Search found 139 matches

by RedKnight
Wed Feb 21, 2007 11:43 pm
Forum: Mods - Talk
Topic: A pile of requests and questions!
Replies: 91
Views: 73761

Thanks gforce and gczobel!

gforce, what fscale did you set those guys to? Wow that's tiny!

The Terminal and City are regular size by comparison, right? (They're at regular scale and didn't get changed?)
by RedKnight
Sat Feb 17, 2007 3:14 pm
Forum: Chat
Topic: Railroads! Wiki - Add your knowledge!
Replies: 90
Views: 136904

Thanks, War! Good to know somebody's reading it, hehe.

I've got the strategy guide coming to me in the mail, too... maybe it will have some deep stuff on the economy, too.
by RedKnight
Fri Feb 16, 2007 7:49 am
Forum: Chat
Topic: Railroads! Wiki - Add your knowledge!
Replies: 90
Views: 136904

I just added some more deep research on resources to the wiki here. Hoping to work on city growth / I/O / express bonusses next. Not sure how much more work I can do on Railroads!; could be fading fast ... I feel the call of other games coming on me. Any requests for particular research topics?
by RedKnight
Fri Feb 16, 2007 2:14 am
Forum: Mods - Talk
Topic: New City types & Growth
Replies: 17
Views: 12471

Snoop, I mean "personal rule" as in, you can make a rule in your mind, as to how you want to play the game. After all, Depots never automatically increase in size... you have to specify it, yourself. (Except for your first one, of course.) Sorry, I didn't mean a "xml rule definition" or something li...
by RedKnight
Thu Feb 15, 2007 3:47 am
Forum: Mods - Talk
Topic: New City types & Growth
Replies: 17
Views: 12471

Good points you're making, folks. Right, perhaps the most significant effect of upgrading the Depot is for the extra passenger revenue. The place the un/loading really helps is with freight , esp. if you have a train with e.g. 8 steel cars and want to switch them for 8 auto cars. That can take so lo...
by RedKnight
Thu Feb 15, 2007 12:53 am
Forum: Mods - Talk
Topic: New City types & Growth
Replies: 17
Views: 12471

Hi g, As far as I can tell, Depot doesn't really matter vs. city growth. Probably only very slightly delay its growth, because the slower unloading works against the decay factor, a little bit slower. It may be too little to notice. Remember that trains set to Wait will still always <i>start</i> unl...
by RedKnight
Tue Feb 13, 2007 1:05 am
Forum: Chat
Topic: Railroads! Wiki - Add your knowledge!
Replies: 90
Views: 136904

I thought prefacing the names of the pages for describing maps with "Map_" could be useful because eventually there could be hundreds of maps; someone could then just list all the map pages using Search. Also it avoids having all kinds of unusually-named pages, relative to Railroads topics per se. B...
by RedKnight
Mon Feb 12, 2007 10:33 pm
Forum: Mods - Talk
Topic: <bIsMountainous>1</bIsMountainous> ???
Replies: 4
Views: 4261

Is there a size below Village? hehe
by RedKnight
Mon Feb 12, 2007 9:14 pm
Forum: Strategy
Topic: Official Strategy Guide
Replies: 20
Views: 26771

Eh, I just ordered mine from the amazon marketplace, $10.30 + 3.49 shipping = 13.79. It will probably be slow in the mail, from their marketplace (2nd party sellers).
by RedKnight
Mon Feb 12, 2007 8:47 pm
Forum: Mods - Talk
Topic: <bIsMountainous>1</bIsMountainous> ???
Replies: 4
Views: 4261

g, for your p.s., do you want to know which resources have Mountains set? There are only two . There are a lot of mountains around the Pyrenees in the France map, but now that you mention it, resources were (almost?) always on the lower slopes. Although sometimes the graphical parts (sheep etc.) wou...
by RedKnight
Mon Feb 12, 2007 8:22 pm
Forum: Strategy
Topic: Official Strategy Guide
Replies: 20
Views: 26771

I just ordered it, Dr Frag... maybe I'm wasting my time doing all my research LOL
by RedKnight
Sun Feb 11, 2007 11:21 pm
Forum: Mods - Talk
Topic: New City types & Growth
Replies: 17
Views: 12471

Got it, thanks for making that... is it ok if I can't get to it for a few days? I had wanted to finish my Freight analysis, then move on to Express.
by RedKnight
Sun Feb 11, 2007 8:29 pm
Forum: Mods - Talk
Topic: New City types & Growth
Replies: 17
Views: 12471

Sounds good, g... Yes, there is certainly a relationship between industry and city size, but this is because anything that will build an industry, will also build a city. If your question is, "will a city grow if I start it with a Large industry?", I would think the answer would be no. But this can'...
by RedKnight
Sun Feb 11, 2007 6:36 pm
Forum: Mods - Talk
Topic: New City types & Growth
Replies: 17
Views: 12471

g, they still say they're a Metropolis at 4 and 5, right? I had been noticing that "very mature" metros (which have been a metro a long time, and get tons of traffic) produce ~20% more express (p & m) than "brand new" metros (a metro that's a metro at the beginning of a scenario). Maybe it's due to ...
by RedKnight
Sun Feb 11, 2007 3:39 pm
Forum: Mods - Talk
Topic: Price you get for goods different in cities?
Replies: 7
Views: 5276

gforce, based on RR_Goods.XML, they have the same price ranges (min and max) in all scenarios. This is also true for newspaper announcements (RR_Events.XML). Of course, in a given game, the actual price becomes driven by how much is available, being shipped, etc. But I doubt the pricing mechanics wo...