Search found 2 matches
- Sun Jan 01, 2012 12:05 pm
- Forum: Strategy
- Topic: Maintenance Costs In Depth
- Replies: 34
- Views: 64933
Re: Maintenance Costs In Depth
When you refer to <fTrainMaintModifier>, you are simply saying to adjust it in the difficulty.xml, correct? As I believe that will also not affect the CPU opponents - further unbalancing things.
- Sun Jan 01, 2012 12:02 pm
- Forum: Strategy
- Topic: Maintenance Costs In Depth
- Replies: 34
- Views: 64933
Re: Maintenance Costs In Depth
So It looks like it's been a LONG time since this has been explored, but thought it's worth a shot so.. As far as <fTrainMaintModifier> goes, well, it's not working. It simply bumps me +500 still at 1000 ticks. I've entered it into the scenerio file as: <szAuthor>Firaxis Games</szAuthor> <iTurnsPerM...