Search found 118 matches
- Mon Feb 12, 2007 3:06 pm
- Forum: Mods - Talk
- Topic: Transcontinental U.S. Scenario is finished!
- Replies: 16
- Views: 12760
- Mon Feb 12, 2007 3:34 am
- Forum: Mods - Talk
- Topic: Transcontinental U.S. Scenario is finished!
- Replies: 16
- Views: 12760
Transcontinental U.S. Scenario is finished!
I just finished my Transcontinental U.S. scenario, it seems to be CTD free. The only thing that I have yet to implement are city-specific songs and victory conditions. Throw out a few ideas, folks, what do you consider to be important milestones of American Rail? Anyway, the map covers the entire US...
- Mon Feb 05, 2007 5:55 am
- Forum: Mods - Talk
- Topic: NEW MAPS
- Replies: 6
- Views: 7369
- Wed Jan 24, 2007 10:05 pm
- Forum: Mods - Talk
- Topic: Does the game have a problem with pre-placed industries?
- Replies: 19
- Views: 14085
stormfather - my Bro was playing your map and was drooling over a track to Montreal...had the track run and the station in and up to terminal :D When he went to set up the train, no-go... :cry: It sits to high up at the top to be accessed. I ran the map thru Table-Top and it's the only one not acce...
- Tue Jan 23, 2007 9:53 pm
- Forum: Mods - Talk
- Topic: Does the game have a problem with pre-placed industries?
- Replies: 19
- Views: 14085
stormfather - The placement of resources seems to be ok, tho as you have them placed, they're not Random, unless you're refering to your random placement. And everything seems to be evenly placed. And yes, you do have to at least allow every start location to be able to have a chance. For example, ...
- Tue Jan 23, 2007 4:34 pm
- Forum: Mods - Talk
- Topic: Does the game have a problem with pre-placed industries?
- Replies: 19
- Views: 14085
stormfather - just playing it and I noticed a couple of things - All the start points seem to be situated near New York. The AIs are all rushing to get there and you get choked. I set it up taking Reading and Port Jervis off start and added Rochester, Burlington and Syracuse. One further north migh...
- Fri Jan 19, 2007 9:26 pm
- Forum: Mods - Talk
- Topic: Does the game have a problem with pre-placed industries?
- Replies: 19
- Views: 14085
It's in the works; bear in mind this map is far from complete, I just posted it here to get a little help with a major bug. Im going to make the standard coal icon much darker and use that for coal, and then make the ore part silver, part reddish, for iron ore (Hematite.) It'll all be explained in t...
- Fri Jan 19, 2007 4:05 pm
- Forum: Mods - Talk
- Topic: Does the game have a problem with pre-placed industries?
- Replies: 19
- Views: 14085
Well, it's 'Ore,' not gold ore, it represents Iron Ore. I'm definately going to clarify that before I release the map, at the very least by renaming it (in the same manner that Machinery is largely a renamed Autos) and changing the icon (something I believe to be within my rather limited capabilitie...
- Thu Jan 18, 2007 2:39 am
- Forum: Mods - Talk
- Topic: Does the game have a problem with pre-placed industries?
- Replies: 19
- Views: 14085
Hmm... I seem to have the same problem with the excellent British Columbia map found on these forums. It works fine, for solo play, but as soon as I load up an AI, it CTDs. I'm going to uninstall and reinstall my Railroads and see if that fixes anything. FOLLOW-UP: No change, I'm still getting CTD's...
- Thu Jan 18, 2007 1:50 am
- Forum: Mods - Talk
- Topic: Does the game have a problem with pre-placed industries?
- Replies: 19
- Views: 14085
Here's the scenario. There's a text file included within that explains what's been going wrong in further detail. Thanks for taking a look at it, I've been spending all my computer-time working on the scenario for days and I need a quick break from the XMLs and some help from some friendly experienc...
- Wed Jan 17, 2007 6:13 am
- Forum: Mods - Talk
- Topic: Does the game have a problem with pre-placed industries?
- Replies: 19
- Views: 14085
Does the game have a problem with pre-placed industries?
I'm in the last phases of building a scenario. So far, I've been able to fix all the bugs and problems I've run across. Recently, I placed all the out of city industries (using the Terrain Editor). I tested it, no problems. Then I placed all the in city industries. If I play it without any AI compet...
- Mon Dec 25, 2006 3:56 am
- Forum: Maps in Development
- Topic: Southern Ontario
- Replies: 38
- Views: 42449
- Mon Dec 04, 2006 6:13 pm
- Forum: Strategy
- Topic: Some observations on passengers
- Replies: 4
- Views: 8079
Some observations on passengers
I got pretty curious about how passenger lines work, so I started a new game on financier difficulty (which doesn't affect rates on income.) I experimented with a bunch of passenger lines and drew the following conclusions. All settlements had fully upgraded terminals; all tests were done without th...