Search found 80 matches

by Tijer
Tue Feb 12, 2008 8:06 am
Forum: Trains and Rolling Stock
Topic: Mange's Tender Mod
Replies: 66
Views: 79778

The concern is the creation of the KFM. Unless the Item comes with a 3 axel KFM the concept is shot unless Blender cooperates. As of yet, I have not tried to have that argument, but it is pending.
by Tijer
Mon Feb 11, 2008 6:55 pm
Forum: Trains and Rolling Stock
Topic: Mange's Tender Mod
Replies: 66
Views: 79778

I have a few issues to work out before I can build a three axel tender. However, I you can find some images of what you want, include them in a post under construction set. As soon as figure out how to create the KFM that will be needed for it I will get it built. Thanks.
by Tijer
Mon Feb 04, 2008 8:12 pm
Forum: Strategy
Topic: Firaxis -- Let us hold cargo at stations
Replies: 59
Views: 51189

As far as the sound error goes, my computer ignored it for a while and then it started to lock up on every event. Sometimes it would go past the event in game play but in the log it never past that point. the solution to that is simple since all you ave to do is find "BigClick" in the FX folder and ...
by Tijer
Sun Feb 03, 2008 3:24 pm
Forum: Strategy
Topic: Firaxis -- Let us hold cargo at stations
Replies: 59
Views: 51189

CeeBee51 - So long as you are not playing the maps competition that is fine, but at the same time the maps are not listed no competition maps. So what happens is the person who does play with competition as the game was intended gets frustrated since they can not come close to meeting the goals. So ...
by Tijer
Sat Feb 02, 2008 7:09 pm
Forum: Strategy
Topic: Firaxis -- Let us hold cargo at stations
Replies: 59
Views: 51189

In the first reference to the DC in multi player, why not let them fight for control. Since everyone knows the value of the DC the game is fair. As we all know the rail lines around it will be a mess, if everyone connects. Like in the real world the competitors would have to work together to cut one...
by Tijer
Fri Feb 01, 2008 4:02 pm
Forum: Strategy
Topic: Firaxis -- Let us hold cargo at stations
Replies: 59
Views: 51189

No Sir it is not. The private warehouse allows for hoarding the commodity, thus driving up prices for that commodity. Unlike SMPirates, SMR uses one pricing across the map, instead of different prices in each city. So long as there is a charge collected at the warehouse, the player can continue to f...
by Tijer
Fri Feb 01, 2008 4:05 am
Forum: Strategy
Topic: Firaxis -- Let us hold cargo at stations
Replies: 59
Views: 51189

Just so you understand Lowell that is not what this discussion was directly about. The scope was to have a structure that a player could place anywhere on the map and use as a private warehouse. Where the player would store material to move across the map. The argument posed by Warll was that it is ...
by Tijer
Fri Jan 25, 2008 6:17 pm
Forum: Technical Issues
Topic: An odd crash
Replies: 5
Views: 6238

Karsten Could be correct and the game is telling you your out of time. But at the same time it should ask if you what to continue. As for the issue of the log file they are located in the My Game side in the Sid Meier's Railroads Folder next to the Custom assets folder. Anyway, if you click Keep Pla...
by Tijer
Fri Jan 25, 2008 3:36 am
Forum: Technical Issues
Topic: An odd crash
Replies: 5
Views: 6238

Now we start the twenty questions part of the event. What map where you playing, as well at technical levels at the time? What is mentioned in the log file located in the My Games folder. What are your system specs and where all background programs shut down. If possible please zip and post your log...
by Tijer
Thu Jan 24, 2008 3:35 pm
Forum: Technical Issues
Topic: Crashes, aaarrrgghhh
Replies: 13
Views: 11428

The problem is with default files. This does not occur when the audio files are selected and formated to work a specific time. In the original scenarios the audio files are formated, we know this because Snoopy checked them. In the user maps created, unless the audio files are formated the defaults ...
by Tijer
Thu Jan 24, 2008 3:19 pm
Forum: Mods - Misc
Topic: Missing Audio Files
Replies: 7
Views: 18638

The attached zip contains the music that is missing install it to the same location as the first. This is only an experiment.
by Tijer
Wed Jan 23, 2008 10:11 pm
Forum: Technical Issues
Topic: Crashes, aaarrrgghhh
Replies: 13
Views: 11428

I am not looking to start removing and messing with stuff. I believe that this has been an ongoing problem since day one, and no body followed the bouncing ball. I created a file to fill the the void created by the missing file. As we find out where the other three files cause problems we will deal ...
by Tijer
Wed Jan 23, 2008 9:44 pm
Forum: Mods - Misc
Topic: Missing Audio Files
Replies: 7
Views: 18638

This file has been mentioned before and the fact that is not a ambient music file may make the difference. This file is the direct result of closing a message. Which ties into Bushdoctor's complaint about a crash occurring at a random event. The error is not a crash as in a CTD but a freeze. I belie...
by Tijer
Wed Jan 23, 2008 12:40 pm
Forum: Mods - Misc
Topic: Missing Audio Files
Replies: 7
Views: 18638

I also notice that it does not matter about the version number at the end either. But something has to be there.
by Tijer
Wed Jan 23, 2008 12:35 pm
Forum: Mods - Talk
Topic: Industies and Goods(ratio)
Replies: 28
Views: 20559

OK, just wanted to make sure that you where not loosing it like Sid and the gang did. Coal to steel please, if it where only that easy.