Search found 12 matches

by Ermel
Wed Mar 21, 2007 1:18 pm
Forum: Mods - Talk
Topic: I want outlying industries to demand workers!
Replies: 23
Views: 18215

[quote="Ermel"I thought an annex is the kind of depots/railstation you can build near an industry/city. at least that´s what the xmls made me believe.[/quote] </Depot> [color=green]<!-- Annexes -->[/color] <Depot> <szName>Coal Mine Annex</szName> <szModel>Coal_mine_annex.kfm</szModel> This is taken...
by Ermel
Tue Mar 20, 2007 2:06 pm
Forum: Mods - Talk
Topic: I want outlying industries to demand workers!
Replies: 23
Views: 18215

i´ve been running a test. i added a new test citytype to my scenario like this: <CityType> <szName>Testopolis</szName> <Size>4</Size> <NumLargeBuildings>0</NumLargeBuildings> <NumMediumBuildings>0</NumMediumBuildings> <NumSmallBuildings>1</NumSmallBuildings> </CityType> i want to find out whether a...
by Ermel
Mon Mar 19, 2007 6:52 pm
Forum: Mods - Talk
Topic: I want outlying industries to demand workers!
Replies: 23
Views: 18215

gforce - good info, but the interest is for "outlying industries". but still it´s an interesting option to possibly dodge my problem. what if one created a new citytype for each outlying industry and gave them the basic I/O: passengers -> grain, coal, etc.... with a ratio ad libitum plus an "inner...
by Ermel
Sat Mar 17, 2007 10:39 pm
Forum: Mods - Talk
Topic: I want outlying industries to demand workers!
Replies: 23
Views: 18215

hm... thanks again.

maybe browsing the forum would save my time and your patience.
by Ermel
Sat Mar 17, 2007 10:03 pm
Forum: Mods - Talk
Topic: I want outlying industries to demand workers!
Replies: 23
Views: 18215

I want outlying industries to demand workers!

Ok, guys! I´ve got a simple problem demanding a difficult solution, it seems! I took pleasure in the idea that outlying industries would ask for passengers as "workers" in order to start and keep up production. so the easiest way is this: <RRTIndustry> <szName>Grain Farm</szName> <Production> <Reso...
by Ermel
Sat Mar 17, 2007 8:04 pm
Forum: Mods - Talk
Topic: How do I fix start locations in scenarios?
Replies: 4
Views: 4476

Ok, I´ve got it!

It´s got to be at least 4 start locations! no less.
by Ermel
Sat Mar 17, 2007 1:43 pm
Forum: Mods - Talk
Topic: How do I fix start locations in scenarios?
Replies: 4
Views: 4476

thank you, snoop! that´s what i guessed, but for it´s my first scenario, there´re so many things i´m testing, such as victory conditions, changing in- and outputs of industries, advancing the map and so on, that i put back this issue. anyway it might be a good idea to do it first, because it´s ...
by Ermel
Fri Mar 16, 2007 11:23 am
Forum: Mods - Talk
Topic: Where would you like to see the next scenario?
Replies: 29
Views: 25104

coincidentally i´m currently building an australia scenario, too.

this is, what the map looks like at the moment. but it´s far from being finished yet.

anyway:


Image

i will upload the whole scenario, when finished
by Ermel
Fri Mar 16, 2007 10:23 am
Forum: Mods - Talk
Topic: How do I fix start locations in scenarios?
Replies: 4
Views: 4476

How do I fix start locations in scenarios?

I´m currently building a scenario and want a certain city to be the only possible start location. I hooked "start location" at that city and saved it. XML file says: <bIsStartLocation>true</bIsStartLocation> for that city and <bIsStartLocation>false</bIsStartLocation> for all the others. but in spi...
by Ermel
Tue Mar 13, 2007 7:59 pm
Forum: Technical Issues
Topic: terrain editor doesn´t appear in main menue
Replies: 4
Views: 6176

yes, i know! i´m quite skilled at modding civ4, so XML is not the problem. and i know how to use photoshop. the way railroads! saves the map physics is very similar to how railroad tycoon on the amiga used to do it. not only the game but also the modding conditions remind me of the good old times.
by Ermel
Tue Mar 13, 2007 6:10 pm
Forum: Technical Issues
Topic: terrain editor doesn´t appear in main menue
Replies: 4
Views: 6176

:oops: oh! thank you sooooo much!

I wonder why they made it so "unintuitive" to get that thing started. i spent the whole day trying to solve that "problem". i could have created the map of my dreams instead. :x

cheers
by Ermel
Tue Mar 13, 2007 5:21 pm
Forum: Technical Issues
Topic: terrain editor doesn´t appear in main menue
Replies: 4
Views: 6176

terrain editor doesn´t appear in main menue

hi there! i patched my game to v1.10 that´s supposed to include the terrain editor. so it should show up it in the game´s main menue afterwards. but it can´t be found. the correct version number is shown at the bottom of the screen and other changes done by the patch also emerge in the game. only...