Search found 157 matches
- Sat Dec 06, 2008 6:09 am
- Forum: Mods - Talk
- Topic: I have a question about making maps
- Replies: 34
- Views: 24329
Re: I have a question about making maps
Really? how so?
- Sat Dec 06, 2008 3:04 am
- Forum: Mods - Talk
- Topic: I have a question about making maps
- Replies: 34
- Views: 24329
Re: I have a question about making maps
Weird.... Well, at least I can keep moving forward now. Cause I'd created a scenario named Alphaone, for lack of a more creative name. Then I'd made the 15g map image. Opened Alpha in the terrain editor, got the basic flat map then tried to load in 15g. Map loaded, then I went to hit save without do...
- Tue Dec 02, 2008 7:04 am
- Forum: Mods - Talk
- Topic: I have a question about making maps
- Replies: 34
- Views: 24329
Re: I have a question about making maps
Thats just it... I havent STARTED to place anything yet! just to get the new terrain into the game and saved. Only thing thats on the map so far is good old "TheNamelessCIty"... I say "edit existing scn", hit the load map and select the map. Loads up just fine, so I hit Save Map, so I have a baselin...
- Tue Dec 02, 2008 2:39 am
- Forum: Mods - Talk
- Topic: I have a question about making maps
- Replies: 34
- Views: 24329
Re: I have a question about making maps
Well, that begs a question then... cause I'm still having problems. I've got the .tga file that should be good for a 15x15 map, and I can get it to load into the map editor. but when I go to save it crashes to desktop instead of saving... I have a feeling that this HAS to be related to the fact I'm ...
- Tue Dec 02, 2008 2:36 am
- Forum: News
- Topic: Patches, Fixes, and Lies
- Replies: 12
- Views: 25935
Re: Patches, Fixes, and Lies
Pretty much... even Programmers have to eat, and with 2k basicly saying they wernt going to pay for any more work on SMR... well, even Sid hizzoneself would have to move on to other projects or not get PAID.
- Sun Nov 30, 2008 10:19 am
- Forum: Trains and Rolling Stock
- Topic: Request
- Replies: 22
- Views: 19960
Re: Request
YES!!! A thousand thank yous!snoopy55 wrote:Is this what you're looking for?
- Sat Nov 29, 2008 7:55 am
- Forum: Mods - Talk
- Topic: How To Create Maps?
- Replies: 9
- Views: 9510
Re: How To Create Maps?
I'm refering to custom Terrain, Snoopy. You know, the file that is 8 times as tall as it is wide? http://www.hookedgamers.com/gamewiki/Sid_Meier%27s_Railroads%21:Creating_custom_maps#Map_Building_TGA_Style That topic... I thought it was one you did for some reason. And I figured this out the hard wa...
- Sat Nov 29, 2008 1:02 am
- Forum: Mods - Talk
- Topic: How To Create Maps?
- Replies: 9
- Views: 9510
Re: How To Create Maps?
Aaaand the asnwer IS:
top to bottom, as I found from my own experimentation. Oh, and no alpha channel, it gives the game major heartburn. You should update the making your own terrain maps to include those facts Snoopy...
top to bottom, as I found from my own experimentation. Oh, and no alpha channel, it gives the game major heartburn. You should update the making your own terrain maps to include those facts Snoopy...
- Fri Nov 28, 2008 2:02 am
- Forum: Mods - Talk
- Topic: How To Create Maps?
- Replies: 9
- Views: 9510
Re: How To Create Maps?
The one thing I cant seem to find an answer for is with the 8 subsections....
When you go to combine them into 1 targa, are they place side by side, or top to bottom?
When you go to combine them into 1 targa, are they place side by side, or top to bottom?
- Thu Nov 27, 2008 10:33 am
- Forum: Mods - Talk
- Topic: Modeltrainman's Real Year Mod for SMR
- Replies: 8
- Views: 20891
Re: Modeltrainman's Real Year Mod for SMR
<Power> relates to what the loco can carry. a low number = Just passengers & mail. medium number for goods and a high number for all passenger & freight. i have played with these figures and have had trains running at 400mph Actually, power is sort of a horsepower representation, which controls how...
- Wed Nov 26, 2008 10:38 pm
- Forum: Mods - Talk
- Topic: Looking for a Map....
- Replies: 1
- Views: 3908
Looking for a Map....
Well, lets rephrase that.... what maps do YOU play most often and why? WHy do I ask? Well, San Martino came off a little... flat from folks responses. So not only am I looking for a playing challenge, I'm trying to get a feel for what everyone else is looking for in a fun and challenging scenario...
- Wed Nov 26, 2008 10:34 pm
- Forum: Trains and Rolling Stock
- Topic: Request
- Replies: 22
- Views: 19960
Re: Request
http://images.google.com/images?um=1&hl=en&client=firefox-a&rls=org.mozilla:en-US:official&q=amtrak+acela&revid=334902872&sa=X&oi=revisions_inline&resnum=0&ct=broad-revision&cd=1 http://www.mdrails.com/images/amtrak_acela_2013.jpg http://www.trainweb.org/railpix/ampix/acela2019f1-holmes-trn2183-3-8...
- Wed Nov 26, 2008 9:20 pm
- Forum: Trains and Rolling Stock
- Topic: Request
- Replies: 22
- Views: 19960
Re: Request
Personally I'd like a few more repaints for the newer streamlined electrics... like giving the TGV an Amtrak Acella repaint, etc.
- Thu Jun 26, 2008 4:02 pm
- Forum: Mods - Talk
- Topic: Bigger versions of the game's original USA maps
- Replies: 9
- Views: 9166
Re: Bigger versions of the game's original USA maps
Umm, just scaling up the maps is not going to be enough. Scaling up the map will change the co ordinates of everything on it, your going to have to edit them as well...
- Wed Jun 25, 2008 5:05 pm
- Forum: Chat
- Topic: How do you slow down cities' growth rates?
- Replies: 8
- Views: 6926
Re: How do you slow down cities' growth rates?
Time does not affect city growth rates, at least not directly anyway. City and industry growth is controlled entirely by the number of carloads of goods, mail, or passengers that are picked up or delivered. The only time time DOES affect a city's growth is if you 'cut them off'; if a city or industr...