What would improve Railroads! ?
What would improve Railroads! ?
While a large number of players are having a lot of fun with the game, there is a strong discussion about what would improve it in some of the other places I have visited. I tend to agree with quite a few of the suggestions that are made and thought it would be a good idea to set up a list of everything that we feel could use some work.
Post below and I will update this first post to have the most comprehensive list available.
> Ability to place your own signals (improving routing)
> Ability to slow down the speed at which the years pass
> Ability to zoom out further (no doubt this was done to enhance performance)
> Bigger maps
> Cities a little further apart
> More dynamic economical system
> Undo button
> Re-routable goods (drop at a station, pick up by another train)
> Ability to lay double tracks right away
> Issuing bonds to raise cash
> Location of the selected train marked on the map (train route screen)
> Copying/duplication routes (train route screen)
> Buy exclusive cargo rights from base good manufacturers
> Enemy shareholders get a share of the cash you earn (and vice versa)
> Rotate minimap along with rotation on the main screen
> Restart map option
> Set starting cash/fund (for mp)
> Select train types (for mp)
> Ability to easily put in crossings and intersections (via selector)
> A campaign mode
Post below and I will update this first post to have the most comprehensive list available.
> Ability to place your own signals (improving routing)
> Ability to slow down the speed at which the years pass
> Ability to zoom out further (no doubt this was done to enhance performance)
> Bigger maps
> Cities a little further apart
> More dynamic economical system
> Undo button
> Re-routable goods (drop at a station, pick up by another train)
> Ability to lay double tracks right away
> Issuing bonds to raise cash
> Location of the selected train marked on the map (train route screen)
> Copying/duplication routes (train route screen)
> Buy exclusive cargo rights from base good manufacturers
> Enemy shareholders get a share of the cash you earn (and vice versa)
> Rotate minimap along with rotation on the main screen
> Restart map option
> Set starting cash/fund (for mp)
> Select train types (for mp)
> Ability to easily put in crossings and intersections (via selector)
> A campaign mode
Last edited by Falconer on Mon Jan 01, 2007 2:06 pm, edited 7 times in total.
- rupertlittlebear
- Posts: 15
- Joined: Fri Dec 24, 2004 5:16 am
You wrote my thoughts right thereFalconer wrote:> Ability to place your own signals (improving routing)
> Ability to slow down the speed at which the years pass
> Ability to zoom out further (no doubt this was done to enhance performance)
> Bigger maps
> Cities a little further apart
> More dynamic economical system
Just playin a single game of the demo, I must say that I'd really, really like to be able to zoom out further. As it is, the view shows practically nothing useful unless you scroll around constantly.
Also, at least the map in the demo is pretty darn small. I hope that the full game allows access to some of the code that the map size would be as easy to fix as in Civ IV...
Also, at least the map in the demo is pretty darn small. I hope that the full game allows access to some of the code that the map size would be as easy to fix as in Civ IV...
“People aren’t wearing enough hats.” - Monty Python
Re: What would improve Railroads! ?
Nice list...just about covers it without getting too much into micro-management. My couple of add-ons:Falconer wrote:While a large number of players are having a lot of fun with the game, there is a strong discussion about what would improve it in some of the other places I have visited. I tend to agree with quite a few of the suggestions that are made and thought it would be a good idea to set up a list of everything that we feel could use some work.
Post below and I will update this first post to have the most comprehensive list available.
> Ability to place your own signals (improving routing)
> Ability to slow down the speed at which the years pass
> Ability to zoom out further (no doubt this was done to enhance performance)
> Bigger maps
> Cities a little further apart
> More dynamic economical system
>Undo button
>User scenario/map/train dev kit (coming in second patch I believe)
>Ability to drop goods at one station for pickup by another train.
>Immediate track doubling
> track intersections/crossings
>Ability to run on competitor's track with usage charges.
>Borrowing $$$ via issuance of bonds
Re: What would improve Railroads! ?
I actually played it like this until I realised that the goods merely disappeared...jturie wrote:>Ability to drop goods at one station for pickup by another train.

“People aren’t wearing enough hats.” - Monty Python
Re: What would improve Railroads! ?
i don't like that onejturie wrote: >Ability to run on competitor's track with usage charges.
Both Falconer and jturie have some valid points. Some suggestions of my own:
Train route screen
Train route screen
- Location of the train marked on the map
- Some way of viewing and altering the train's next destination. (Useful in mess-ups/gridlocks)
- Copying/Pasting/linking routes. Very useful in circling city routes.
- More money-sinks. (After buying out opponents there's not much to spend money on other than maximizing profit from the train networks.)
- Ability to buy not only industries, but also manufacturers (Like gold mines, fisheries and so on. The purchase would not yield money, but would give exclusive rights to the cargo)
- Money incentive dependant on year/cash value. So far I have yet to see a bonus that wasn't 100 000$, is this working like intended?
- Shareholders get rights to an amount of the revenue. (Didn't RR Tycoon 2 have this? )
- (GUI) Red coloring of negative results.
- First of all; Something has to be done, this is not acceptable performance.
- Track building needs alot of attention. Another way of calculating track layout, perhaps? (The longer the track, the more "lag", as it is now.)

*updated*
@ rupert: I ran Railroads at minimum settings on a lowly Radeon 9800 Pro. I run it now with a 7900GS TOP and the performance of the game hasn't changed. I don't think the solution to the performance problems lies in the graphics.
@jturie: I believe an editor is being worked on yes. Also, isn't it already possible to make crossings and intersections? Usage charges was not unanimously agreed upon in some other forums I think... Anyone else who would like this?
@Atheai: The 'next destination' thing would probably mean some major changes and complications. Haven't listed it up top but if others will 'second' it, we'll put it up. Some of your other suggestions are already adressed in the upcoming patch.
@ rupert: I ran Railroads at minimum settings on a lowly Radeon 9800 Pro. I run it now with a 7900GS TOP and the performance of the game hasn't changed. I don't think the solution to the performance problems lies in the graphics.
@jturie: I believe an editor is being worked on yes. Also, isn't it already possible to make crossings and intersections? Usage charges was not unanimously agreed upon in some other forums I think... Anyone else who would like this?
@Atheai: The 'next destination' thing would probably mean some major changes and complications. Haven't listed it up top but if others will 'second' it, we'll put it up. Some of your other suggestions are already adressed in the upcoming patch.
Hum, you might be right. Another (and easier) solution to my gridlock problems though could actually be making a button that allows a train to turn on the spot, if it stands still. I've had some huge gridlocks latelyFalconer wrote:@Atheai: The 'next destination' thing would probably mean some major changes and complications. Haven't listed it up top but if others will 'second' it, we'll put it up. Some of your other suggestions are already adressed in the upcoming patch.

By the way, one newfound suggestion:
- (Minimap/GUI) Ability to make the minimap rotate with my view. I find it very difficult navigating with the minimap when it's oriented upside down compared to my view
