Search found 190 matches
- Sat Dec 01, 2007 5:01 am
- Forum: Trains and Rolling Stock
- Topic: Here's What I want to do?
- Replies: 12
- Views: 12508
I got the Basin & Range Trains/Cars working fine on the Utah map. Very impressive too. Now I'm trying to do the same thing for the Chicago scenario. I used the same files and just renamed them for the Chicago scenario. I added the goods cars that weren't included to make sure I have all the goods c...
- Sat Dec 01, 2007 4:53 am
- Forum: Trains and Rolling Stock
- Topic: Here's What I want to do?
- Replies: 12
- Views: 12508
I have the problem that the Basin and Range Scrapmetal cars dont want to unload in my Custom map :evil: quite annoying dont know the solution I have seen this before where the train car won't animate properly. It was always caused by the wrong shader set in the model. I looked at the model but I sa...
- Sat Oct 20, 2007 4:33 am
- Forum: News
- Topic: SMRI v1.0 Released!
- Replies: 22
- Views: 53206
- Sat Oct 20, 2007 4:26 am
- Forum: Mods - Talk
- Topic: One more question - how to add the container train..
- Replies: 4
- Views: 5742
- Sat Oct 20, 2007 3:53 am
- Forum: Mods - Misc
- Topic: Cars for various eras
- Replies: 5
- Views: 21991
The game by default comes with 2 variations for each train car: v1 and v2. Each engine is defined to pull a certain variation of cars. The engines that are released before 1900 pull v1, and the engines that are released after 1900 pull v2. If you have an engine from 1880, it will always pull v1 cars...
- Mon Oct 15, 2007 3:06 am
- Forum: Mods - Talk
- Topic: One more question - how to add the container train..
- Replies: 4
- Views: 5742
Re: One more question - how to add the container train..
I've figured out my previous couple of questions but I have one final one. How do I add the double stack container train to the USA map or any other for that matter.? I have tried following one of the tutorials but the game crashes while loading the scenario. Unfortunatly I know about enough to mak...
- Thu Aug 30, 2007 9:08 pm
- Forum: Maps in Development
- Topic: Basin And Range map
- Replies: 158
- Views: 168338
You can create any car variation you want. The default game variations are _v1 and _v2 (and the _tgv for passenger cars). I created a version of almost every train car for _bnsf. I did not add a few that we didn't use in our map, but that would cause crashes in your maps. For example, if you tried ...
- Tue Aug 21, 2007 8:11 pm
- Forum: Maps in Development
- Topic: Basin And Range map
- Replies: 158
- Views: 168338
- Mon Aug 20, 2007 4:47 pm
- Forum: Maps in Development
- Topic: Basin And Range map
- Replies: 158
- Views: 168338
Re: Problems with the map
Forgive me, there are nine pages and as I was reading through my eyes started to glaze.. ack. This map was really fun. I downloaded it and installed it just fine. But there was one problem. I had to get iron. I didn't see anyplace natively on the map, so in my starting city I built a coal to iron s...
- Sat Jun 23, 2007 3:02 am
- Forum: Maps in Development
- Topic: Basin And Range map
- Replies: 158
- Views: 168338
Re: Crash Loading Save Game - Work Around
:wink: I've been playing this map for some time and have had problems loading saved games (as many others reference). The game crash on save game load. I hit on a routine that seems to help avoid the crashes 90% of the time. First load the basin game as a new game. Once the map loads exit to the ma...
- Fri Jun 15, 2007 10:00 pm
- Forum: Chat
- Topic: Free Camera Mode?
- Replies: 6
- Views: 7412
- Thu Jun 14, 2007 2:55 am
- Forum: Chat
- Topic: Free Camera Mode?
- Replies: 6
- Views: 7412
Re: Free Camera Mode?
Or you can just hit Ctrl+F again to leave free-camera mode and return to your paused game.keotaman wrote:...Releasing from the free-mode is a bit tricky; best way I've found so far is Esc., then go to the Retirement Screen, then click Keep Playing, & then unPause.
- Mon Jun 11, 2007 10:20 pm
- Forum: Maps in Development
- Topic: Basin And Range map
- Replies: 158
- Views: 168338
Here are some tips on starting this map. From any of the starting locations, you should be able to create a passenger route and freight route with the easier difficulties. I always build as much track as I can afford starting out, making sure to buy depots. Then when almost all of my money is spent,...
- Mon May 28, 2007 7:14 pm
- Forum: Mods - Talk
- Topic: TenderCars and Dual Engines
- Replies: 128
- Views: 101993
When I try to load a save game from the main menu after starting the game fresh, the load fails. But when I try to load a save game after starting a new game or right after playing the map, the save loads fine. This leads me to believe that if the game files are still in memory and can be loaded qui...
- Fri May 25, 2007 3:01 pm
- Forum: Maps in Development
- Topic: Basin And Range map
- Replies: 158
- Views: 168338
So why did I create a new _bnsf car variation instead of creating new car types for the _v1 and _v2 variations? 1. Since I changed a number of cars (made them longer and gave them a BNSF paint job), it was easier and less costly to create a new _bnsf variation instead of creating twice as many files...