Search found 293 matches

by atani
Sun Mar 11, 2007 5:53 pm
Forum: Mods - Talk
Topic: No Tunnels, No Bridges
Replies: 6
Views: 5586

Re: No Tunnels, No Bridges

Hey Gang - I've experimented with a few of the parameters but so far all I've managed to accomplish is to have the track disappear into a hill/mountain and appear on the other side without a tunnel , or have the land 'dug' out to lay a narrow chasm through a mountain.... Unfortunately that is about...
by atani
Sun Mar 11, 2007 10:17 am
Forum: Maps in Development
Topic: Mexico
Replies: 52
Views: 53715

Not sure what you said there, but I only meant that I'm not sure which Tender Cars go to which Engines, US, UK, French, German, so I always just put them all in. Basically if a RRT_TrainCars_xxxx.xml contains any TenderCars entries then the map will not use the tender car mod unless all tender cars...
by atani
Sun Mar 11, 2007 8:56 am
Forum: Maps in Development
Topic: Mexico
Replies: 52
Views: 53715

snoopy55 wrote:I'm not sure if all of the tenders are needed for the US engines, so I just put them all in maps
Removing the TenderCars section of the RRT_TrainCars_XXX.xml also fixes the tender cars as long as the tender car mod has been installed...

Mike
by atani
Sun Mar 11, 2007 8:30 am
Forum: Maps in Development
Topic: Rusia
Replies: 35
Views: 34009

Installer containing the original spanish text and an english translation attached.

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2007-03-11

Updated to cleanup unused goods and cars, added Beer Cask Car to resolve beer deliveries.

2007-04-13

Updated to fix typo in TrainCars xml file.

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by atani
Sat Mar 10, 2007 3:10 pm
Forum: Mods - Talk
Topic: Bay Area, California WIP
Replies: 15
Views: 14499

Whatever happened to this map?

Did omega fall off the map?

Mike
by atani
Sat Mar 10, 2007 3:46 am
Forum: Mods - Talk
Topic: A pile of requests and questions!
Replies: 91
Views: 78733

I've got a lot going on in my life. Not bad things - other games, and social things. I don't think I'll make it back to Railroads! I loved the game - loved all the RRT games - but. C'est la vie. Sorry to see you are leaving us... Just when things are starting to pick up some too! In any case, enjoy...
by atani
Sat Mar 10, 2007 2:32 am
Forum: Technical Issues
Topic: Custom Map Crashing in Multiplayer!
Replies: 7
Views: 8074

Re: Custom Map Crashing in Multiplayer!

nonameguy wrote: Why does it keep crashing to desktop when I try to host a game with a custom map in an internet game? Someone connects and it says 'transferring files' for about 10 seconds and then crashes out.
Which map are you trying to load in MP? Do the people on the other end have the map installed?

Mike
by atani
Sat Mar 10, 2007 2:30 am
Forum: Maps in Development
Topic: New England
Replies: 55
Views: 54447

atani just whipped up a way to do the same thing using an automatic installer :!: I felt like I'd been kicked in the head, but, it does the job, it's using the same idea, it's easy and he's backing up what he's doing Its not intended as a "kick to the head" really. It is mainly to allow people who ...
by atani
Fri Mar 09, 2007 7:17 pm
Forum: Maps in Development
Topic: Central Andes
Replies: 65
Views: 62790

attached is an installer based on the snoopy XML files (above) and the most complete looking "map" files from IronDukeGeorge. I have succesfully loaded with 3 AI, I have not fully played this map through but the scenario goals are available.
by atani
Fri Mar 09, 2007 5:27 pm
Forum: Maps in Development
Topic: Hill Valley Rush Custom By BTrain
Replies: 2
Views: 7385

installers attached for both maps in this thread.
by atani
Fri Mar 09, 2007 5:42 am
Forum: Maps in Development
Topic: New England
Replies: 55
Views: 54447

A change was made to the Industries XML that placed the Fisheries but placed no other Industry. The Game does not allow this, you place all or you place none. Maybe if Kenster can't or doesn't have the time, someone else will look into it and get the fisheries and the rest of the Industries working...
by atani
Thu Mar 08, 2007 5:16 pm
Forum: Maps in Development
Topic: Germany (some fixes) and "Orient Express"
Replies: 24
Views: 29264

dwax wrote:Got them downloaded universum the files are posted. :)
Installers for these two maps attached...
by atani
Thu Mar 08, 2007 4:39 am
Forum: Mods - Talk
Topic: UserMaps vs CustomAssets Folder??
Replies: 18
Views: 13505

After some testing, I concluded that the global XML file system is still needed if the maps are in the UserMaps directory. In other words, it makes no difference if the maps are in the CustomAssets\XML\_SCENARIOS_ directory or the UserMaps directory. Based on this information, I think that there is...
by atani
Wed Mar 07, 2007 7:14 pm
Forum: Mods - Talk
Topic: UserMaps vs CustomAssets Folder??
Replies: 18
Views: 13505

Dr Frag, I didn't think this would make a difference. We need to test this to make sure. I am thinking that the only difference is that if we modify "global" XMLs and place them under UserMaps/<Map> then it might be local to only that Map. Having it in the "CustomAssets" tree will make it global to...
by atani
Wed Mar 07, 2007 7:09 pm
Forum: Mods - Misc
Topic: Adjusted Difficulty
Replies: 4
Views: 23282

willie g wrote:Just put this between any of the other levels in the RRT_Difficulty.XML file in the SMR/Assets/XML directory:
Thanks for posting that. I will see if I can add a new installer macro for people who want to do this in an automated fashion from the various map installers.

Mike