Search found 14 matches
- Tue Apr 10, 2012 6:12 am
- Forum: Trains and Rolling Stock
- Topic: New Train: ALCO RS11 + MT4 Slug
- Replies: 1
- Views: 18515
New Train: ALCO RS11 + MT4 Slug
Instructions: Place the file "ALCO RS11 - MT4.FPK" in the root of folder "Sid Meier's Railroads!\CustomAssets", add the lines of the file "XML.TXT" in xml files indicated, enjoy. http://i1127.photobucket.com/albums/l624/histy_olfhas/Untitled-2.jpg Manufacturer: ALCO Model: RS11 Build date: 1956 to 1...
- Thu Oct 28, 2010 6:11 pm
- Forum: Trains and Rolling Stock
- Topic: new train: EMD F40PH
- Replies: 1
- Views: 6458
new train: EMD F40PH
Sorry for not having a screenshot but I'm having some problems with my machine and several programs are not working right.
I'll update the post as soon as possible.
reference image:

I'll update the post as soon as possible.
reference image:

- Sun Oct 24, 2010 10:32 pm
- Forum: Trains and Rolling Stock
- Topic: New Train: GE Genesis
- Replies: 11
- Views: 18067
Re: New Train: GE Genesis
As I can not put all the original trains in the right scales I'd rather let my closest of which already exist not to generate a visual conflict. Anyway, wait for more in the coming days: http://www.katousa.com/Zcart/images/HO-F40PH-III.jpg and http://www.trainweb.org/dhvm/images/dhrr_diesel/ALCO_RS-...
- Sun Oct 24, 2010 4:09 pm
- Forum: Trains and Rolling Stock
- Topic: New Train: GE Genesis
- Replies: 11
- Views: 18067
Re: New Train: GE Genesis
The history, measures (in millimeters), specifications and photos:
http://en.wikipedia.org/wiki/SBB-CFF-FFS_Re_620
http://www.bushido.dk/payware/re_66/re_66.htm
I venture to say that is not only the GP38 that has the wrong measurements, but all trains in the game ...
http://en.wikipedia.org/wiki/SBB-CFF-FFS_Re_620
http://www.bushido.dk/payware/re_66/re_66.htm
I venture to say that is not only the GP38 that has the wrong measurements, but all trains in the game ...
- Sat Oct 23, 2010 9:47 pm
- Forum: Trains and Rolling Stock
- Topic: New Train: GE Genesis
- Replies: 11
- Views: 18067
Re: New Train: GE Genesis
His measurements are correct, only the height is greater. All trains of the game have the wrong measurements, they generally have 20 meters long and 6 meters tall. The measures of the real GP38-2 are 18 meters long and 4.28 meters high, but in the game he has 21.13 meters in length and 6.15 meters h...
- Sat Oct 23, 2010 6:24 am
- Forum: Trains and Rolling Stock
- Topic: B Units/Dummy (again)
- Replies: 0
- Views: 5392
B Units/Dummy (again)
I think I've seen a topic about this but as I found I have to open another. I'm trying to do this: http://www.railpictures.net/images/d1/7/9/0/4790.1273085298.jpg I tried to reverse the pattern and reverse the dummy file, but the second train always appears as the first. Could someone tell me what t...
- Thu Oct 21, 2010 7:05 am
- Forum: Trains and Rolling Stock
- Topic: New Train: GE Genesis
- Replies: 11
- Views: 18067
New Train: GE Genesis
My new train, I hope you like. GE Genesis has 4 versions (P40DC, P40DCs, P42DC and P32AC-DM) neither has any visual difference, having only techniques modification. I assume that version would be P42DC. Above the XML Config NAMES <TextKey> <Tag>TAG_NAME_GE_GENESIS</Tag> <Text>GE Genesis</Text> <Gend...
- Wed Mar 10, 2010 4:59 pm
- Forum: Trains and Rolling Stock
- Topic: Questions about train design
- Replies: 12
- Views: 13952
Re: Questions about train design
Please release the train, I made it for me and for the community, feel free to release it alone or in one of your maps.
I would do others, but unhappily I didn't discover as doing the skin instances.
I would do others, but unhappily I didn't discover as doing the skin instances.
- Mon Nov 23, 2009 5:54 pm
- Forum: Trains and Rolling Stock
- Topic: Train Edit
- Replies: 16
- Views: 21048
Re: Train Edit
Because I don't know use the 3dsmaxbtw you have 3ds max 9, so why you can't give it animation.....![]()
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I learned how to model in the blender at little time, I don't know how to do a lot of thing still, this was the first time that I had the opportunity to work with animations.
- Mon Nov 23, 2009 2:06 pm
- Forum: Trains and Rolling Stock
- Topic: Train Edit
- Replies: 16
- Views: 21048
Re: Train Edit
Hum, This model was edited in the blender, but is stranger not to have opened in the 3dsmax, I have the 3dsmax 9 here also and I get to open it without problems.
- Mon Nov 23, 2009 2:42 am
- Forum: Trains and Rolling Stock
- Topic: Train Edit
- Replies: 16
- Views: 21048
Re: Train Edit
After some days I finally finished! It still has some problems, mainly with the animations that I don't know how to solve still, but the basic is ready! Thank you to all by the help!


- Fri Nov 20, 2009 12:06 pm
- Forum: Trains and Rolling Stock
- Topic: Train Edit
- Replies: 16
- Views: 21048
Re: Train Edit
Thank you Lowell, make sense yes =D, I got to modify the KFM file, but it train continues appearing like a red point, but looking the original I model discovered some mistakes that I committed and I am already trying to correct. When it works I post here at the forum. this is the train that I am edi...
- Fri Nov 20, 2009 5:58 am
- Forum: Trains and Rolling Stock
- Topic: Train Edit
- Replies: 16
- Views: 21048
Re: Train Edit
First thanks to all for help. Reading the posts I found a problem, I was using the kfm of the original model, I tried to edit the kfm with the nifscope but that doesn't work how do I create a new kfm? Second, I can use the dummie file of the original model? @Rodea2007: All of the models in the game ...
- Thu Nov 19, 2009 3:11 am
- Forum: Trains and Rolling Stock
- Topic: Train Edit
- Replies: 16
- Views: 21048
Train Edit
Hello for all, would like, if possible, some help, I am trying to edit some trains using the blender, I opened and modified the model and exported for.nif again, I opened the model in the nifscope and added the necessary information, but when I try to use the model in the game just appears a red bal...