
Search found 109 matches
- Sat Aug 24, 2013 7:03 am
- Forum: Trains and Rolling Stock
- Topic: New Passenger & Mail Cars
- Replies: 24
- Views: 63126
Re: New Passenger & Mail Cars
Right, that should do it 

- Fri Aug 23, 2013 4:53 pm
- Forum: Trains and Rolling Stock
- Topic: New Passenger & Mail Cars
- Replies: 24
- Views: 63126
Re: New Passenger & Mail Cars
3 folders: _amtk (v3) _common _sf It's short cars You said: install v3, even if not use him It's mean I need to have "_amtk (v3)"? I think, I need RRT_Trains.xml, right in CustomAssests? Or I need RRT_TrainCars.xml? You will need the _v3 folder from _riveted sides folder besides other railroad spec...
- Fri Aug 23, 2013 4:45 am
- Forum: Trains and Rolling Stock
- Topic: New Passenger & Mail Cars
- Replies: 24
- Views: 63126
Re: New Passenger & Mail Cars
<TrainCar> <szName>Passenger Car</szName> <szGood>Passen f ers</szGood> <szModel>Passenger_Car.kfm</szModel> <szDummyModel>Passenger_Car_dummies.nif</szDummyModel> <szIcon>ICON_Car_Passenger.dds</szIcon> <szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound> <szBridgeClackSound>AS3D_CLAC...
- Mon Nov 19, 2012 4:50 am
- Forum: Maps in Development
- Topic: Lake Michigan West SAM
- Replies: 26
- Views: 32508
Re: Lake Michigan West SAM
Well not quite right. DIFF stands for Diffuse and contains the base colors of the train in the RGB channel. This is essentially the base texture of the locomotive. EMSK stands for Environment Mask. The environment mask determines the intensity and hue of light from the simulated environment map that...
- Sun Jul 29, 2012 8:52 am
- Forum: Technical Issues
- Topic: Borneo_NO, all otheres_YES
- Replies: 11
- Views: 26231
Re: Borneo_NO, all otheres_YES
Noticed a terrific number of Loco's but not one articulated. Isn't the BigBoy one? Believe I saw one in one of the Maps here. There is a favorite of mine that ran the mountains of the West called the Denver and Salt Lake, in only two configurations believe, 2 6 6 0 and 4 6 6 0. I have an HO Model o...
- Wed Apr 11, 2012 8:59 pm
- Forum: Mods - Talk
- Topic: Modeltrainman's Real Year Mod for SMR
- Replies: 8
- Views: 29503
Re: Modeltrainman's Real Year Mod for SMR
good to know that
but speed0 is actually for acceleration and doesnt effect maxspeed, thats why passenger locos have high number and freight low

but speed0 is actually for acceleration and doesnt effect maxspeed, thats why passenger locos have high number and freight low

- Fri Dec 30, 2011 4:02 am
- Forum: Trains and Rolling Stock
- Topic: 4-8-8-4 Bigboy (new Model)
- Replies: 18
- Views: 57941
Re: 4-8-8-4 Bigboy (new Model)
If theres none you have to copy the file from the installation folder "...\Sid Meier's Railroads!\Assets\XML\" to CustomAssets and modify that as explained.Lisped wrote:Well, ive been tryign to make this work and its been.. less than fun. I cant find the XMl in the CustomAssets to edit, any ideas?

- Sun Dec 04, 2011 2:07 am
- Forum: Trains and Rolling Stock
- Topic: SOME OF SMR Trains NOW RUN in MSTS
- Replies: 21
- Views: 56648
Re: SOME OF SMR Trains NOW RUN in MSTS
I can't find a file converter from .s to .3ds. Do you know where I can find one? If you're really interested in that here it is, I found that on a spanish site. Just unpack it somewhere and start the ShapeConverter.exe which directly converts a .s file into .3ds format. Should work with many models...
- Wed Nov 30, 2011 9:40 pm
- Forum: Chat
- Topic: American rail history
- Replies: 3
- Views: 7307
Re: American rail history
Well wikipedia says that the first railroad in the USA was Baltimore - Ellicots Mills (first part of Baltimore & Ohio Railroad) opened on Dec 28 1829.
http://de.wikipedia.org/wiki/Geschichte_der_Eisenbahn
Sorry that the list of first railroads is on a german page only (on the right side)
http://de.wikipedia.org/wiki/Geschichte_der_Eisenbahn
Sorry that the list of first railroads is on a german page only (on the right side)

- Wed Nov 30, 2011 9:06 am
- Forum: Trains and Rolling Stock
- Topic: BNSF 4449
- Replies: 8
- Views: 35048
Re: BNSF 4449
... or you could just ask me for the base texture file without the daylight paintsheme.
I cant see how it would help to change the model for a different skin, its all in the DIFF. Thats the only place where those colors are.

I cant see how it would help to change the model for a different skin, its all in the DIFF. Thats the only place where those colors are.

- Fri Nov 25, 2011 8:22 pm
- Forum: Trains and Rolling Stock
- Topic: 4-8-8-4 Bigboy (new Model)
- Replies: 18
- Views: 57941
Re: 4-8-8-4 Bigboy (new Model)
To install this particular model download the file from the first post, extract it and run the installer.exe from it and follow the readme for XML editing. Atleast this should work for any custom map.
- Fri Nov 11, 2011 9:18 pm
- Forum: Trains and Rolling Stock
- Topic: SW1 anyone?
- Replies: 31
- Views: 96581
Re: SW1 anyone?
Maybe I missed it, but did anyone make and post an SW switcher custom engine for SMR? I would love that :) Yes there are, I finished the models a few months ago. But I didnt made the painting, so its not available here, only on bobby's site. Finished versions can be found starting here: http://eric...
- Tue Sep 27, 2011 4:22 am
- Forum: Maps in Development
- Topic: Longer traincars for bigger map
- Replies: 6
- Views: 9381
Re: Longer traincars for bigger map
Well I like realism, most of my work is dedicated to that to bring something of it to SMR. But I have to accept the limits SMR has, like the 8 traincars. Though it might possible to merge 2, 3 or more traincars into one model, they will never pivot on curves or grades, which will make them look real...
- Fri Aug 19, 2011 8:34 am
- Forum: Trains and Rolling Stock
- Topic: The PRR GG1 Class
- Replies: 7
- Views: 19453
Re: The PRR GG1 Class
Prototype Model #4800 arrived with the first 2 designs
Sorry for the delay

Sorry for the delay

- Wed Aug 17, 2011 9:52 pm
- Forum: Trains and Rolling Stock
- Topic: SOME OF SMR Trains NOW RUN in MSTS
- Replies: 21
- Views: 56648
Re: SOME OF SMR Trains NOW RUN in MSTS
How exactly do you get MSTS trains to run in SMR in the first place? To give you an answer of how it could be made: 1. You need a software to import .s files and export .3ds (e.g. as Rodea wrote: payware version of 3D Canvas 7) or just convert them directly (there are some freeware tools for that) ...