Search found 9 matches

by DePol Haulage
Fri Jun 29, 2007 4:18 am
Forum: Mods - Talk
Topic: Please help with map 'randomness'...
Replies: 3
Views: 3895

Thanx guys for explaining this to me. Im gonna give it a try when I get back home. I think I will also change the Australia map so it places industry randomly. Maybe I will end up hauling fish from Hobart to cannery in Darwin. Now that would be a trip! :D Being in Western Australia means that I post...
by DePol Haulage
Thu Jun 28, 2007 2:51 pm
Forum: Mods - Talk
Topic: Please help with map 'randomness'...
Replies: 3
Views: 3895

Please help with map 'randomness'...

Situation: 1. Im a 'tard so dont slap me please :oops: 2. Im experimenting with very simple map containing 4 cities and one resource (grain) 3. when loading map, I do not randmise it. Why is it that when I load lets say original UK map without randomising it, the placement of resources is different ...
by DePol Haulage
Sun Jun 24, 2007 11:15 am
Forum: Mods - Talk
Topic: Influence in Depots XML files
Replies: 4
Views: 4372

OK, I reduced influence to a measly value of 10.0 and as a result the stations have ignored more than one track coming into them. When I doubled the track at a station, no train wanted to use it. Looks like according to the game, the additional track did not 'exist' and was used as a decoration. I t...
by DePol Haulage
Sun Jun 24, 2007 5:37 am
Forum: Mods - Talk
Topic: Influence in Depots XML files
Replies: 4
Views: 4372

Hey snoopy, so far I only made that number to be '100' throughout the XML file. I have not tried smaller values. When you experimeted with it, did you actualy see the AI building stations on top of yours or are you speculating that this could happen? I also came accross a parameter in the global brd...
by DePol Haulage
Sat Jun 23, 2007 6:56 am
Forum: Mods - Talk
Topic: Influence in Depots XML files
Replies: 4
Views: 4372

Influence in Depots XML files

Has anybody experimented with INFLUENCE parameter in the Depots XML file? I searched around for this but did not find any reference to it as yet. I have changed the numbers in the global Depots XML but could nto see any effect during gameplay. I was hoping that reducing the number will also decrease...
by DePol Haulage
Wed Dec 27, 2006 11:40 am
Forum: Strategy
Topic: NewYork Washington Passenger
Replies: 15
Views: 21594

Having succeeded in delivering 50 passenger, I no longer bother with this particular goal as it gives only 2 objective points and thats way to few points for something that requires lot of work and outlay. I still connect all the cities and make them terminals but dont bother with passenger goal. I ...
by DePol Haulage
Fri Dec 22, 2006 8:13 am
Forum: Strategy
Topic: simple v complex routing
Replies: 20
Views: 27346

simple v complex routing

Been playing this game a lot for couple of months now mostly on Tycoon level with 3 opponents and hard routing. I noticed that AI always uses very simple train routing: a. pickup resource b. deliver resource to city c. repeat It is up to other trains to collect the processed goods from the city and ...
by DePol Haulage
Tue Nov 28, 2006 1:06 pm
Forum: Chat
Topic: What would improve Railroads! ?
Replies: 108
Views: 110793

With so many suggestions posted already I recommend that a whole new game be produced. Its really annoying that a game like with so much potential had been given such a poor treatment by our God Sid!
by DePol Haulage
Wed Nov 22, 2006 8:55 am
Forum: Strategy
Topic: When do you upgarde locomotives
Replies: 5
Views: 8951

When do you upgarde locomotives

Do you normally upgrade your trains as soon as new engines come out or do you wait until its mtc costs become too high? I normally upgrade when mtc costs get to around 20% (divide mtc cost by train's income for the year) unless of course I can see much bigger benefit from getting better engine much ...