What would improve Railroads! ?

Talk about all things related to Railroads! here
EricTheViking
Posts: 1
Joined: Sun Nov 26, 2006 1:55 am

Proper Keyboard Mapping

Post by EricTheViking » Sun Nov 26, 2006 2:01 am

I would like to see the ability to remap the cursor keys to WASD.

If you're right handed and use the mouse for general selection and use the cursor keys to scroll around it puts your hands at an awkward angle (especially if using a notebook).

Ralph
Posts: 2
Joined: Mon Nov 27, 2006 6:17 pm

Post by Ralph » Mon Nov 27, 2006 7:02 pm

I think you should get a higher score if you retire early and have met all scenario goals. The only purpose in playing out to the end is to get a higher net worth score (or to buy out all the AI companies).

boomer ang
Posts: 16
Joined: Mon Nov 27, 2006 6:32 pm

Post by boomer ang » Mon Nov 27, 2006 9:10 pm

There should be the possibility to add dozens of extra locos spanning them among 500 years,250 locos could fit the will :!:

A factory to project and therefore customize locos should be added also.

In my demo game even if I set half the speed I finish the scenario within 2 hours of real time :( I have no girlfriend therefore gimme extra locos and time :o

Boomer

DePol Haulage
Posts: 9
Joined: Wed Nov 22, 2006 8:47 am

Post by DePol Haulage » Tue Nov 28, 2006 1:06 pm

With so many suggestions posted already I recommend that a whole new game be produced. Its really annoying that a game like with so much potential had been given such a poor treatment by our God Sid!

boomer ang
Posts: 16
Joined: Mon Nov 27, 2006 6:32 pm

Post by boomer ang » Wed Nov 29, 2006 12:31 pm

DePol Haulage wrote:With so many suggestions posted already I recommend that a whole new game be produced. Its really annoying that a game like with so much potential had been given such a poor treatment by our God Sid!
Sid is no more directly involved in creating games,he's a real god but nowdays unfortunately his job inside games production is simply to put his name and face trademarks and releasing some generals consultancy services.

Railroads anyway is not so bad and after 15 years Sid ideas are always shining , he is definetely a genius that's for sure.I wish only one day his ego will force him to write a new game teaching the world how games have to be done.BTW I'm adept to him since Silent Service era.....

Boomer

sekswich
Posts: 3
Joined: Fri Oct 27, 2006 5:38 pm

Post by sekswich » Wed Nov 29, 2006 3:26 pm

The signal system could be much inproved if it slowly evolved through the years from basic ball signals to modern CTC. Also have the ability for the player to change signals like the first Railroad Tycoon.

Arctic Aurora
Posts: 1
Joined: Mon Nov 27, 2006 9:38 pm

Post by Arctic Aurora » Sun Dec 03, 2006 4:01 am

I miss the inter-connected resource/industry system.

Such as...
Needing Steel & Tires to make Autos, etc
Hauling Grain to Cattle Ranch would boost production ( or since they produce fast enough.. perhaps rank up faster)

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Post by snoopy55 » Mon Dec 18, 2006 8:13 pm

Hey Falconer, I think after we get the 2nd patch downloaded you might want to start a new sticky for the next patch. This one has gotten long and unused.
I'm correct 97% of the time..... who cares about the other 4%....

grover
Posts: 7
Joined: Tue Dec 19, 2006 9:09 am

Post by grover » Tue Dec 19, 2006 9:26 am

I want
(And before I start- I love complexity)

- Interconnected resources (As previously stated), it should take coal AND iron to make steel.

- Popularity of stations. If I have a terminal , and my opponent has a station, I want my terminal used in preference to his station. I hate resource leachers (Especially in multiplayer), and I want some way of making cargo go to my station instead.

- Bankrupt an opponent. Theres only 1 way to beat an opponent-- buy them out. There should be ways to be a bastard and bankrupt your opponent as well. (Eg: hijack their cargo because your stations are more popular, be able to sue an opponent)


- More than 3 tracks must be allowed at one station.

- The price of buying out an opponent who owns 100% of their stock should be impossible, or much much more expensive. (Hence the bankrupt option as an alternative when you cant afford buyout)

- Multiplayer games need to move faster. You never get to use modern trains like the TGV, as the game finishes decades before then.

- Multiplayer end game. Its way to abrupt. Defeated opponents need a chance to chat, and when ou have defeated them the game should finish.

- Quicker method to upgrade multiple trains, and to purchase trains in general
eg: Option to not show the train purchase screen (with associated music), and select train from same screen as routing screen.


- Should be penalties for mixing passengers and freight. (After all what passengers in real life would want to be mixed with a freight train)

- Greater bonus for passengers going long distances fast.

- Greater incentives to upgrade trains (As mentioned before, old trains should break down). This would be particularly important in multiplayer during the phase when people are saving money to buy people out. Forcing them to spend money (Or stop earning money) at this time would be great.

- Crashes ! I loved accidents in Transport Tycoon.

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jaromon
Posts: 5
Joined: Sat Dec 16, 2006 10:11 pm

Post by jaromon » Tue Dec 19, 2006 6:30 pm

more scenarios

being on satelitte internet multiplayer is not an option to me so single player game is my concern

ledhed
Posts: 13
Joined: Mon Mar 21, 2005 10:20 pm

Post by ledhed » Tue Dec 19, 2006 9:21 pm

Bigger maps with a better scale for distance between cities and track size made smaller. Its way too cartoonish.
If you find yourself in a hole, the first thing to do is stop diggin'.

Two men walked into a bar.

The third man ducked.

grover
Posts: 7
Joined: Tue Dec 19, 2006 9:09 am

Post by grover » Sat Dec 23, 2006 9:14 am

It would be really great if I could not only see my own buy out figures, but how much it would cost my opponents to do the same buy out.

kakad
Posts: 5
Joined: Fri Dec 15, 2006 4:57 pm

Post by kakad » Sun Dec 24, 2006 9:52 pm

Yepp, more scenarios would be great.

Kit
Posts: 1
Joined: Mon Dec 25, 2006 10:44 am

Adding Signals

Post by Kit » Mon Dec 25, 2006 10:49 am

Found by acciden how to make your own signals. Position a single piece of new track onto existing where you want the signal. This will show as a buffer , double click and it changes to a signal gantry. Seems to work too , although it can complicate the routing.

User avatar
dwax
Posts: 618
Joined: Sat Nov 18, 2006 3:40 pm
Location: So. Dak.

Post by dwax » Mon Jan 01, 2007 2:50 am

An ingame on or off switch for turning modifications on or off.On main window befoe game starts. Such as adding new locomotives and new cars that coders make. Image

Kind of like what's in Unreat Tournament for turning mods or A mutator on or off. Image

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