Search found 293 matches
- Sat Feb 03, 2007 5:44 am
- Forum: Maps in Development
- Topic: Super Bowl Express! Deliver goods to the Super Bowl.
- Replies: 45
- Views: 46468
Martys55, As far as we know, no-one has completed all the objectives yet. Not us (the creators). Only one green check from gforce (great job Gforce! :wink: ) I have been able to get 3 of 5 with checks, usually its the food and beer that I miss :( Unfortunately as I was getting to take the screensho...
- Sat Jan 27, 2007 9:15 am
- Forum: Maps in Development
- Topic: ChicagoToTheRockies map; full Scenario Objectives and more!
- Replies: 62
- Views: 60726
Re: ChicagoToTheRockies map; full Scenario Objectives and mo
This Custom/User Scenario has full Scenario Objectives, new good types, a new train car for hauling the new goods, a new Industry to process the new goods, new delivery incentives, and a few texture changes. The map elevation and texturing is accurate, as well as the city and industry placement. It...
- Thu Jan 25, 2007 3:02 am
- Forum: Maps in Development
- Topic: Central Andes
- Replies: 65
- Views: 61166
I gave it a try, Tried with 1 AI and it locked up. said Abnormal Program termination. Had to end the process from Windows Task Manager. Tried it without the AI and it loaded up, started to look around and had a CTD. Ok, I cant load it in the editor at all :( I did get to play this map for about 5 y...
- Thu Jan 25, 2007 2:01 am
- Forum: Maps in Development
- Topic: Central Andes
- Replies: 65
- Views: 61166
thanks for getting me up to speed, i deleted my copy (along with the files in the UserMaps folder) and tried it with the copy i posted and although it ran with a much earlier version of the map (missing hills, trees, etc) it ran fine. i will do some more experimenting in the morning but i really do...
- Sat Jan 20, 2007 4:12 am
- Forum: Maps in Development
- Topic: Dogworld 1.0
- Replies: 26
- Views: 26771
- Fri Jan 19, 2007 5:27 pm
- Forum: Mods - Talk
- Topic: Does the game have a problem with pre-placed industries?
- Replies: 19
- Views: 14094
Well, it's 'Ore,' not gold ore, it represents Iron Ore. I'm definately going to clarify that before I release the map, at the very least by renaming it (in the same manner that Machinery is largely a renamed Autos) and changing the icon (something I believe to be within my rather limited capabiliti...
- Fri Jan 19, 2007 7:56 am
- Forum: Maps in Development
- Topic: MrScott's Wyoming Valley Map
- Replies: 9
- Views: 10794
but if you ever been in Wyoming thats how it is LOL. either along a river or the Interstate or your in the boondocks. :lol: Its kinda like that up here (Sonora, CA) in ways as well. All towns are next to CA-108, CA-49, CA-120. Most everything else (like where I am -- 10 miles outside town) is rural...
- Fri Jan 19, 2007 4:47 am
- Forum: Mods - Talk
- Topic: Does the game have a problem with pre-placed industries?
- Replies: 19
- Views: 14094
Here's the scenario. There's a text file included within that explains what's been going wrong in further detail. Thanks for taking a look at it, I've been spending all my computer-time working on the scenario for days and I need a quick break from the XMLs and some help from some friendly experien...
- Fri Jan 19, 2007 4:09 am
- Forum: Maps in Development
- Topic: MrScott's Wyoming Valley Map
- Replies: 9
- Views: 10794
Re: MrScott's Wyoming Valley Map
I just found this from another forum,never had a chance to play it yet. Thought I would share the link. :) MrScott's Wyoming Valley Map http://hawkdawg.com/rrt/smrr/smrr.htm Interesting map. The only downside I can think of for this map is that everything is a bit centered on the map around the riv...
- Fri Jan 19, 2007 4:07 am
- Forum: Maps in Development
- Topic: Dogworld 1.0
- Replies: 26
- Views: 26771
As far as editing the retirement names on the left side, that was easy. You just edit the RRT_Quayle.xml file and change the names to what you want. Then re-name to RRT_Quayle_XXXX.xml (XXXX being your custom name) and save the file into your usermap folder. Then edit your RRT_Scenario_XXXX.xml to ...
- Thu Jan 18, 2007 5:36 am
- Forum: Maps in Development
- Topic: Dogworld 1.0
- Replies: 26
- Views: 26771
Good map, only problem is on the retire screen the dog president image is too tall to fit within the borders. I finished it in Oct 1908 with 3 AI and all objectives met. 125 pts for net worth, 25 for prestige and not sure on objectives due to dog image covering the screen. How did you rename the var...
- Mon Jan 15, 2007 5:24 pm
- Forum: Maps in Development
- Topic: Scrooge V1.4: Making Toys Pay in Shady Valley
- Replies: 48
- Views: 56404
- Mon Jan 15, 2007 5:11 pm
- Forum: Maps in Development
- Topic: BC Interior BETA
- Replies: 73
- Views: 76435
I've ran this version twice in a row to completion so I think it's working properly. :) Map Name : BC Gold Map Size : 225x225 Scenerio : yes(beta) Multiplayer : not tested as such Version : BETA 0.91 Date : JAN 14/07 Finally! I am able to play this map!! Great map, will need to play it online soon....
- Mon Jan 08, 2007 1:47 am
- Forum: Maps in Development
- Topic: BC Interior BETA
- Replies: 73
- Views: 76435
I know where to get TrainCars and Trains (MidEast-Santa files?) But where to get the Patents file?snoopy55 wrote:Under XML you should have RRT_Goods.xml, RRT_Patents.xml, RRT_TrainCars.xml and RRT_Trains.xml. One problem here is that some of these have been modified and if not may cause problems
Mike
- Mon Jan 08, 2007 1:46 am
- Forum: Maps in Development
- Topic: BC Interior BETA
- Replies: 73
- Views: 76435