Search found 23 matches
- Sat Oct 09, 2010 5:15 pm
- Forum: Mods - Talk
- Topic: Just for fun
- Replies: 1
- Views: 15328
Just for fun
hi all, 1. how to increase the train speed..umm i mean the rail max speed ? the engine speed can be adjusted in RRT_trains xml, but if i'm not wrong the default flat straight track could only reach 320km/h max. 2. any xml editing set the rail level below the water/sea level ? hopefully somebody can ...
- Fri Oct 01, 2010 11:59 am
- Forum: Mods - Talk
- Topic: integrated Train Table
- Replies: 31
- Views: 41369
Re: integrated Train Table
thanks jancsika 

- Thu Sep 30, 2010 3:46 pm
- Forum: Mods - Talk
- Topic: integrated Train Table
- Replies: 31
- Views: 41369
Re: integrated Train Table
i ve another try after deleting the strange code in RRT_cities, the similar code shows and replaces in the metropolis city's demand icon in the game. you can see in the saved game (attached). p.s.: this map using some goods/industries/etc from : Basin & Range 1.0 (installed) Borneo 1.1 (added partia...
- Thu Sep 30, 2010 3:28 pm
- Forum: Mods - Talk
- Topic: integrated Train Table
- Replies: 31
- Views: 41369
Re: integrated Train Table
after "terrain editor" will the map still compatible with any of recent saved game?
- Thu Sep 30, 2010 11:10 am
- Forum: Mods - Talk
- Topic: integrated Train Table
- Replies: 31
- Views: 41369
Re: integrated Train Table
hi Jancsika,
here is my xml file attached
sorry bothering you with this, just do it in your free time
oh, i have deleted 3 lines of the strange code at RRT_cities file to reduce the size (236mb to 22kb).
thanks a lot.
here is my xml file attached
sorry bothering you with this, just do it in your free time

oh, i have deleted 3 lines of the strange code at RRT_cities file to reduce the size (236mb to 22kb).
thanks a lot.
- Thu Sep 30, 2010 12:00 am
- Forum: Mods - Talk
- Topic: integrated Train Table
- Replies: 31
- Views: 41369
Re: integrated Train Table
ah..i c, thanks for the advice :) i ll try to find this "bug", should i check all the xml files in : usermap>mapname or only to a specific file since the problem only crashed in the train route map over the metropolis city ? and i don't have the RRT_event_mapname.xml file but have the depot file, sh...
- Wed Sep 29, 2010 2:12 pm
- Forum: Mods - Talk
- Topic: integrated Train Table
- Replies: 31
- Views: 41369
Re: integrated Train Table
hi Jancsika, thanks, first time i use (-) instead of (_) the game didn't crash immediately even the cursor point to the 'metropolis" city in the map, but it just for a few seconds and i still couldn't find the error. i would like to upload the RRT_city_<map>.xml file..but i just realized that the fi...
- Tue Sep 28, 2010 3:35 pm
- Forum: Mods - Talk
- Topic: integrated Train Table
- Replies: 31
- Views: 41369
Re: integrated Train Table
hi guys :) error again..this time came from the city, each time my cursor went over the "metropolis" city in the train route map, the game will crash. i found 3 lines of these long code : <!-- GroÃÆâ€â...... between the METROPOLIS and CITY city type in RRT_Cities_<mapname> deleting th...
- Thu Sep 16, 2010 11:32 am
- Forum: Mods - Talk
- Topic: integrated Train Table
- Replies: 31
- Views: 41369
Re: integrated Train Table
Many thanks for the support, guys
still found some errors adding goods/industries, but i think i should glad to have the game this far.
looking forward for SMR II


still found some errors adding goods/industries, but i think i should glad to have the game this far.
looking forward for SMR II


- Fri Sep 10, 2010 3:53 pm
- Forum: Mods - Talk
- Topic: integrated Train Table
- Replies: 31
- Views: 41369
Re: integrated Train Table
TUNNEL
does anyone know how to trick the masonry tunnel in overlapping condition or in double track condition, they always turn into a narrow masonry tunnel which is look ugly unrealistic for me.
or does any MODer hav any wider tunnel for double track ?
does anyone know how to trick the masonry tunnel in overlapping condition or in double track condition, they always turn into a narrow masonry tunnel which is look ugly unrealistic for me.
or does any MODer hav any wider tunnel for double track ?
- Thu Sep 09, 2010 6:27 am
- Forum: Mods - Talk
- Topic: integrated Train Table
- Replies: 31
- Views: 41369
Re: integrated Train Table
ok thanks man..its work !




- Wed Sep 08, 2010 9:24 am
- Forum: Mods - Talk
- Topic: integrated Train Table
- Replies: 31
- Views: 41369
Re: integrated Train Table
hi again..
another issue in editing a map, how to place a coastal industry field such as fishery and port?
every time i start to play (test) the map, the land (beach) near the fishery will be cropped out and the fishery now standing on the sea
another issue in editing a map, how to place a coastal industry field such as fishery and port?
every time i start to play (test) the map, the land (beach) near the fishery will be cropped out and the fishery now standing on the sea

- Sun Sep 05, 2010 5:13 am
- Forum: Mods - Talk
- Topic: integrated Train Table
- Replies: 31
- Views: 41369
Re: integrated Train Table
Thanks Mantose & Jancsika for the references,
i found the depot loading problem was : i forgot to edit the RRT_Scenario_User_**.XML at the <DepotsXMLfile> line
i found the depot loading problem was : i forgot to edit the RRT_Scenario_User_**.XML at the <DepotsXMLfile> line

- Sun Sep 05, 2010 1:52 am
- Forum: Mods - Talk
- Topic: integrated Train Table
- Replies: 31
- Views: 41369
Re: integrated Train Table
hi Jancsika, umm..a little error i got here :( since the NewMaps didn't have a RRT_Depots file, i just simply copy from B&R to both NewMaps and my EditedMap. Then adding some depots from Borneo to match the other goods i've added before. (some related BIM folders already fill the Custom Assets folde...
- Sat Sep 04, 2010 1:24 pm
- Forum: Mods - Talk
- Topic: integrated Train Table
- Replies: 31
- Views: 41369
Re: integrated Train Table
thanks Jancsika..
i ve tried the terrain editor with :
1. B&R installed (for the complete train),
2. replace the map with europe2deluxe map
3. adding some stuff from Borneo
and its all work just fine so far
i ve tried the terrain editor with :
1. B&R installed (for the complete train),
2. replace the map with europe2deluxe map
3. adding some stuff from Borneo
and its all work just fine so far
