Search found 30 matches
- Sat Jun 28, 2008 4:17 pm
- Forum: Chat
- Topic: How do you slow down cities' growth rates?
- Replies: 8
- Views: 8539
Re: How do you slow down cities' growth rates?
It depends on what you are looking for. You can have more than 4 city sizes, see the Utah and Lowell’s Florida or my LongShot scenario. You can adjust the size and number of buildings for each city type. What can not be changed is the way new industry slots are becoming available. When you reach th...
- Fri Jun 27, 2008 12:24 am
- Forum: Mods - Talk
- Topic: Bigger versions of the game's original USA maps
- Replies: 9
- Views: 11350
Re: Bigger versions of the game's original USA maps
That's why I don't know how to do it myself, I tried merely changing the size of the map in the XML file, but all that got me was a map filled with the sea (!)
Edit: I'd be interested in larger versions of all the game's original maps, if people have made them.
Edit: I'd be interested in larger versions of all the game's original maps, if people have made them.
- Fri Jun 27, 2008 12:22 am
- Forum: Chat
- Topic: How do you slow down cities' growth rates?
- Replies: 8
- Views: 8539
Re: How do you slow down cities' growth rates?
I've had a look and I can't figure it out. Does anyone know how to do it, so I can play with slower passage of time, without having the cities act like they've been taking too much Miracle-gro?
- Wed Jun 25, 2008 9:06 pm
- Forum: Mods - Talk
- Topic: Bigger versions of the game's original USA maps
- Replies: 9
- Views: 11350
Re: Bigger versions of the game's original USA maps
Thanks a lot, I appreciate it. If you could make a 15x15 and 20x20 of one of the US maps, the one with Washington and Baltimore (Northwest?) in it, so I can try the two map sizes?
- Wed Jun 25, 2008 6:08 pm
- Forum: Chat
- Topic: How do you slow down cities' growth rates?
- Replies: 8
- Views: 8539
Re: How do you slow down cities' growth rates?
Time does not affect city growth rates, at least not directly anyway. City and industry growth is controlled entirely by the number of carloads of goods, mail, or passengers that are picked up or delivered. The only time time DOES affect a city's growth is if you 'cut them off'; if a city or indust...
- Wed Jun 25, 2008 1:10 am
- Forum: Chat
- Topic: How do you slow down cities' growth rates?
- Replies: 8
- Views: 8539
How do you slow down cities' growth rates?
I'm using larger maps together with time passing a lot more slowly (I think the value I used was 64). Trouble is, the cities still grow at the rate designed for the game's default passage of time, meaning that they become metropolis status far too quickly. Is there any way to slow them down a bit?
- Wed Jun 25, 2008 1:06 am
- Forum: Mods - Talk
- Topic: Bigger versions of the game's original USA maps
- Replies: 9
- Views: 11350
Bigger versions of the game's original USA maps
Has anyone made bigger versions of the game's USA maps? I don't like the original sizes, they're too small and there's no sense of distance, which there should be, the USA is a huge country!
- Tue Jan 08, 2008 4:30 pm
- Forum: Chat
- Topic: Trains doubling back on each other
- Replies: 15
- Views: 15682
- Sun Jan 06, 2008 12:37 am
- Forum: Chat
- Topic: FanExpansion/Patch?
- Replies: 53
- Views: 45046
- Sat Jan 05, 2008 11:52 pm
- Forum: Chat
- Topic: Rail Simulator
- Replies: 15
- Views: 19026
- Sat Jan 05, 2008 11:48 pm
- Forum: Chat
- Topic: Railroads on clearance at Target
- Replies: 4
- Views: 6187
- Sat Jan 05, 2008 11:47 pm
- Forum: Chat
- Topic: Trains doubling back on each other
- Replies: 15
- Views: 15682
A friend of mine plays the game in easy difficulty mode. I have seen his do that because the tracks were too full for the second, third train...or the station platform was too full. I run my game in Hard mode. The trains never do that in hard mode. In hard mode you really need to watch how you lay ...
- Fri Jan 04, 2008 7:59 pm
- Forum: Chat
- Topic: Trains doubling back on each other
- Replies: 15
- Views: 15682
- Fri Jan 04, 2008 3:50 am
- Forum: Chat
- Topic: Trains doubling back on each other
- Replies: 15
- Views: 15682
Trains doubling back on each other
No doubt some of you guys have experienced this, but what happens (usually with a long train), is at a given point, the train will start looping back on itself. In other words, the engine will proceed backwards through all the cars, which will then reappear behind the engine and it will repeat this ...
- Tue Jan 01, 2008 5:03 pm
- Forum: Chat
- Topic: Autosave doesn't seem to work
- Replies: 2
- Views: 5626
Autosave doesn't seem to work
I've ticked the box in the options menu, but the game never seems to autosave (it's crashed a few times and I've lost a lot of progress because of it). Has anyone else encountered this issue? I'm running patch v1.10.
Also, how do you delete save games?
Also, how do you delete save games?