Search found 76 matches
- Sat Feb 17, 2007 5:58 am
- Forum: Maps in Development
- Topic: Liverpool and Manchester V3
- Replies: 38
- Views: 39689
Drank, Wow! I thought I did pretty good to make it on Mogul. It seems like I have something to learn. I did not really buy any industry except for the ones I had to. I guess on robber barron it may be the difference. I will have to give it a shot. Can you post your minimap? I would like to see your ...
- Thu Feb 15, 2007 6:14 am
- Forum: Maps in Development
- Topic: Germany (some fixes) and "Orient Express"
- Replies: 24
- Views: 28586
- Thu Feb 15, 2007 6:09 am
- Forum: Maps in Development
- Topic: Germany (some fixes) and "Orient Express"
- Replies: 24
- Views: 28586
Hi Lama, I would like to try your scenarios but download links don't work for me. Also I did not expect to find scenarios in Mods - Talk section. I believe you may get better exposure by posting it in Mods - Maps and actually uploading it to this website. I really like single players scenarios with ...
- Wed Feb 14, 2007 9:39 am
- Forum: Maps in Development
- Topic: Liverpool and Manchester V3
- Replies: 38
- Views: 39689
Hi karsten, I did not have anything specific in mind, I just really like American SouthWest because of the scenery and though it could make for a nice scenario. Think of area covering California, Nevada, Arizona and Utah (map would have to be big to avoid cities too close to each other). As for idea...
- Wed Feb 14, 2007 6:10 am
- Forum: Maps in Development
- Topic: Liverpool and Manchester V3
- Replies: 38
- Views: 39689
Another try, this time with Mogul difficulty, Hard routing difficulty, starting in Manchester. I have managed to complete all goals but getting all the passengers from Manchester to Liverpool was really close call (one month before the deadline). I am not sure if it is possible to make it on harder ...
- Tue Feb 13, 2007 7:01 am
- Forum: Maps in Development
- Topic: Liverpool and Manchester V3
- Replies: 38
- Views: 39689
Dr Frag, thanks for the info. It is gorgeous to see the map like that, too bad it crashes rather often. I have GeForce 7800 GS and I can run all my games in 1600x1200 without crashes except for Railroads which CTDs on me every now and then, mostly in custom maps and later in the game. I tried Free F...
- Mon Feb 12, 2007 12:11 pm
- Forum: Maps in Development
- Topic: Liverpool and Manchester V3
- Replies: 38
- Views: 39689
Hello karsten, great map, thanks a lot for it. In my book, your maps and scenarios are the best. Took me quite a few starts to get the first era goals completed in time but I managed it yesterday on Investor/Hard difficulty. Most of the time, I was few passengers or clothes short. Once I forgot to b...
- Thu Feb 08, 2007 4:10 am
- Forum: Strategy
- Topic: Advanced routing - how it works in the game
- Replies: 10
- Views: 15526
Hi Warrl, sure, I have no problem with you adding it to the Wiki at all. I have also replaced one of the screenshots with better one. Dr Frag, yes, this is rather special case when you want to transport a lot of stuff between to distant locations and you want to make sure you are picking it as fast ...
- Mon Feb 05, 2007 8:00 am
- Forum: Strategy
- Topic: Advanced routing - how it works in the game
- Replies: 10
- Views: 15526
Advanced routing - how it works in the game
Then I got an idea :idea: which turned out to be a solution to the problem. I have realised, that I "can" force the game engine to route the trains through third stop. I have tested it on the same map as all previous ideas but you can easily imagine that the sawmill on the left is actually located i...
- Mon Feb 05, 2007 6:34 am
- Forum: Strategy
- Topic: Advanced routing - how it works in the game
- Replies: 10
- Views: 15526
Advanced routing - how it works in the game
When playing Super Bowl Express map, I started to wonder how to speed up long distance transport of passengers or goods. I have also wanted to switch to hard routing difficulty and needed to avoid any deadlock. I started to study a simple problem. How many trains I can run safely between two places ...
- Sun Feb 04, 2007 12:50 pm
- Forum: Maps in Development
- Topic: Scrooge V1.4: Making Toys Pay in Shady Valley
- Replies: 48
- Views: 56400
Addition to the previous post: I have played Super Bowl Express map and found that when it is installed, Scrooge 1.2 would not work. Mange's Tender Mod does not cause any problem but it seems like scenarios do. I am able to go from Scrooge 1.2 working to Scrooge 1.2 crashing and back (by switching b...
- Sun Feb 04, 2007 12:31 pm
- Forum: Maps in Development
- Topic: Super Bowl Express! Deliver goods to the Super Bowl.
- Replies: 45
- Views: 46461
Hallo choobacca, great map, great terrain, great scenario, had great time with it. It took me several tries and many CTDs but I have finally managed on Investor/Medium. At first I though you went crazy thinking that such a big amount of passengers and goods can be transported in such a short time bu...
- Sun Feb 04, 2007 11:36 am
- Forum: Mods - Talk
- Topic: Roundtrip in the mountains: Test Case (mountains, no bridges
- Replies: 12
- Views: 13830
Hi gforce I have noticed interesting problem with your map Try2. When I have Try2 folder in my UserMaps folder, tunnels suddenly cost MUCH more than usuall even when I play other map. I have observed it when playing Super Bowl Express, at first, I though it was part of that scenario but then I also ...
- Fri Feb 02, 2007 4:40 am
- Forum: Maps in Development
- Topic: Scrooge V1.4: Making Toys Pay in Shady Valley
- Replies: 48
- Views: 56400
Sorry to hear that reinstalling did not help. The only thing I can think of is whether you removed 'My Documents\My Games\Sid Meier's Railroads!' before installing the game again? I have done that to make sure there was nothing left. I don't know if uninstall will remove those or not but my bet is t...
- Thu Feb 01, 2007 2:36 am
- Forum: Maps in Development
- Topic: Scrooge V1.4: Making Toys Pay in Shady Valley
- Replies: 48
- Views: 56400
I had to reinstall Railroads, latest patch and holiday scenario to be able to play version 1.2. I have played other maps before and installed some mods to get them working and version 1.2 would not work with all those mods present (interestingly enough, 1.0 still did though). After complete reinstal...