Search found 5 matches

by Oddible
Mon Nov 06, 2006 12:35 am
Forum: Chat
Topic: What would improve Railroads! ?
Replies: 108
Views: 103698

Great list so far, got a couple comments / ideas... > Re-routable goods (drop at a station, pick up by another train) This really translates to a 'Warehousing' or 'Stockyard' mechanism. You could purchase a 'Stockyard' which would cost maintenance each month. This stockyard could hold x number of tr...
by Oddible
Sun Nov 05, 2006 6:36 pm
Forum: Trains and Rolling Stock
Topic: Mange's Tender Mod
Replies: 66
Views: 79821

Does this increase the length of your train and hence problems with trains getting by eachother in tight cities?
by Oddible
Sat Nov 04, 2006 10:48 pm
Forum: Strategy
Topic: stock buyout strategies
Replies: 15
Views: 21858

I don't know about waiting for a 'sneak attack.' Stocks seem so critical to a successful enterprise that if you wait too long to buy them they are going to be astronomically priced. BUY EARLY! The value of stocks of successful competitor in your portfolio cannot be underestimated. It is a HUGE bonus...
by Oddible
Sat Nov 04, 2006 10:42 pm
Forum: Strategy
Topic: Track routing and management FAQ
Replies: 32
Views: 47446

Best forum thread ever! Sticky! Total newb here criss-crossing tracks left and right without any thought to the signals - these pics are so seksi I'm scrapping my game to start a new one with some REAL switching strategy this time.
by Oddible
Sat Nov 04, 2006 10:26 pm
Forum: Strategy
Topic: Goods routing when a city produces and consumes the same
Replies: 5
Views: 8576

Yep, in your first example:


coal---------cityA(makes steal)--------------cityB(makes steal,uses steal)


Ship coal to A, remove half of the coal cars, add steel cars
Ship steel and some coal to B, remove all steel cars.
Go back to coal.