Search found 35 matches
- Tue Apr 04, 2023 5:16 am
- Forum: Chat
- Topic: St Lawrence River
- Replies: 4
- Views: 4426
Re: St Lawrence River
I'm not a "train-table"/sandbox player, so probably can't fully appreciate what you have done here. 80 hours is a lot. I did download the save file and had a bit of a look. So I can confirm at least that the file worked. :D What impressed me is how you were able to patch back up the terrain. And I b...
- Sun Apr 12, 2020 4:48 pm
- Forum: Maps in Development
- Topic: America Revisited
- Replies: 2
- Views: 8635
Re: America Revisited
Hi, and welcome :) I assume you are using America_s02 as the base? Although both America maps on this site have complaints about crashes in the comments. It seems likely that it is a pre-existing issue with the base map. This game is quite particular about the way things are setup in the file/folder...
- Tue May 08, 2018 4:05 am
- Forum: Chat
- Topic: Oh F my face !!
- Replies: 2
- Views: 9866
Re: Oh F my face !!
Good job to capture that.
- Sun Dec 03, 2017 9:09 pm
- Forum: Maps in Development
- Topic: Arizona Gold V2.4 PcMac
- Replies: 162
- Views: 246755
Re: Arizona Gold V2.4 PcMac
I like to play on RB without patents. This gives extra challenge especially on a map such as this where distances are long and resources scarce. I managed to get through the first era starting from Flagstaff when I last visited the map, but failed the net worth and thought that a patent was necessar...
- Sun Nov 19, 2017 6:40 pm
- Forum: Maps in Development
- Topic: New York Central and The Erie
- Replies: 6
- Views: 21954
Re: New York Central and The Erie
I tried the new version. The game gave me an Albany start. On Robber Baron it was just possible in the previous version, but with the extra time it's easier to head down to Poughkeepsie and after a few profits to reach New York. All the express available gives a strong revenue stream, allowing compl...
- Sun Nov 12, 2017 3:01 pm
- Forum: Strategy
- Topic: How to reverse a train
- Replies: 0
- Views: 27103
How to reverse a train
This is my method for reversing trains. This can be useful to clear jams. This is supposed to be a practical tool to turn stuck trains. Using this method when a train is in a station may cause a crash or the teleporation cheat. Please don't use it that way. My hope is to encourage more freedom and e...
- Fri Oct 20, 2017 4:22 am
- Forum: Maps in Development
- Topic: Australia
- Replies: 42
- Views: 77005
Re: Australia
For whatever reason Bobby's site seems invisible to Google. Maybe he managed to lock the bots out so they can't sniff around. The first hit for the search you did being the game's page on wikipedia. The SMR wiki map list you just updated is used as a reference. Maybe it's because there is no search ...
- Fri Sep 29, 2017 8:10 am
- Forum: Maps in Development
- Topic: Australia
- Replies: 42
- Views: 77005
Re: Australia
Even if you can see the site you need a membership and a couple of posts before you can view images or download files. The people who sign up, but never make enough posts to unlock images or downloads surprise me. :? If you have an interest in modeling I can't recommend getting on there enough. Also...
- Fri Sep 29, 2017 7:58 am
- Forum: Maps in Development
- Topic: Seefra 3 - A different strategy?
- Replies: 0
- Views: 13665
Seefra 3 - A different strategy?
In the process of trying to fill out the task lists for http://smrsimple.com/forums/viewtopic.php?f=42&t=3204&hilit=wolf , that evolved into a separate map because I changed the goods list. Mail has been removed. But this map is almost the same except in scenario setup and tasks. All credit for map ...
- Fri Sep 29, 2017 6:47 am
- Forum: Maps in Development
- Topic: Front page map queue
- Replies: 19
- Views: 56982
Re: Front page map queue
There are 3 finished maps of excellent quality. Southern Ontario Deluxe http://smrsimple.com/forums/viewtopic.php?p=51150#p51150 Union Pacific, this one has an update in the second post that should be included. http://smrsimple.com/forums/viewtopic.php?f=42&t=4689#p51151 Appalachia Rails http://smrs...
- Mon Sep 18, 2017 2:10 pm
- Forum: Maps in Development
- Topic: Australia
- Replies: 42
- Views: 77005
Re: Australia
What browser were you using? Try latest version of Firefox. The setup of the site isn't very friendly to the casual user. Obviously, I will never complain as it's the right of the owner, who pays real money for upkeep, to setup however he wishes. Maybe low traffic is by design and it's definitely se...
- Fri Sep 15, 2017 5:46 am
- Forum: Technical Issues
- Topic: CRASHING-Cheklist!!!!
- Replies: 4
- Views: 27242
Re: CRASHING-Cheklist!!!!
The way to tell if you patched the game correctly is to check for version number 1.1.0.0(61414) displayed in the lower right corner of the game's main menu screen. If you need it, the latest patch is available on the official 2k site. If you search on pcgamingwiki site for this game, look for "Low M...
- Wed Mar 29, 2017 1:35 pm
- Forum: Maps in Development
- Topic: Borneo Island SAM_CIC
- Replies: 1
- Views: 9025
Re: Borneo Island SAM_CIC
Unfortunately, Jancsika passed some years ago. RIP. :cry: The link to download above has gone dead. So, I'm putting the true SAM copy of this map that Snoopy worked up here instead in case it helps some people to play this magnificent map. Borneo Island_SAM.7z.001 Borneo Island_SAM.7z.002 Borneo Isl...
- Wed Apr 13, 2016 6:40 pm
- Forum: Maps in Development
- Topic: India SAM map
- Replies: 25
- Views: 42233
Re: India SAM map
This is an easy map with plenty of money to be made, but the design and the long production chains mean that it earns my recommendation as a fun scenario. Had a Midnapore start playing against 3 AI, so patents are in play. Also, I didn't build any new industries. This map has minor niggles with the ...
- Sun Mar 20, 2016 3:02 am
- Forum: Technical Issues
- Topic: Track laying really slow
- Replies: 14
- Views: 34007
Re: Track laying really slow
What I see in those screenshots is that Railroads.exe is using on average around 12% of your processor. If you do 100/8=12.5. So slightly above 12% is actually pretty close to using one core to the max. Unfortunately, I don't think I can help with the technical aspect much. I know there is a definit...