Search found 137 matches

by CalmDragon
Mon Dec 14, 2015 6:05 pm
Forum: Mods - Talk
Topic: CIC,SAM, None the above.
Replies: 21
Views: 64612

Re: CIC,SAM, None the above.

After six years, my stance on SAM maps has softened. Another four years and I may retire. I have an idea for a new series of maps. Now to fire up the old system and see if the old version of MicroDEM still works the way I remember. The new version of data files use a new technology and hence have a ...
by CalmDragon
Mon Nov 16, 2015 6:24 pm
Forum: Chat
Topic: New Map Posted
Replies: 6
Views: 25985

Re: New Map Posted

Here here!
And I hope your Japanese Game does well too.
by CalmDragon
Mon Nov 16, 2015 6:22 pm
Forum: Chat
Topic: A new Railroads game?
Replies: 2
Views: 18914

Re: A new Railroads game?

Not lately, Open Transport Tycoon is updated often though.
http://www.openttd.org/en/
It is a little tough to get started, getting the graphics and sounds, but worth it in the end.
I have fun with it.
by CalmDragon
Wed Jan 21, 2015 8:42 pm
Forum: Chat
Topic: Problems with Steam & Patch
Replies: 2
Views: 13686

Re: Problems with Steam & Patch

Steam updates the game for you.
No need to patch manually.
Try a different map?
by CalmDragon
Tue Dec 23, 2014 5:11 pm
Forum: Maps in Development
Topic: FAQ Modding Map-making
Replies: 3
Views: 32437

Re: FAQ Modding Map-making

there are dozens of Sid Meier Railroads videos, mostly Lets Play type. Never thought of doing an editing video. Most editing is done in text XML files and one graphic MAP file. And constantly referring to the WIKI. Hmmm...
by CalmDragon
Wed Aug 13, 2014 8:03 pm
Forum: Chat
Topic: Inform MEEEE
Replies: 2
Views: 8461

Re: Inform MEEEE

they way I do it is one map at a time.
download a map that looks interesting, follow instructions on how to view custom maps elsewhere, and play.
what is it that you want to do?
by CalmDragon
Thu Jun 06, 2013 8:18 pm
Forum: Maps in Development
Topic: Florida Gold Rebuild/Upgrade
Replies: 45
Views: 73122

Re: Florida Gold Rebuild/Upgrade

.. me too, and take care of yourself!
by CalmDragon
Tue Apr 23, 2013 10:30 pm
Forum: Maps in Development
Topic: Austrian Hungarian Monarchy SAM
Replies: 53
Views: 93169

Re: Austrian Hungarian Monarchy SAM

Well sleuthed!
by CalmDragon
Tue Apr 23, 2013 10:26 pm
Forum: Strategy
Topic: Track Laying Observations
Replies: 15
Views: 50173

Re: Track Laying Observations

I have to frown now and then when the track decides it needs 15 signals in a very short span. That division never seems right to me. Bugs me to the point where I divert or delete trains away from that section as I delete each little section and extra signal until I am down to one again.
by CalmDragon
Fri Jun 08, 2012 5:36 am
Forum: Maps in Development
Topic: NEW MAP: New York Central & The Erie
Replies: 8
Views: 10203

Re: NEW MAP: New York Central & The Erie

Very fun map to play! Challenging in the way that if the city demands the same resource that your built industry wants, it splits with your industry and lowers your output of the next good. Economy was fun to play with, though the AI started right across the river from me so competition was on from ...
by CalmDragon
Thu Jun 07, 2012 8:33 pm
Forum: Maps in Development
Topic: New Map: Gone With the Wind
Replies: 5
Views: 8041

Re: New Map: Gone With the Wind

Found my disk to the game the other day and started playing through the various maps. Fun had. Then I came here looking for more. This map is awesome. I am still confused by the econmy and my first full playthrough may have done only two of the objectives correctly. Way too many recurits generated t...
by CalmDragon
Wed Feb 29, 2012 7:52 pm
Forum: Mods - Talk
Topic: CIC,SAM, None the above.
Replies: 21
Views: 64612

Re: CIC,SAM, None the above.

Lost my prime hard drive last month, and moved from the beach to downtown. Need to find my CD and re-install and start editing again. Voice Acting hobby has taken a lot of my time lately too. Still have my DEM data on a flash drive, hmmmm....
by CalmDragon
Tue May 17, 2011 3:35 pm
Forum: Mods - Talk
Topic: Industry Growth Victory Condition
Replies: 3
Views: 15398

Re: Industry Growth Victory Condition

I think he means he is composing a scenario and needs a victory condition to reflect an industry that has grown from one level to the next. I don't remember seeing an example like that in one of the original XMLs. Will dig a little deeper... Edit, can only find these victory conditions: 3.1 BuildStu...
by CalmDragon
Thu Apr 14, 2011 7:37 pm
Forum: Chat
Topic: Question about maps and map sizes
Replies: 3
Views: 6723

Re: Question about maps and map sizes

There is no auto-map generator. All customer maps are Created and Edited by hand with a few tools. Number of players seems to be maxed at 4. Maps do not scale from one size to another. They would have to be manually created in the larger scale, which takes up more RAM, which bogs down some machines....
by CalmDragon
Wed Jan 19, 2011 8:37 pm
Forum: Mods - Talk
Topic: Victory conditions
Replies: 18
Views: 41835

Re: Victory conditions

markgaz wrote:Now on an unrelated issue if I can only get my scenario to stop crashing 2 eras into the game... grrrr... :)

m
Sounds like an events XML file issue. Make sure you have events only for goods that are in your scenario. Also the global ones about the economy in general are safe to be the only ones.