stated he already has maps made into CICs. Let him post them. Why should I do work that is already done.
And if someone wants a map SAMed, tell me and I'll see what I can do with my time to get it for you. But please do not say things based on illogical statements that cannot be proven. 20 some odd maps, with more being made by our mappers out there, have no Mods, so they would, at the most, need only a 'NewTenders.fpk' file, and many not even that. So, if they need no FPKs and no folders in the map folder, how can they run faster? And a few Mods in FPK files are not going to make that much difference either. The loading of the map is the ONLY place where speed may be a difference, and unless you have EVERY background program shut off, you cannot measure that either.
Attached are two ZIPs, one is Side To Side with FPKs and the other is Side To Side with a folder in it. These zips are the FULL SMR folder, just as it would be loaded. You check them out.