Search found 14 matches

by Jimmylh
Sat Feb 24, 2007 6:33 pm
Forum: Mods - Talk
Topic: Tutorial: Creating a texture for a model (basic level)
Replies: 6
Views: 6837

Thank you for posting this. :)
by Jimmylh
Sun Feb 18, 2007 9:50 pm
Forum: Mods - Talk
Topic: Tutorial: Add a new decoration (Basic level)
Replies: 16
Views: 15775

:D Great tutorial! That helped me out a lot! Thanks for the time you spent to make that.
by Jimmylh
Mon Feb 12, 2007 10:54 pm
Forum: Mods - Talk
Topic: Skinning questions
Replies: 0
Views: 3275

Skinning questions

Can someone please explain how to skin a model that a dummy could understand? I understand how you can take a pre-made template into a paint package and change it. I want to know how those templates are made from scratch. I see that the pre-made templates are made up of 4 files, a diff.dds, a emsk.d...
by Jimmylh
Sun Feb 11, 2007 9:16 pm
Forum: Mods - Talk
Topic: Help with user made map
Replies: 2
Views: 3431

I'm not sure what you did wrong but here is what you do to create a new user map. Open terrian editor. Pick create a new map. Give it a name and save. It saves in UserMaps folder by default. Pick a size for the map. I would suggest the 100x100 default for a beginner. Make your map. Save your map. Go...
by Jimmylh
Sat Feb 03, 2007 10:44 pm
Forum: Mods - Talk
Topic: Modeling your own buildings and objects.
Replies: 1
Views: 4016

Modeling your own buildings and objects.

I would like to make custom buildings, factories, objects etc. My guess is that you need a 3d modeling program and a program to skin it and then convert the 4 different images into a .dds file. Any recomendations?
by Jimmylh
Wed Jan 31, 2007 2:33 am
Forum: Mods - Talk
Topic: Thank you
Replies: 8
Views: 8010

I use 7-zip. It's free and will undo .rar and .zip
by Jimmylh
Mon Jan 22, 2007 8:54 pm
Forum: Mods - Talk
Topic: Bears and Wolves.
Replies: 4
Views: 6075

dwax wrote:tried it in the Demo map, a little smaller and maybe easier to see,but I never saw them. :(
The code in the message must be nested in between this tag set.

<RRTDecorations></RRTDecorations>

unless you pasted it among some exsisting code.
by Jimmylh
Mon Jan 22, 2007 1:48 am
Forum: Mods - Talk
Topic: Bears and Wolves.
Replies: 4
Views: 6075

For those of you that are interested, check this out... I finally got a handle on how to sequence actions. Pick a map of your choice and paste this into your RRT_Decorations.xml Five bears will be placed at the top part of the map. <RRTDecoration> <szName>Bear</szName> <Animations> <!-- bear will fi...
by Jimmylh
Sat Jan 20, 2007 10:54 am
Forum: Maps in Development
Topic: Dogworld 1.0
Replies: 26
Views: 28402

Just uploaded a fix for the retirement images that were to big. I finally figured out how to correctly edit the .dds images and save with the transparent background. Mangy mutt looks a lot like McGruff... Was that some sort of inspiration? Mike Yep, stole the face right off of McGruff. I'm no artis...
by Jimmylh
Sat Jan 20, 2007 2:24 am
Forum: Maps in Development
Topic: Dogworld 1.0
Replies: 26
Views: 28402

Just uploaded a fix for the retirement images that were to big. I finally figured out how to correctly edit the .dds images and save with the transparent background.
by Jimmylh
Fri Jan 19, 2007 8:28 pm
Forum: Maps in Development
Topic: Dogworld 1.0
Replies: 26
Views: 28402

As far as editing the retirement names on the left side, that was easy. You just edit the RRT_Quayle.xml file and change the names to what you want. Then re-name to RRT_Quayle_XXXX.xml (XXXX being your custom name) and save the file into your usermap folder. Then edit your RRT_Scenario_XXXX.xml to ...
by Jimmylh
Thu Jan 18, 2007 10:07 pm
Forum: Maps in Development
Topic: Dogworld 1.0
Replies: 26
Views: 28402

Unfortunately, I can't get Paint Shop Pro to merge layers without the back ground turning white. :oops: I tried to re-size the image to leave room at the bottom of the retirement screen but then I couldn't get the .dds file to save. If anybody knows how to correct my image to keep the transparent ba...
by Jimmylh
Thu Jan 18, 2007 1:25 am
Forum: Mods - Talk
Topic: Bears and Wolves.
Replies: 4
Views: 6075

Bears and Wolves.

I put a few bears and wolves on my map I found in the terrain map editor. I was poking around a noticed that they had some animation code in the decorations file in the France map. <Animations> <State> <ID>1</ID> <SequenceID>1000</SequenceID> <fMinPlayTime>1.0</fMinPlayTime> <fMaxPlayTime>2.0</fMaxP...
by Jimmylh
Thu Jan 18, 2007 12:26 am
Forum: Maps in Development
Topic: Dogworld 1.0
Replies: 26
Views: 28402

Dogworld 1.0

Here is a map with a scenario that I came up with. Yes, it's silly, but somebody out there may like it. I had fun making it anyway. --------------------------------------------------------------------- UPDATE: This is my finished version of DogWorld. I have added more features such as new goods and ...