If its a programming issue, there probably isn't much that can be done. But is there a way to create a larger Terminal? IE. Can a Super Terminal be created that would allow for 6, 8, 12, etc rails to pass through a Terminal?
Hoping there is a way..
Search found 12 matches
- Sun Apr 11, 2010 2:20 pm
- Forum: Mods - Misc
- Topic: Supercharging a Terminal
- Replies: 5
- Views: 22235
- Fri Apr 24, 2009 2:18 pm
- Forum: Mods - Talk
- Topic: Debug help!
- Replies: 1
- Views: 4161
Re: Debug help!
hectomoo,
Why don't you zip up the contents of map/scenario in your user maps directory and post them here.
It will save a lot of time asking questions.
Dustmote
Why don't you zip up the contents of map/scenario in your user maps directory and post them here.
It will save a lot of time asking questions.
Dustmote
- Tue Apr 21, 2009 12:43 am
- Forum: Mods - Talk
- Topic: Making maps for non-artists..
- Replies: 1
- Views: 4289
Making maps for non-artists..
I was reading through DrFrag's description of how to make maps from DEM maps, his site had been hacked and he wasn't going to replace the files.
Are there any other sites that I can go to to get the files? I haven't been able to find any.
Thanx!
Are there any other sites that I can go to to get the files? I haven't been able to find any.
Thanx!
- Sat Apr 18, 2009 9:57 pm
- Forum: Maps in Development
- Topic: Maryland Final SAM
- Replies: 11
- Views: 10250
Re: Maryland Final SAM
I found a three corrections in the Scenario file. For Warrenton to Williamsburg you have TAG_NAME_ FRONT _WILLIAMSBURG For Fredrick to Port Maryland you have TG _NAME_PORT_MARYLAND For Tappahannock to Luisa you have TAG_NAME_ LOUISA Still haven't figured what is wrong with the Fuel Oil, YET. Edit: A...
- Sat Apr 18, 2009 8:09 pm
- Forum: Mods - Talk
- Topic: I have a couple of questions.
- Replies: 3
- Views: 5064
I have a couple of questions.
Not sure if either is possible but thought I would give it a whack. First, I would like to treat some industries like trains. Engines come into being on the year it is invented. Is it possible to set an industry (Say Bio-Gasoline or better yet, Automobiles) to not become available for use until a sp...
- Fri Apr 17, 2009 3:46 am
- Forum: Maps in Development
- Topic: New England Big
- Replies: 7
- Views: 12367
Re: New England Big
Hey Ken,
Just got your map. Looks great so far! I hope your working hard on the next map Looking forward to playing it.
Dustmote
Just got your map. Looks great so far! I hope your working hard on the next map Looking forward to playing it.
Dustmote
- Thu Apr 16, 2009 2:12 am
- Forum: Maps in Development
- Topic: Maryland Final SAM
- Replies: 11
- Views: 10250
Re: Maryland Final SAM
Still running great. I was reading through the Scenario file and noticed that it calls for Fuel Oil from two cities, but they don't appear on the Victory checklist. I am also going to change the 400 coins to 750, but I will set that requirement to ANY BANK. Port Crab was falling behind on coin trans...
- Wed Apr 15, 2009 5:22 pm
- Forum: Maps in Development
- Topic: Sodor SAM
- Replies: 14
- Views: 15748
Re: Sodor SAM
I downloaded it, I ran it. No problems with a clean install. So far I have only played in Train Table mode. I set up a full cookie run and also went through the industries, fish, wheat, wool and paper. No Hiccups and my computer is one that tends to have issues trying to load many of the player made...
- Wed Apr 15, 2009 3:16 pm
- Forum: Maps in Development
- Topic: Island Chain
- Replies: 39
- Views: 43030
Re:
I have seen this in a few maps and I think its a SMR issue not the map. Its got to do with the track layout and a not very smart SMR as if you start laying more track and make it all interconnected I see some trains that where going from point a to point b suddendly go on a merry go round the whole...
- Tue Apr 14, 2009 1:37 am
- Forum: Maps in Development
- Topic: Maryland SAM
- Replies: 23
- Views: 18505
Re: Maryland SAM
You did not say anything bad. The cement did not work as I had it first. I have uploaded a revised version this (Sunday) morning, right here in this Forum Map section. Try it! Jancsika :wink: Tried it and it worked flawlessly! I did get confused for a bit when I tried to lay track to a port that yo...
- Sun Apr 12, 2009 10:36 pm
- Forum: Maps in Development
- Topic: Maryland SAM
- Replies: 23
- Views: 18505
Re: Maryland SAM
The bad part was the end. DSC Cement would not register when shipped from Richmond, Easton or Fredrick to any of the ports. I could see it leaving, watch the numbers count down at the distribution center. I watched it arrive at the port, I got paid for delivering DSC Cement and took the coins away....
- Sat Apr 11, 2009 2:24 am
- Forum: Maps in Development
- Topic: Maryland SAM
- Replies: 23
- Views: 18505
Re: Maryland SAM
Jancsika, excellent scenario! I liked having to follow things like the recycled parts through 6 steps to get to a final product. It was also fun trying to figure out the input output ratios without reading the XML files. Rodea2007's bank was a nice touch. Okay, that's the good part. The bad part was...