What would improve Railroads! ?
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- Posts: 1
- Joined: Sun Nov 26, 2006 1:55 am
Proper Keyboard Mapping
I would like to see the ability to remap the cursor keys to WASD.
If you're right handed and use the mouse for general selection and use the cursor keys to scroll around it puts your hands at an awkward angle (especially if using a notebook).
If you're right handed and use the mouse for general selection and use the cursor keys to scroll around it puts your hands at an awkward angle (especially if using a notebook).
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- Posts: 16
- Joined: Mon Nov 27, 2006 6:32 pm
There should be the possibility to add dozens of extra locos spanning them among 500 years,250 locos could fit the will
A factory to project and therefore customize locos should be added also.
In my demo game even if I set half the speed I finish the scenario within 2 hours of real time I have no girlfriend therefore gimme extra locos and time
Boomer
A factory to project and therefore customize locos should be added also.
In my demo game even if I set half the speed I finish the scenario within 2 hours of real time I have no girlfriend therefore gimme extra locos and time
Boomer
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- Posts: 9
- Joined: Wed Nov 22, 2006 8:47 am
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- Posts: 16
- Joined: Mon Nov 27, 2006 6:32 pm
Sid is no more directly involved in creating games,he's a real god but nowdays unfortunately his job inside games production is simply to put his name and face trademarks and releasing some generals consultancy services.DePol Haulage wrote:With so many suggestions posted already I recommend that a whole new game be produced. Its really annoying that a game like with so much potential had been given such a poor treatment by our God Sid!
Railroads anyway is not so bad and after 15 years Sid ideas are always shining , he is definetely a genius that's for sure.I wish only one day his ego will force him to write a new game teaching the world how games have to be done.BTW I'm adept to him since Silent Service era.....
Boomer
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- Posts: 1
- Joined: Mon Nov 27, 2006 9:38 pm
I want
(And before I start- I love complexity)
- Interconnected resources (As previously stated), it should take coal AND iron to make steel.
- Popularity of stations. If I have a terminal , and my opponent has a station, I want my terminal used in preference to his station. I hate resource leachers (Especially in multiplayer), and I want some way of making cargo go to my station instead.
- Bankrupt an opponent. Theres only 1 way to beat an opponent-- buy them out. There should be ways to be a bastard and bankrupt your opponent as well. (Eg: hijack their cargo because your stations are more popular, be able to sue an opponent)
- More than 3 tracks must be allowed at one station.
- The price of buying out an opponent who owns 100% of their stock should be impossible, or much much more expensive. (Hence the bankrupt option as an alternative when you cant afford buyout)
- Multiplayer games need to move faster. You never get to use modern trains like the TGV, as the game finishes decades before then.
- Multiplayer end game. Its way to abrupt. Defeated opponents need a chance to chat, and when ou have defeated them the game should finish.
- Quicker method to upgrade multiple trains, and to purchase trains in general
eg: Option to not show the train purchase screen (with associated music), and select train from same screen as routing screen.
- Should be penalties for mixing passengers and freight. (After all what passengers in real life would want to be mixed with a freight train)
- Greater bonus for passengers going long distances fast.
- Greater incentives to upgrade trains (As mentioned before, old trains should break down). This would be particularly important in multiplayer during the phase when people are saving money to buy people out. Forcing them to spend money (Or stop earning money) at this time would be great.
- Crashes ! I loved accidents in Transport Tycoon.
(And before I start- I love complexity)
- Interconnected resources (As previously stated), it should take coal AND iron to make steel.
- Popularity of stations. If I have a terminal , and my opponent has a station, I want my terminal used in preference to his station. I hate resource leachers (Especially in multiplayer), and I want some way of making cargo go to my station instead.
- Bankrupt an opponent. Theres only 1 way to beat an opponent-- buy them out. There should be ways to be a bastard and bankrupt your opponent as well. (Eg: hijack their cargo because your stations are more popular, be able to sue an opponent)
- More than 3 tracks must be allowed at one station.
- The price of buying out an opponent who owns 100% of their stock should be impossible, or much much more expensive. (Hence the bankrupt option as an alternative when you cant afford buyout)
- Multiplayer games need to move faster. You never get to use modern trains like the TGV, as the game finishes decades before then.
- Multiplayer end game. Its way to abrupt. Defeated opponents need a chance to chat, and when ou have defeated them the game should finish.
- Quicker method to upgrade multiple trains, and to purchase trains in general
eg: Option to not show the train purchase screen (with associated music), and select train from same screen as routing screen.
- Should be penalties for mixing passengers and freight. (After all what passengers in real life would want to be mixed with a freight train)
- Greater bonus for passengers going long distances fast.
- Greater incentives to upgrade trains (As mentioned before, old trains should break down). This would be particularly important in multiplayer during the phase when people are saving money to buy people out. Forcing them to spend money (Or stop earning money) at this time would be great.
- Crashes ! I loved accidents in Transport Tycoon.
Adding Signals
Found by acciden how to make your own signals. Position a single piece of new track onto existing where you want the signal. This will show as a buffer , double click and it changes to a signal gantry. Seems to work too , although it can complicate the routing.