Search found 12 matches
- Sat Feb 28, 2009 10:58 pm
- Forum: Strategy
- Topic: Firaxis -- Let us hold cargo at stations
- Replies: 59
- Views: 58727
Re: Firaxis -- Let us hold cargo at stations
Could someone make something like a Wharehouse mod, and depending on the size of the wharehouse it could store carloads of goods to be picked up by another train or picked up at a later date Input=Output?? input Grain-grain, goods-goods, steel-steel etc, or would you have to make a wharehouse type f...
- Sat Feb 28, 2009 5:48 pm
- Forum: Strategy
- Topic: Pretty Routing Pictures
- Replies: 36
- Views: 42995
Re: Pretty Routing Pictures
I understand what your getting at Darthroid, I have been monkeying around mostly with custom maps in single player but I can sure understand how you can come from behind and win if you play right.
- Sat Feb 28, 2009 5:43 pm
- Forum: Maps in Development
- Topic: How to install SAMs......
- Replies: 21
- Views: 80350
Re: How to install SAMs......
Neat idea, I play call of duty alot and lots of custom maps and mods and It sometimes cause problems too so I had a duplicate folder name Cod fix files to paste over any corrupt ones. One question I have to 2 smr folders and I have unzipped and played a couple custom maps, Ontario and Maritimes, but...
- Sat Feb 28, 2009 5:32 pm
- Forum: Maps in Development
- Topic: Wisconsin V 1.0
- Replies: 10
- Views: 18923
Re: Wisconsin V 1.0
I uninstalled intercon and then deleted any remaining folders and files, then reinstalled SMR, did the file rename etc so far so good. Thanks guys
- Fri Feb 27, 2009 12:50 am
- Forum: Maps in Development
- Topic: How to install SAMs......
- Replies: 21
- Views: 80350
Re: How to install SAMs......
Ok, I named my original folder to oldSid Meier's Railroads! ran the game, it made the new folder, i copied and pasted the settings file, now i unzip the SAM maps to the newly created folder? and i leave the renamed folder there? have i got it correct so far, and what is the reason for 2 smr folders?
- Fri Feb 27, 2009 12:00 am
- Forum: Strategy
- Topic: 2 industrys using same import good?
- Replies: 14
- Views: 14767
Re: 2 industrys using same import good?
what do you mean darthroid by 8 cars turning around quicker? If i put 8 cars on a pasenger train and say 5 fill up it would cut the speed drasticaly, does a slow train with more full cars produce more revenue then a faster train with less cars? Or were you talking about freight trains only?
- Thu Feb 26, 2009 6:55 pm
- Forum: Strategy
- Topic: Pretty Routing Pictures
- Replies: 36
- Views: 42995
Re: Pretty Routing Pictures
easy Darthroid, I didn't post those pictures cause I win with them. and that imobile train is likely somewhere far from the screen shot location LOL. as far as what should be allowed i'd take a hint of realism over mind numming who can click and drag race or i'd be playing world O warcrap 

- Thu Feb 26, 2009 6:47 pm
- Forum: Maps in Development
- Topic: Wisconsin V 1.0
- Replies: 10
- Views: 18923
Re: Wisconsin V 1.0
Hi guys, I like the map very much but it crashes on me a little while after the ten-wheeler comes out and before the consolidation... I can load from my last autosave but it will eventually crash again, I installed the file just yesterday from the setup_wisconsin_1.0.zip file on the second page of t...
- Thu Feb 26, 2009 3:20 am
- Forum: Strategy
- Topic: Pretty Routing Pictures
- Replies: 36
- Views: 42995
Re: Pretty Routing Pictures
I don't think overlapping bridges and elevated stations should be allowed,, could use some interlockings though.....




- Thu Feb 26, 2009 3:06 am
- Forum: Strategy
- Topic: 2 industrys using same import good?
- Replies: 14
- Views: 14767
Re: 2 industrys using same import good?
I gotta agree with Darthroid, if you can't fill the cars with ppl or the mine can't load the cars that a mogul can pull at speed your better off with the more cost efficent engine. atleast untill the tons hauled warrant more Hp.
- Thu Feb 26, 2009 2:58 am
- Forum: Strategy
- Topic: speed vs load
- Replies: 21
- Views: 24865
Re: speed vs load
just more or less asking,, but if there is only say 2 carloads of passengers at each stop why would anyone run an 8 car train? do empty cars create a demand for passengers?? certainly a real railroad wouldn't do that. If I have say 4 passenger cars on a train and after the first couple trips i notic...
- Thu Feb 26, 2009 2:39 am
- Forum: Strategy
- Topic: Power plant and Steel in the same city
- Replies: 49
- Views: 44623
Re: Power plant and Steel in the same city
Ya, i noticed the same fault, pointless production, you do get some income if you own the power station but i never noticed that it was very much, a power station should really speed the city growth and produce lots of passengers and mail, say double what is normal for an unpowered city of same size.