Multiplayer LAN

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bigbabol
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Multiplayer LAN

Post by bigbabol » Wed Aug 22, 2007 11:09 pm

There is no way to see a hosted game in multiplaer lan mode, even i tried with vpn or changing the ip in settings.in or even with hamachi. Game is updated to latest patch 1.1.0.0!

Please give a solution!

ty-

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Warll
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Post by Warll » Thu Aug 23, 2007 2:30 pm

SMR has LAN?
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bigbabol
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Post by bigbabol » Thu Aug 23, 2007 10:54 pm

mm yeah.. under MULTIPLAYER menu has LAN, INTERNET options..

noone knows howto? :S

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Warll
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Post by Warll » Fri Aug 24, 2007 12:11 am

Well I would guess you have to set up a LAN then go into LAN. Although thats only my guess.
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Dr Frag
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Post by Dr Frag » Fri Aug 24, 2007 2:18 am

I've hosted games at two different LANs and no one had any trouble seeing my games.

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Warll
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Post by Warll » Fri Aug 24, 2007 4:27 am

He I just thought of something. Why are you fooling around with an IP in LAN?
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bigbabol
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Post by bigbabol » Fri Aug 24, 2007 3:03 pm

I didn't at start, 1st thing is to try with default settings ofcourse.. It's a WiFi LAN though so, we thought that maybe can't support games out physical local ip range, so the other computer took an ip through my local network, and we tried again [10.224.4.131:mine, 10.224.4.132:the other], but nothing changed.. then we tried assign ips to game settings.ini, nothing again..

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Warll
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Post by Warll » Fri Aug 24, 2007 3:50 pm

Yha thats not how LAN works. If you want to use Wi-Fi you could try creating something called a Ad-hovac network. Although I have never done it and I'm not use that it would help you. The most simple option would just to use a either cable between the two comps like a normal LAN.
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bigbabol
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Post by bigbabol » Sun Aug 26, 2007 3:56 pm

You cant use cable to connect computers of a 500m distance.. either you can't characterize WiFi as non-LAN network. We play successfully lots of other popular games that support multiplayer through LAN.. and this is beyond cables..

The problem might be on assigned ips and subdomains, that as i guess the game's lan built is designed to auto-assign these instead of prompting the user to submit them.

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