Search found 118 matches

by stormfather
Sat May 12, 2007 6:55 am
Forum: Mods - Talk
Topic: Any success with adding a station type?
Replies: 4
Views: 4638

I was planning on using the euro terminal as the terminal and the US terminal as the grand terminal. I've got a feeling it isn't going to work out, I think we're limited to 3 terminal types. I don't think it's possible to change the station you start with, either. Essentially, I wanted to add a 'sup...
by stormfather
Sat May 12, 2007 6:16 am
Forum: Mods - Talk
Topic: Any success with adding a station type?
Replies: 4
Views: 4638

Any success with adding a station type?

Has anyone ever tried to add a fourth station size? I added all the pertinent data into the depots.xml file, and the button appears in game, but whenI click it (even if I do have the money), the terminal never upgrades.

Has anyone ever had luck with this?
by stormfather
Sat May 12, 2007 5:23 am
Forum: Mods - Talk
Topic: Terrain Texture Experiment
Replies: 18
Views: 15343

Doc-

That icon is amazing! Can I have your permission to incorporate it into any upcoming updates to America? I've been toying with the idea of making another revision, namely to fix one annoying little bug in the events, as well as include some goal specific artwork, a la Utah.
by stormfather
Fri May 11, 2007 7:35 pm
Forum: Maps in Development
Topic: Basin And Range map
Replies: 158
Views: 157023

Those autorack cars look awesome! Downloading now... If you have trouble installing the downloaded files right out of your download manager, take them both out of the download manager and put them both in the same folder (or on the desktop), then launch the installer. Worked fine for me. Everything ...
by stormfather
Thu May 10, 2007 11:11 pm
Forum: Mods - Talk
Topic: Industry questions
Replies: 44
Views: 32776

Case in point: In my maps, I've replaced 'Autos' with 'Machinery.' I always feel weird delivering trainloads of autos in the 1800's. I like machinery because it's very generic (much like Manufactured Goods) and there could be anything in those boxcars, evan cars! In fact, when cars were first being ...
by stormfather
Thu May 10, 2007 10:35 pm
Forum: Mods - Talk
Topic: Industry questions
Replies: 44
Views: 32776

Yes, in the default eurpoean scenaries, arms replace autos, and are only demanded by metropoli. Both Karsten and I have created industries that demand arms: Karsten used an Air Force base for his Nevada map, and I used a more generic 'military base' for my America map. If memory serves me correctly,...
by stormfather
Thu May 10, 2007 10:02 pm
Forum: Mods - Talk
Topic: Installer Makers: Not sure this is supposed to happen
Replies: 4
Views: 4484

The money settings are from the Utah map. I don't know if no maintenence is an error or not; the original code for Utah was written by Universum, and was adapted by either Snoopy or Atani. I downloaded Utah pretty much as soon as Universum posted it, and as far as I can tell, his initial version did...
by stormfather
Tue May 08, 2007 4:12 am
Forum: Maps in Development
Topic: UK standard map WITH A BIG PRODUCTION CHANGE
Replies: 21
Views: 21969

Slappy: The changes are found in X_cities.xml (Passenger and mail production) and X_industries.xml (all other changes). The changed parameters are the <InputOutputRatio>
by stormfather
Sun May 06, 2007 3:34 pm
Forum: Maps in Development
Topic: Epic History of Railroad in Utah (updated)
Replies: 96
Views: 95517

I made a RRT_Goods_Utah.xml based off the RRT_traincars_utah.xml and copied visitors into my globals. I was getting a CTD on loadup before that, but it was because Utah's goods file was last modified on Thursday, May 3. If you've tampered with your (global) RRT_goods.mls since Thursday, May 3, this ...
by stormfather
Sun May 06, 2007 9:08 am
Forum: Maps in Development
Topic: Epic History of Railroad in Utah (updated)
Replies: 96
Views: 95517

Came home from work and saw this up, and despite the fact it was 3:00 am I figured I'd give it a shot. So far it's great, I particularly love the look of the western desert (around Wells) and the way you've got the bridges and tunnels configured; building those coal railroads in the late 1800's was ...
by stormfather
Sun May 06, 2007 12:28 am
Forum: Mods - Talk
Topic: RE: Rail Sizing
Replies: 9
Views: 8060

I prefer the smaller scale too, I set the locos to 0.8 for my America Map in the RRT_Trains_America file. With the exception of the earliest locos (Grasshopper, Norris, etc.) they look much better with the cars, especially passenger cars. I'm sure that the rails can be resized, the files can be foun...
by stormfather
Sat May 05, 2007 9:44 pm
Forum: Mods - Talk
Topic: Industry questions
Replies: 44
Views: 32776

You can jam as many industries as you want in there with the editor, and they'll all work, however if a village 1 (or more), a town 2, or a city/metro 3 industries, you can't build any more there. Ie, in the editor, you don't need to follow the rules, but in the game, you do, even if you've already ...
by stormfather
Fri May 04, 2007 3:59 pm
Forum: Mods - Talk
Topic: some decoration question etc...
Replies: 13
Views: 9846

Does civilization IV use the same type of animation files as SMRR? Would it be possible to import buildings from Civ IV into SMRR?
by stormfather
Fri May 04, 2007 3:55 pm
Forum: Mods - Talk
Topic: TenderCars and Dual Engines
Replies: 128
Views: 94522

I usually use the map specific trains, and I don't use duals unless the map is specifically designed for them (B&R) or accomodates them well nonetheless (Arizona Gold is the only map I've added trains to, specifically a 4-8-2 Mountain and the F3 a&b unit). On other maps, the trains with duals are ju...
by stormfather
Thu May 03, 2007 5:45 pm
Forum: Trains and Rolling Stock
Topic: passenger cars
Replies: 36
Views: 40379

Lowell & Ace: You can fiddle around with the carsets. For example, I copied all the v2 freight cars and renamed them _tgv. Then, in my XML, I changed all early steam to v1 cars, late steam to v2 cars, and diesels to tgv cars. I was therefore able to have a third carset that used the steel tgv cars w...