Search found 118 matches
- Wed Mar 21, 2007 5:45 pm
- Forum: Maps in Development
- Topic: Side to Side
- Replies: 73
- Views: 61192
I got it working now that I've re-installed the superbowl express, this is a fun map and great for designing complex routing schemes. Also, I've been looking through the custom files you've attached for the jelly and I'm going to try my hand at making my own, now. Thanks for the good map and the cha...
- Tue Mar 20, 2007 3:02 pm
- Forum: Maps in Development
- Topic: Side to Side
- Replies: 73
- Views: 61192
- Tue Mar 20, 2007 1:01 am
- Forum: Trains and Rolling Stock
- Topic: What Train is this???
- Replies: 17
- Views: 22825
- Mon Mar 19, 2007 4:37 pm
- Forum: Trains and Rolling Stock
- Topic: What Train is this???
- Replies: 17
- Views: 22825
Oh man, that's awesome. I'd almost given up hopechoobacca wrote: These guys have been busy with non-Railroads! stuff as I have been in contact with Eilelwen recently. He has been kind enough to send me the files for this train, and I am currently packaging it to release for them. I will post it soon.
- Mon Mar 19, 2007 1:12 am
- Forum: Mods - Talk
- Topic: Need help with a map
- Replies: 13
- Views: 13456
- Wed Mar 07, 2007 12:46 am
- Forum: Maps in Development
- Topic: Arizona Gold V2.4 PcMac
- Replies: 162
- Views: 235169
- Sat Mar 03, 2007 4:14 pm
- Forum: Mods - Talk
- Topic: New Map.. looking for some help
- Replies: 9
- Views: 6833
Re: New Map.. looking for some help
Most people put their published mods in the CustomAssets folder. This directory will have been created for you if you download the FIraxis Santa Claus map, or basically any user made map. Just drag the scenario folder from User Maps to CustomAssets. You don't need the scenario file (xxx.smr_scenario...
- Mon Feb 19, 2007 6:13 am
- Forum: Maps in Development
- Topic: The American Transcontinental Railroad- Version 1.2a Final
- Replies: 214
- Views: 194285
As stated previously, version 1.01 is out and is linked in the first post. 1.01 covered a lot of XML related updates, and the upcoming 1.02 will mainly deal with geographical issues, including: - A more accurate geographic depiction of Canada, including some cities - A more accurate geographic depic...
- Mon Feb 19, 2007 12:29 am
- Forum: Maps in Development
- Topic: The American Transcontinental Railroad- Version 1.2a Final
- Replies: 214
- Views: 194285
Version 1.01 is now out! The following changes have been made: :arrow: Broken victory conditions have been fixed. - The 'Cattle to Chicago' bug has been fixed. - The 'Washington to New York Express' bug has been fixed. The required speed has been lowered and is now readily attainable by a Hudson, Go...
- Fri Feb 16, 2007 3:13 pm
- Forum: Maps in Development
- Topic: The American Transcontinental Railroad- Version 1.2a Final
- Replies: 214
- Views: 194285
Very nice stormfather, I look forward to playing this once the final touches are in and I'll post it to the Wiki as well. I'm wondering if you are a graphic artist cuz as karsten mentioned this is one good looking map. That was real slick using the Tints map for the state lines, how did you get tho...
- Fri Feb 16, 2007 12:39 am
- Forum: Maps in Development
- Topic: Italia
- Replies: 22
- Views: 25388
Eyeballing the XML, it looks like the scenario objectives are as follows: 1870 - 1900 Connect Milan and Naples Deliver 10 loads of passengers from Milan to Naples Deliver 100 loads of food from. 1901-1945 Deliver 40 passengers from Turin, Milan, and Rome. Achieve a net worth of $25,000,000. Deliver ...
- Thu Feb 15, 2007 9:49 pm
- Forum: Maps in Development
- Topic: The American Transcontinental Railroad- Version 1.2a Final
- Replies: 214
- Views: 194285
Thanks for playing my map, I hope you enjoy it. A few key points: - As far as the cattle/livestock thing... oops. No other word sums that one up, I guess. I had to rush at the end to get the map out before my first week of midterm exams and I missed that. It'll get fixed in a soon-to-be-made update....
- Wed Feb 14, 2007 6:01 am
- Forum: Maps in Development
- Topic: The American Transcontinental Railroad- Version 1.2a Final
- Replies: 214
- Views: 194285
Try this. XML is picky and wants first place in any XML programing. I got the screen, but didn't go into play. I'm thinking he added his name in each XML file as last thing. (correct me if I'm wrong Stormfather) You're right, I tacked them on at the last second and didn't playtest them. Shows what ...
- Wed Feb 14, 2007 4:16 am
- Forum: Mods - Talk
- Topic: Transcontinental U.S. Scenario is finished!
- Replies: 16
- Views: 13519
- Wed Feb 14, 2007 2:39 am
- Forum: Maps in Development
- Topic: The American Transcontinental Railroad- Version 1.2a Final
- Replies: 214
- Views: 194285
The American Transcontinental Railroad- Version 1.2a Final
Stormfather's America Map: Manifest Destiny :idea: Version 1.2a released (4/17/07) :idea: New features include: :arrow: Iron mines, which produce Iron, which is turned to Steel at Steel Mills. :arrow: Assembly Plants, which turn Steel into Machinery. :arrow: Machinery, a new good, that is worth more...