New users cannot make new topics [OUTDATED][IGNORE]
Re: New users cannot make new topics
Sorry RailroadTycoon (I'm surprised that name wasn't already taken)but i haven't heard of that problem before. PErhaps someone else has, you'd be presently surprised how knowledgeable the community is, I know I often am.
Re: New users cannot make new topics
Hi,
I'm a human, please approve me.
Thanks.
I'm a human, please approve me.
Thanks.
- GeneralRed
- Posts: 2
- Joined: Fri Jan 07, 2011 11:49 am
- Location: Texas
Re: New users cannot make new topics
I'm not a bot and I'd like the right of speaking
Remember kids, if someone asks you if you're Team Jacob or Team Edward, you have permission to beat them senseless with a Harry Potter book...And then steal their money ~ rawr apples
Re: New users cannot make new topics
I am not a spammer.
Thanks!
Thanks!
Re: New users cannot make new topics, and a question
Hello,
I'm not a spammer, so please approve me.
I also have a a few questions, and forgive me if its been answered or is obvious. I'm somewhat new to SMR, but not to RRT-II. In any case, this is really two questions, but both somewhat related.
1) When routing, I've read several post (some by you Warll) that the best strategy is to dedicate ONE track with ONE train per resource/city, and minimize crossovers. That's good advice, but I guess the conflict I see is that (and I guess what one's ultimate goal of the game is) it doesn't make for a very realistic game. What I mean is that there would be a LOT of trains and a LOT of track ran all over, almost in a spaghetti kind of way.
It seems like SMR did try to control the AI routing of trains sharing common track (using judiciously placed crossovers and sidings) by choosing the appropriate priority levels, and it seems to initially work OK. However, after you're into the scenario for a while, you then start to have head to head conflicts, especially with high priority passenger traffic, mostly in cities with multiple stop and go/through traffic. I tried to apply enough routing options, but what you think should work, doesn't in the game.
I guess the question is that, is their a limit to the number of trains (and laid track) that can be in operation at one time?
2) Related to the first question, I am a bit confused on freight loading and how its distributed. In the manual, the example only talks about having a raw material resource (i.e. cows) in one city. transferring it to another city for processing (i.e. cows to food), and sending it (i.e. food) on to another city. I tried to load 8 loads the "food" from the processing city, and make the destination accept 4 loads. I also wanted a 3rd city on the same line take 4 more loads.
Now (I guess in the real world) you would think that if I put 8 car loads of food on a consist, and only demand 4 loads on the 1st of two cities, that 1st city would only accept 4 loads, and then have 4 remaining loads for the next city.
However, that is not the case, because no matter what I do, the number of loads I ship out of the processing city is consumed by the 1st city, and leaves nothing for the 2nd city.
My question here is what am I doing wrong? Is shipping resources to more than one city not possible?
And that also relates to the first question. To feed multiple cities, to I have to run dedicated rail and trains from each processing city to each individual destination?
Thanks again for you patience. These may be dumb questions, but it's making my gray hair grayer.
Bill
This was re-posed on the Strategy forum.
I'm not a spammer, so please approve me.
I also have a a few questions, and forgive me if its been answered or is obvious. I'm somewhat new to SMR, but not to RRT-II. In any case, this is really two questions, but both somewhat related.
1) When routing, I've read several post (some by you Warll) that the best strategy is to dedicate ONE track with ONE train per resource/city, and minimize crossovers. That's good advice, but I guess the conflict I see is that (and I guess what one's ultimate goal of the game is) it doesn't make for a very realistic game. What I mean is that there would be a LOT of trains and a LOT of track ran all over, almost in a spaghetti kind of way.
It seems like SMR did try to control the AI routing of trains sharing common track (using judiciously placed crossovers and sidings) by choosing the appropriate priority levels, and it seems to initially work OK. However, after you're into the scenario for a while, you then start to have head to head conflicts, especially with high priority passenger traffic, mostly in cities with multiple stop and go/through traffic. I tried to apply enough routing options, but what you think should work, doesn't in the game.
I guess the question is that, is their a limit to the number of trains (and laid track) that can be in operation at one time?
2) Related to the first question, I am a bit confused on freight loading and how its distributed. In the manual, the example only talks about having a raw material resource (i.e. cows) in one city. transferring it to another city for processing (i.e. cows to food), and sending it (i.e. food) on to another city. I tried to load 8 loads the "food" from the processing city, and make the destination accept 4 loads. I also wanted a 3rd city on the same line take 4 more loads.
Now (I guess in the real world) you would think that if I put 8 car loads of food on a consist, and only demand 4 loads on the 1st of two cities, that 1st city would only accept 4 loads, and then have 4 remaining loads for the next city.
However, that is not the case, because no matter what I do, the number of loads I ship out of the processing city is consumed by the 1st city, and leaves nothing for the 2nd city.
My question here is what am I doing wrong? Is shipping resources to more than one city not possible?
And that also relates to the first question. To feed multiple cities, to I have to run dedicated rail and trains from each processing city to each individual destination?
Thanks again for you patience. These may be dumb questions, but it's making my gray hair grayer.
Bill
This was re-posed on the Strategy forum.
Re: New users cannot make new topics
I am also not a bot, because I felt sad at the end of Land Before Time.
Since this forum has been around for a lot longer than my interest in Railroads! has (and a lot longer than my sudden interest in being part of this forum community as opposed to being a rare Sojourner), is there a High scores thread, or one where people posted their highest on the Hall of Fame?
A route such as my example would require a 2 car stop at the wood place
City 1
the wood place
City 2
the wood place
City 3.
No way around it
Since this forum has been around for a lot longer than my interest in Railroads! has (and a lot longer than my sudden interest in being part of this forum community as opposed to being a rare Sojourner), is there a High scores thread, or one where people posted their highest on the Hall of Fame?
There is no way to restrain cities from unloading a specific amount of goods from a train apart from the full amount carried. While in real life it would make sense for a train to load up 6 cars of wood, and drop off two cars each to three cities before about facing and going for another run, that's not how it works in SMR.billw wrote: And that also relates to the first question. To feed multiple cities, to I have to run dedicated rail and trains from each processing city to each individual destination?
A route such as my example would require a 2 car stop at the wood place
City 1
the wood place
City 2
the wood place
City 3.
No way around it
Re: New users cannot make new topics
I absolutely guarantee that I am human and not a robot.
Ed Green
Ed Green
Re: New users cannot make new topics
I am not a bot. I just found this game yesterday I like it so far. I figure I will have questions sometime.
Re: New users cannot make new topics
I can assure you i am not a spammer or a robot
Re: New users cannot make new topics
I am NOT a robot, and NOT a spammer!
Re: New users cannot make new topics
I'm very sure that I'm not a robot or spammer. So you can be sure too
Re: New users cannot make new topics
Same for me!hubbert wrote:I can assure you i am not a spammer or a robot
Jzzz is not a robot
At first I AM NOT A ROBOT!!! and NOT A SPAMMER!!! I run Windows 7 64 bit and like to play Sid Meiers's railroads.
Re: New users cannot make new topics
Hello,
New to Railroads! but a huge fan of the original Railroad Tycoon. I'm joining to learn more about the game and what people are doing to modify and keep the game alive.
I'm not a bot or spammer.
Thanks,
Lee
New to Railroads! but a huge fan of the original Railroad Tycoon. I'm joining to learn more about the game and what people are doing to modify and keep the game alive.
I'm not a bot or spammer.
Thanks,
Lee
Re: New users cannot make new topics
I am not a spammer please approve me.
Thx,
Thx,