Still Hooked on Railroads
Posted: Wed May 23, 2007 12:46 am
Recently I've been playing alot of games and I was kind of burnt out so I decided to reinstall Railroads. Despite some of it's shortcomings and lack of support it is hard to beleive they would abandon a game this good. So much potential for greatness here and while some of it was tapped into there was still plenty of things to fix before adding more content. Sadly it seems people have already moved on and there are no plans for another official patch. How could they just walk away from such a great game? I feel for the people with compatibility issues.
I was up pretty late last night building the Golden Spike Railroad. I had around 350 Million net worth before I managed to pull myself away. The constant sound of money flowing like a raging river ringing in my ears. I really did build an amazing railroad. I had lines running that just are not possible in games like Train Simultor or any of the previous Tycoon games. While it is some what annoying I can't select a section of track to place an engine on I can still drop them down using other trains to force my engines where I want. With some practice and patience you can really do some cool stuff.
I had loops within loops with some trains running clockwise around the outer loop and some running counterclockwise. Lines that could branch off from that and enter another loop all running like clocks. This even with hard routing. If you do make an error in building though you will know it. If you see one train going the wrong way you know you have made a mistake somewhere. Sometimes in a very advanced setup it can be hard to find what track is causing the problem if any assuming your design works properly.
I don't like to double bridge or tunnel myself due to the graphical glitches associated with double track. Instead I single bridge with ample space for a double line in and out via switch. That is only if the line is busy enough to warrant that kind of complexity. If you keep passenger traffic moving one way the wait times are pretty low and it can be done with some good planning. Of course I still have lines that have traffic moving both ways but for passenger routes I try and keep them fast and free of congestion. The game is still pretty amazing when you take this all into account.
I just wish they would have continued to work on it. I would definantly love a bigger sequel with a bit more complexity in the single and multiplayer game modes. Hell even a few expansions would have been nice. All those things listed in the wishlist I would have payed for in the form of expansion with bug fixes and extra content. I still find myself wanting to play the original Railroad Tycoon but Railroads definantly sets a good foundation for a sequel more akin to the original in my opinion.
I think the train routing and signal system in Railroads is pretty damn good it's just missing a few key options that would make it easier to use. The way the engine handles the actual realtime terrain deformation is also pretty amazing. Again a few more track options and some bug fixes would be nice. If you could take the original Railroad Tycoon and meld it with Railroads keeping the good from both games and not trying to re-invent it you would have a kick ass game.
I was up pretty late last night building the Golden Spike Railroad. I had around 350 Million net worth before I managed to pull myself away. The constant sound of money flowing like a raging river ringing in my ears. I really did build an amazing railroad. I had lines running that just are not possible in games like Train Simultor or any of the previous Tycoon games. While it is some what annoying I can't select a section of track to place an engine on I can still drop them down using other trains to force my engines where I want. With some practice and patience you can really do some cool stuff.
I had loops within loops with some trains running clockwise around the outer loop and some running counterclockwise. Lines that could branch off from that and enter another loop all running like clocks. This even with hard routing. If you do make an error in building though you will know it. If you see one train going the wrong way you know you have made a mistake somewhere. Sometimes in a very advanced setup it can be hard to find what track is causing the problem if any assuming your design works properly.
I don't like to double bridge or tunnel myself due to the graphical glitches associated with double track. Instead I single bridge with ample space for a double line in and out via switch. That is only if the line is busy enough to warrant that kind of complexity. If you keep passenger traffic moving one way the wait times are pretty low and it can be done with some good planning. Of course I still have lines that have traffic moving both ways but for passenger routes I try and keep them fast and free of congestion. The game is still pretty amazing when you take this all into account.
I just wish they would have continued to work on it. I would definantly love a bigger sequel with a bit more complexity in the single and multiplayer game modes. Hell even a few expansions would have been nice. All those things listed in the wishlist I would have payed for in the form of expansion with bug fixes and extra content. I still find myself wanting to play the original Railroad Tycoon but Railroads definantly sets a good foundation for a sequel more akin to the original in my opinion.
I think the train routing and signal system in Railroads is pretty damn good it's just missing a few key options that would make it easier to use. The way the engine handles the actual realtime terrain deformation is also pretty amazing. Again a few more track options and some bug fixes would be nice. If you could take the original Railroad Tycoon and meld it with Railroads keeping the good from both games and not trying to re-invent it you would have a kick ass game.