Search found 14 matches
- Sat Feb 24, 2007 6:33 pm
- Forum: Mods - Talk
- Topic: Tutorial: Creating a texture for a model (basic level)
- Replies: 6
- Views: 6837
- Sun Feb 18, 2007 9:50 pm
- Forum: Mods - Talk
- Topic: Tutorial: Add a new decoration (Basic level)
- Replies: 16
- Views: 15775
- Mon Feb 12, 2007 10:54 pm
- Forum: Mods - Talk
- Topic: Skinning questions
- Replies: 0
- Views: 3275
Skinning questions
Can someone please explain how to skin a model that a dummy could understand? I understand how you can take a pre-made template into a paint package and change it. I want to know how those templates are made from scratch. I see that the pre-made templates are made up of 4 files, a diff.dds, a emsk.d...
- Sun Feb 11, 2007 9:16 pm
- Forum: Mods - Talk
- Topic: Help with user made map
- Replies: 2
- Views: 3431
I'm not sure what you did wrong but here is what you do to create a new user map. Open terrian editor. Pick create a new map. Give it a name and save. It saves in UserMaps folder by default. Pick a size for the map. I would suggest the 100x100 default for a beginner. Make your map. Save your map. Go...
- Sat Feb 03, 2007 10:44 pm
- Forum: Mods - Talk
- Topic: Modeling your own buildings and objects.
- Replies: 1
- Views: 4016
Modeling your own buildings and objects.
I would like to make custom buildings, factories, objects etc. My guess is that you need a 3d modeling program and a program to skin it and then convert the 4 different images into a .dds file. Any recomendations?
- Wed Jan 31, 2007 2:33 am
- Forum: Mods - Talk
- Topic: Thank you
- Replies: 8
- Views: 8010
- Mon Jan 22, 2007 8:54 pm
- Forum: Mods - Talk
- Topic: Bears and Wolves.
- Replies: 4
- Views: 6075
- Mon Jan 22, 2007 1:48 am
- Forum: Mods - Talk
- Topic: Bears and Wolves.
- Replies: 4
- Views: 6075
For those of you that are interested, check this out... I finally got a handle on how to sequence actions. Pick a map of your choice and paste this into your RRT_Decorations.xml Five bears will be placed at the top part of the map. <RRTDecoration> <szName>Bear</szName> <Animations> <!-- bear will fi...
- Sat Jan 20, 2007 10:54 am
- Forum: Maps in Development
- Topic: Dogworld 1.0
- Replies: 26
- Views: 28402
Just uploaded a fix for the retirement images that were to big. I finally figured out how to correctly edit the .dds images and save with the transparent background. Mangy mutt looks a lot like McGruff... Was that some sort of inspiration? Mike Yep, stole the face right off of McGruff. I'm no artis...
- Sat Jan 20, 2007 2:24 am
- Forum: Maps in Development
- Topic: Dogworld 1.0
- Replies: 26
- Views: 28402
- Fri Jan 19, 2007 8:28 pm
- Forum: Maps in Development
- Topic: Dogworld 1.0
- Replies: 26
- Views: 28402
As far as editing the retirement names on the left side, that was easy. You just edit the RRT_Quayle.xml file and change the names to what you want. Then re-name to RRT_Quayle_XXXX.xml (XXXX being your custom name) and save the file into your usermap folder. Then edit your RRT_Scenario_XXXX.xml to ...
- Thu Jan 18, 2007 10:07 pm
- Forum: Maps in Development
- Topic: Dogworld 1.0
- Replies: 26
- Views: 28402
Unfortunately, I can't get Paint Shop Pro to merge layers without the back ground turning white. :oops: I tried to re-size the image to leave room at the bottom of the retirement screen but then I couldn't get the .dds file to save. If anybody knows how to correct my image to keep the transparent ba...
- Thu Jan 18, 2007 1:25 am
- Forum: Mods - Talk
- Topic: Bears and Wolves.
- Replies: 4
- Views: 6075
Bears and Wolves.
I put a few bears and wolves on my map I found in the terrain map editor. I was poking around a noticed that they had some animation code in the decorations file in the France map. <Animations> <State> <ID>1</ID> <SequenceID>1000</SequenceID> <fMinPlayTime>1.0</fMinPlayTime> <fMaxPlayTime>2.0</fMaxP...
- Thu Jan 18, 2007 12:26 am
- Forum: Maps in Development
- Topic: Dogworld 1.0
- Replies: 26
- Views: 28402
Dogworld 1.0
Here is a map with a scenario that I came up with. Yes, it's silly, but somebody out there may like it. I had fun making it anyway. --------------------------------------------------------------------- UPDATE: This is my finished version of DogWorld. I have added more features such as new goods and ...