Search found 80 matches
- Tue Feb 12, 2008 8:06 am
- Forum: Trains and Rolling Stock
- Topic: Mange's Tender Mod
- Replies: 66
- Views: 79778
- Mon Feb 11, 2008 6:55 pm
- Forum: Trains and Rolling Stock
- Topic: Mange's Tender Mod
- Replies: 66
- Views: 79778
- Mon Feb 04, 2008 8:12 pm
- Forum: Strategy
- Topic: Firaxis -- Let us hold cargo at stations
- Replies: 59
- Views: 51189
As far as the sound error goes, my computer ignored it for a while and then it started to lock up on every event. Sometimes it would go past the event in game play but in the log it never past that point. the solution to that is simple since all you ave to do is find "BigClick" in the FX folder and ...
- Sun Feb 03, 2008 3:24 pm
- Forum: Strategy
- Topic: Firaxis -- Let us hold cargo at stations
- Replies: 59
- Views: 51189
CeeBee51 - So long as you are not playing the maps competition that is fine, but at the same time the maps are not listed no competition maps. So what happens is the person who does play with competition as the game was intended gets frustrated since they can not come close to meeting the goals. So ...
- Sat Feb 02, 2008 7:09 pm
- Forum: Strategy
- Topic: Firaxis -- Let us hold cargo at stations
- Replies: 59
- Views: 51189
In the first reference to the DC in multi player, why not let them fight for control. Since everyone knows the value of the DC the game is fair. As we all know the rail lines around it will be a mess, if everyone connects. Like in the real world the competitors would have to work together to cut one...
- Fri Feb 01, 2008 4:02 pm
- Forum: Strategy
- Topic: Firaxis -- Let us hold cargo at stations
- Replies: 59
- Views: 51189
No Sir it is not. The private warehouse allows for hoarding the commodity, thus driving up prices for that commodity. Unlike SMPirates, SMR uses one pricing across the map, instead of different prices in each city. So long as there is a charge collected at the warehouse, the player can continue to f...
- Fri Feb 01, 2008 4:05 am
- Forum: Strategy
- Topic: Firaxis -- Let us hold cargo at stations
- Replies: 59
- Views: 51189
Just so you understand Lowell that is not what this discussion was directly about. The scope was to have a structure that a player could place anywhere on the map and use as a private warehouse. Where the player would store material to move across the map. The argument posed by Warll was that it is ...
- Fri Jan 25, 2008 6:17 pm
- Forum: Technical Issues
- Topic: An odd crash
- Replies: 5
- Views: 6238
Karsten Could be correct and the game is telling you your out of time. But at the same time it should ask if you what to continue. As for the issue of the log file they are located in the My Game side in the Sid Meier's Railroads Folder next to the Custom assets folder. Anyway, if you click Keep Pla...
- Fri Jan 25, 2008 3:36 am
- Forum: Technical Issues
- Topic: An odd crash
- Replies: 5
- Views: 6238
Now we start the twenty questions part of the event. What map where you playing, as well at technical levels at the time? What is mentioned in the log file located in the My Games folder. What are your system specs and where all background programs shut down. If possible please zip and post your log...
- Thu Jan 24, 2008 3:35 pm
- Forum: Technical Issues
- Topic: Crashes, aaarrrgghhh
- Replies: 13
- Views: 11428
The problem is with default files. This does not occur when the audio files are selected and formated to work a specific time. In the original scenarios the audio files are formated, we know this because Snoopy checked them. In the user maps created, unless the audio files are formated the defaults ...
- Thu Jan 24, 2008 3:19 pm
- Forum: Mods - Misc
- Topic: Missing Audio Files
- Replies: 7
- Views: 18638
- Wed Jan 23, 2008 10:11 pm
- Forum: Technical Issues
- Topic: Crashes, aaarrrgghhh
- Replies: 13
- Views: 11428
I am not looking to start removing and messing with stuff. I believe that this has been an ongoing problem since day one, and no body followed the bouncing ball. I created a file to fill the the void created by the missing file. As we find out where the other three files cause problems we will deal ...
- Wed Jan 23, 2008 9:44 pm
- Forum: Mods - Misc
- Topic: Missing Audio Files
- Replies: 7
- Views: 18638
This file has been mentioned before and the fact that is not a ambient music file may make the difference. This file is the direct result of closing a message. Which ties into Bushdoctor's complaint about a crash occurring at a random event. The error is not a crash as in a CTD but a freeze. I belie...
- Wed Jan 23, 2008 12:40 pm
- Forum: Mods - Misc
- Topic: Missing Audio Files
- Replies: 7
- Views: 18638
- Wed Jan 23, 2008 12:35 pm
- Forum: Mods - Talk
- Topic: Industies and Goods(ratio)
- Replies: 28
- Views: 20559