Search found 293 matches

by atani
Sat Feb 03, 2007 5:44 am
Forum: Maps in Development
Topic: Super Bowl Express! Deliver goods to the Super Bowl.
Replies: 45
Views: 46468

Martys55, As far as we know, no-one has completed all the objectives yet. Not us (the creators). Only one green check from gforce (great job Gforce! :wink: ) I have been able to get 3 of 5 with checks, usually its the food and beer that I miss :( Unfortunately as I was getting to take the screensho...
by atani
Sat Jan 27, 2007 9:15 am
Forum: Maps in Development
Topic: ChicagoToTheRockies map; full Scenario Objectives and more!
Replies: 62
Views: 60726

Re: ChicagoToTheRockies map; full Scenario Objectives and mo

This Custom/User Scenario has full Scenario Objectives, new good types, a new train car for hauling the new goods, a new Industry to process the new goods, new delivery incentives, and a few texture changes. The map elevation and texturing is accurate, as well as the city and industry placement. It...
by atani
Thu Jan 25, 2007 3:02 am
Forum: Maps in Development
Topic: Central Andes
Replies: 65
Views: 61166

I gave it a try, Tried with 1 AI and it locked up. said Abnormal Program termination. Had to end the process from Windows Task Manager. Tried it without the AI and it loaded up, started to look around and had a CTD. Ok, I cant load it in the editor at all :( I did get to play this map for about 5 y...
by atani
Thu Jan 25, 2007 2:01 am
Forum: Maps in Development
Topic: Central Andes
Replies: 65
Views: 61166

thanks for getting me up to speed, i deleted my copy (along with the files in the UserMaps folder) and tried it with the copy i posted and although it ran with a much earlier version of the map (missing hills, trees, etc) it ran fine. i will do some more experimenting in the morning but i really do...
by atani
Sat Jan 20, 2007 4:12 am
Forum: Maps in Development
Topic: Dogworld 1.0
Replies: 26
Views: 26771

Jimmylh wrote:Just uploaded a fix for the retirement images that were to big. I finally figured out how to correctly edit the .dds images and save with the transparent background.
Mangy mutt looks a lot like McGruff... Was that some sort of inspiration?

Mike
by atani
Fri Jan 19, 2007 5:27 pm
Forum: Mods - Talk
Topic: Does the game have a problem with pre-placed industries?
Replies: 19
Views: 14094

Well, it's 'Ore,' not gold ore, it represents Iron Ore. I'm definately going to clarify that before I release the map, at the very least by renaming it (in the same manner that Machinery is largely a renamed Autos) and changing the icon (something I believe to be within my rather limited capabiliti...
by atani
Fri Jan 19, 2007 7:56 am
Forum: Maps in Development
Topic: MrScott's Wyoming Valley Map
Replies: 9
Views: 10794

but if you ever been in Wyoming thats how it is LOL. either along a river or the Interstate or your in the boondocks. :lol: Its kinda like that up here (Sonora, CA) in ways as well. All towns are next to CA-108, CA-49, CA-120. Most everything else (like where I am -- 10 miles outside town) is rural...
by atani
Fri Jan 19, 2007 4:47 am
Forum: Mods - Talk
Topic: Does the game have a problem with pre-placed industries?
Replies: 19
Views: 14094

Here's the scenario. There's a text file included within that explains what's been going wrong in further detail. Thanks for taking a look at it, I've been spending all my computer-time working on the scenario for days and I need a quick break from the XMLs and some help from some friendly experien...
by atani
Fri Jan 19, 2007 4:09 am
Forum: Maps in Development
Topic: MrScott's Wyoming Valley Map
Replies: 9
Views: 10794

Re: MrScott's Wyoming Valley Map

I just found this from another forum,never had a chance to play it yet. Thought I would share the link. :) MrScott's Wyoming Valley Map http://hawkdawg.com/rrt/smrr/smrr.htm Interesting map. The only downside I can think of for this map is that everything is a bit centered on the map around the riv...
by atani
Fri Jan 19, 2007 4:07 am
Forum: Maps in Development
Topic: Dogworld 1.0
Replies: 26
Views: 26771

As far as editing the retirement names on the left side, that was easy. You just edit the RRT_Quayle.xml file and change the names to what you want. Then re-name to RRT_Quayle_XXXX.xml (XXXX being your custom name) and save the file into your usermap folder. Then edit your RRT_Scenario_XXXX.xml to ...
by atani
Thu Jan 18, 2007 5:36 am
Forum: Maps in Development
Topic: Dogworld 1.0
Replies: 26
Views: 26771

Good map, only problem is on the retire screen the dog president image is too tall to fit within the borders. I finished it in Oct 1908 with 3 AI and all objectives met. 125 pts for net worth, 25 for prestige and not sure on objectives due to dog image covering the screen. How did you rename the var...
by atani
Mon Jan 15, 2007 5:24 pm
Forum: Maps in Development
Topic: Scrooge V1.4: Making Toys Pay in Shady Valley
Replies: 48
Views: 56404

Excellent map, quite difficult as well. One thing that I noticed is with your save game is the locale is set to German so all of the newspapers are showing as German as well.
by atani
Mon Jan 15, 2007 5:11 pm
Forum: Maps in Development
Topic: BC Interior BETA
Replies: 73
Views: 76435

I've ran this version twice in a row to completion so I think it's working properly. :) Map Name : BC Gold Map Size : 225x225 Scenerio : yes(beta) Multiplayer : not tested as such Version : BETA 0.91 Date : JAN 14/07 Finally! I am able to play this map!! Great map, will need to play it online soon....
by atani
Mon Jan 08, 2007 1:47 am
Forum: Maps in Development
Topic: BC Interior BETA
Replies: 73
Views: 76435

snoopy55 wrote:Under XML you should have RRT_Goods.xml, RRT_Patents.xml, RRT_TrainCars.xml and RRT_Trains.xml. One problem here is that some of these have been modified and if not may cause problems
I know where to get TrainCars and Trains (MidEast-Santa files?) But where to get the Patents file?

Mike
by atani
Mon Jan 08, 2007 1:46 am
Forum: Maps in Development
Topic: BC Interior BETA
Replies: 73
Views: 76435

Ok, with the Mid East Customs put back into CustomAssets (and the two xml files which needed to be moved into XML done) I can now play this map... However, I am only able to play in single player mode... If I put in any AI characters for some reason it CTDs on me :(

Mike