Search found 293 matches

by atani
Sat Mar 03, 2007 5:08 pm
Forum: Mods - Talk
Topic: New Map.. looking for some help
Replies: 9
Views: 6671

Many thanks for they reply so promptly Stormfather. I already wondered if the file would need to be shifted to that location.. thanks for the confirmation. It is not required to move it from the UserMaps directory. If you do move to the CustomAssets folder you will need to put it in CustomAssets/XM...
by atani
Fri Mar 02, 2007 4:45 am
Forum: Mods - Talk
Topic: Station with more than 4 tracks
Replies: 6
Views: 5836

I don't think it can be modified in the XML. It is hardcoded number somewhere in the game EXE or some DLL. Can anyone confirm that? I did a quick search and did not turn up the location in any of the XMLs or the main EXE (its not in the DLLs that I can tell, they are all thirdparty stuff). It is ce...
by atani
Thu Mar 01, 2007 6:29 am
Forum: Mods - Talk
Topic: Global XML Instructions
Replies: 80
Views: 73656

WoW, that would be pretty imipressive if you could do that. The biggest issue I'd imagine will be parsing the Globals to see if the new info is already in them. If you do start this project you might want to make a new thread to discuss the developement as I'm sure there are people that would be in...
by atani
Wed Feb 28, 2007 7:59 pm
Forum: Mods - Talk
Topic: Global XML Instructions
Replies: 80
Views: 73656

WoW, that would be pretty imipressive if you could do that. The biggest issue I'd imagine will be parsing the Globals to see if the new info is already in them. If you do start this project you might want to make a new thread to discuss the developement as I'm sure there are people that would be in...
by atani
Tue Feb 27, 2007 11:53 pm
Forum: Mods - Talk
Topic: Global XML Instructions
Replies: 80
Views: 73656

I am thinking of developing an extension to NSIS ( http://nsis.sf.net ) which will help automate the addition of "custom" resources to the "global" files. I have no ETA for this (yet), I will see if I have time for this addition shortly. Once I create it I will create installers for the existing map...
by atani
Tue Feb 27, 2007 10:21 pm
Forum: Maps in Development
Topic: The American Transcontinental Railroad- Version 1.2a Final
Replies: 214
Views: 183996

Maybe I'm missing something. I think the map is awesome and I applaud the hard work that went into it. However at least in table mode, the game starts off on the west coast which is badly pushed against the left side. You can barely see San Fransisco at all. Also, all the west coast cities are call...
by atani
Mon Feb 26, 2007 11:54 pm
Forum: Mods - Talk
Topic: TUTORIAL: Create your own industrie model from a copy !
Replies: 20
Views: 19846

choobacca wrote: Google search PakBuild.exe. This tool builds FPK files (and unpacks them).
Here is a link to instructions on how to use the PakBuild.exe tool for Civ4, instructions should apply to RR as well.

http://forums.civfanatics.com/showthread.php?p=4592670

Mike
by atani
Sat Feb 17, 2007 6:32 pm
Forum: Maps in Development
Topic: Italia
Replies: 22
Views: 24445

Here is a more complete english translation of this map. I found a few inconsitencies in the town names vs the scenario anda bit better translation of the description field (still not 100% complete but a bit better).
by atani
Fri Feb 16, 2007 7:02 am
Forum: Maps in Development
Topic: Italia
Replies: 22
Views: 24445

Anyone try this map? I'm scared to try and mess up my XML's :lol: I just ran a version of this map that I translated using some of the online translation sites and a bit of extrapolation. Attached is what I came up with, unfortunately I truncated the description of the scenario since I couldn't com...
by atani
Mon Feb 12, 2007 12:13 am
Forum: Mods - Talk
Topic: beyond mapsize 15, where noone ever been before, till...
Replies: 21
Views: 14937

I have 2GB and I only played the 256 map. The other two I just loaded them into Single Player to see if they would load. I will play with the 400 map a little to see if it crashes and I may make a better Australia if it works okay. Don't know if you can add stuff to them in the Terrain Editor and s...
by atani
Wed Feb 07, 2007 3:01 am
Forum: Strategy
Topic: Guide to improve your game play!
Replies: 20
Views: 27708

Warll wrote:the first thing I want to do is start creating a database of all the maps for Railroads!
A good idea, another suggestion is to ensure that the zips (if you post them online) do not contain the extra files which are "common" to all of the maps.

Mike
by atani
Mon Feb 05, 2007 3:55 am
Forum: Mods - Talk
Topic: Train Logo's
Replies: 3
Views: 5014

Re: Train Logo's

Hey if you can Do you think you could make or design one of five logo's please... CSX, Conrail, AMTRAK, BNSF and or VRE [virgina railway express ] ( you have to do homework for VRE ) thank you if you can do it.... if not then thanx for trying I dont have a way to convert these to dds files for the ...
by atani
Sun Feb 04, 2007 7:16 am
Forum: Mods - Talk
Topic: First Attempt With DEM Data
Replies: 11
Views: 10766

Re: First Attempt With DEM Data

Okay guys, this is my first attempt at using Digital Elevation Map data. I grabbed the GTopo30 data of the world and created a Height Map and Terrain Map from it then pieced it together into the TGA composite image. I then loaded up Railroads and created a 225 sq unit map and saved it. Closed Railr...
by atani
Sat Feb 03, 2007 8:20 pm
Forum: Maps in Development
Topic: Super Bowl Express! Deliver goods to the Super Bowl.
Replies: 45
Views: 46469

Re: here ya go

Wow, good job you guys. You give hope to the rest of us. I save the game every 5-10 minutes or so on any map I play. Especially if I am doing well. I have only completed 3 objectives so far, and I created the map! I got lucky and found one of those auto-save games from a few years earlier. Unfortun...
by atani
Sat Feb 03, 2007 7:31 pm
Forum: Maps in Development
Topic: Super Bowl Express! Deliver goods to the Super Bowl.
Replies: 45
Views: 46469

Re: here ya go

the map ran great with no crashes...only slow downs due to alot of trains running...thanks this was very challenging and took me 4 times to complete it...keep up the great work...one of these days when i get better at making trains cars and maps, i will return the favor and post a tough map. Very c...