Search found 18 matches

by Choo-Choo
Thu Apr 05, 2007 12:50 am
Forum: Maps in Development
Topic: Sid's Place
Replies: 31
Views: 31662

Ok i know i didnt include the xml traincars and trains file that is because i had it set to read the global xml's so incase people had theres modified it would use them. When i played it in single player 1 AI i had no problems. When i played it in multi it ctd 2x no clue why. It seems every map i wo...
by Choo-Choo
Wed Apr 04, 2007 6:59 am
Forum: Maps in Development
Topic: Sid's Place
Replies: 31
Views: 31662

Sid's Place

Fun little map i threw together based off the US east map. Only a few citites and just enough industry. Your gunna have to do some planning and thinking to make ur fortune. Includes scenario from 1875-1900, 1901-1970. Cities and industries are not close to eachother so ur gunna have to travel to get...
by Choo-Choo
Mon Mar 26, 2007 4:49 am
Forum: Strategy
Topic: Why are certain terminals unable to be delivered to?
Replies: 12
Views: 14942

1 make sure u have a depot at both ends 2 make sure your track is a clean run to both nothing blocking it. check the direcion of your tracks and make sure its a clean route. Like for example if your route cuts across another track u have to pick up that route later down the track kinda like making a...
by Choo-Choo
Sun Mar 25, 2007 8:32 pm
Forum: Maps in Development
Topic: Island Chain
Replies: 39
Views: 43325

Geez tough crowd here :lol: j/k anyways yeah sorry bout the tenders its caused i used the XML from another project and just renamed it for this map. Saved alot of rewriting lol but hopefully its all good. Currently working on my next map with more stuff.. back to the grind!
by Choo-Choo
Sun Mar 25, 2007 4:01 am
Forum: Mods - Talk
Topic: Possible terrain Editor bug????
Replies: 1
Views: 2851

Possible terrain Editor bug????

Upon finding some terrain issues in my map tnks to k-class, there seems to be something well...Fishy! Seems for some reason when u make a spot of land for fisheries in water or near/attached to land if you place the industry then add trees around it in a vicinity then hit the fix world button it rai...
by Choo-Choo
Sun Mar 25, 2007 3:50 am
Forum: Maps in Development
Topic: Island Chain
Replies: 39
Views: 43325

K-class, sorry bout the wine issue my bad :? forgot to add the cask car for some reason lol , but up top on original post i uploaded a corrected version. I also moved the coal mine in a little on the mainland for easier access. Tkyu for the input and finding those mistakes. FOR THOSE OF YOU WHO HAVE...
by Choo-Choo
Sun Mar 25, 2007 1:20 am
Forum: Mods - Talk
Topic: Seperating Industry from City
Replies: 7
Views: 7098

all industries outside the city have to have an annex in order to work. So it would need some kind of annex either using th regular depot coding in ur files or have someone make one based on the type of industry your making.
by Choo-Choo
Sat Mar 24, 2007 9:20 pm
Forum: Maps in Development
Topic: Island Chain
Replies: 39
Views: 43325

Ok as far as "no grapes" to pick up.. did you bring nitrate to the farm? The high terrain near fishing is an issue im still working on atm. It didn't happen when i first made the map till after moving around industries and cities. Why its happening i have no idea but i can't seem to get rid of it. T...
by Choo-Choo
Sat Mar 24, 2007 9:11 pm
Forum: Mods - Talk
Topic: Seperating Industry from City
Replies: 7
Views: 7098

Thats a great idea actually but would require someone to make an entirely new industry in or out of city.
by Choo-Choo
Sat Mar 24, 2007 7:50 am
Forum: Maps in Development
Topic: Island Chain
Replies: 39
Views: 43325

glad you liked it dwax hopefully others will feel the same :D and atani much tnks for the installer, woulda done it myself (if i knew how :lol: )




hhmm, under ground tunnels.. sounds like a subway system maybe hehe
by Choo-Choo
Sat Mar 24, 2007 6:05 am
Forum: Mods - Talk
Topic: Seperating Industry from City
Replies: 7
Views: 7098

not a bad idea ill give it a shot see what happens.
by Choo-Choo
Sat Mar 24, 2007 1:05 am
Forum: Mods - Talk
Topic: Seperating Industry from City
Replies: 7
Views: 7098

Seperating Industry from City

Not sure if anyone has already tried this but i have .....and with success!! So i figured ide share it with you. After alot of time, Common sense and... a little file editing, so far i been able to seperate the industry and add an annex and it works so far in my test map. I had to use a standard dep...
by Choo-Choo
Sat Mar 24, 2007 12:47 am
Forum: Maps in Development
Topic: Island Chain
Replies: 39
Views: 43325

Island Chain

This is a map i made using hawaii as my base. The island shapes are basically correct, but as i couldnt fit them all i used most of them but did use all the correct cities and names pertaining to the islands. It is still a work in progress but shouldn't have any problems atm. I have been testing and...
by Choo-Choo
Wed Mar 21, 2007 8:00 am
Forum: Mods - Talk
Topic: I want outlying industries to demand workers!
Replies: 23
Views: 18168

<Production> <Resource> <Input>Passengers</Input> <Output>Grain</Output> <InputOutputRatio>4.0</InputOutputRatio> </Resource> <Resource> <Input>Passengers</Input> <Output>Passengers</Output> <InputOutputRatio>2.0</InputOutputRatio> </Resource> </Production> In the second input/output "pass > pass" ...
by Choo-Choo
Tue Mar 20, 2007 1:28 am
Forum: Trains and Rolling Stock
Topic: What Train is this???
Replies: 17
Views: 23372

bump. sorry had to cause dwax posted b4 me :D just a recap in the link i posted for the train im not referring to the TGV ice train im referring to the grey one on its right in the picture. http://hookedforums.com/a/size.php?pic=files/ice_v4a_128.jpg The one to the right of the TGV ice grey with the...