Search found 234 matches
- Tue Mar 13, 2007 7:37 pm
- Forum: Mods - Talk
- Topic: how to limit the amount of money at the end? and other ideas
- Replies: 10
- Views: 7546
about investor and other difficulty settings, i think i'll do it like this: having alot of eras, one medal will be rewarded to players wich are beginners fe ship 10 food to x, while 1 year later there's another medal for players (advanced) if fe they ship 20 food i think this will be more fun, no? y...
- Tue Mar 13, 2007 7:32 pm
- Forum: Mods - Talk
- Topic: how to limit the amount of money at the end? and other ideas
- Replies: 10
- Views: 7546
- Tue Mar 13, 2007 4:35 pm
- Forum: Mods - Talk
- Topic: how to limit the amount of money at the end? and other ideas
- Replies: 10
- Views: 7546
Another idea, most of the time trains are transporting 6-8 fully loaded, this has an effect on their speed, but we don't care because the routes are simple and not costly, i've got advanced routes, so maybe the production must be set very low (i'm talking about 0.2 0.1, yes that low). but then again...
- Tue Mar 13, 2007 3:08 pm
- Forum: Mods - Talk
- Topic: how to limit the amount of money at the end? and other ideas
- Replies: 10
- Views: 7546
my trains are running in the beginning alot of stations(depots), yes almost 10, because trains are expensive and production of goods are very low... maybe i'll try this: goods like grain, wood, will decrease in price while second goods like manufactered goods not but they need 2 main-goods for 1, is...
- Tue Mar 13, 2007 12:30 am
- Forum: Mods - Talk
- Topic: No Tunnels, No Bridges
- Replies: 6
- Views: 5417
There's a way to make shorter bridges less axpensive and longer bridges more expensive... I've been playing with this, and using it in my development, and it works fine... The key to do so is: piece 3 in the bridges, set this one a high value, set the amount of pieces 1 2 4 5 not too expensive and c...
- Sun Mar 11, 2007 11:36 pm
- Forum: Mods - Talk
- Topic: how to limit the amount of money at the end? and other ideas
- Replies: 10
- Views: 7546
How do prices of goods change in time? Ok, there are events, i know. Ok, there are price ranges you can set for each good. Yes, it's clear that passengers prices drop in time. But most of my goods do increase in time, so it will give alot of money at the end of game. Why is that? (or better how is t...
- Sun Mar 11, 2007 11:28 pm
- Forum: Mods - Talk
- Topic: how to limit the amount of money at the end? and other ideas
- Replies: 10
- Views: 7546
how to limit the amount of money at the end? and other ideas
We all have problems with the fact that so many scenarios will generate too much money at the end of the game. Maybe for multiplayer games it's not such a problem, but for single player games it's just no fun!!! There are surely some people out there with some ideas (better ideas then just setting t...
- Sun Mar 11, 2007 11:22 pm
- Forum: Mods - Talk
- Topic: No Tunnels, No Bridges
- Replies: 6
- Views: 5417
- Sun Mar 11, 2007 1:19 am
- Forum: Mods - Talk
- Topic: A pile of requests and questions!
- Replies: 91
- Views: 76691
- Fri Mar 09, 2007 9:14 pm
- Forum: Mods - Talk
- Topic: It's a no-go
- Replies: 7
- Views: 5959
- Fri Mar 09, 2007 7:58 pm
- Forum: Mods - Talk
- Topic: Population Size
- Replies: 10
- Views: 8736
i've already created custom icons without a problem, if you need still some help on it, ask me, i good start is to unpack the superbowl fpk and see the example there... on remark of city-sizes, i've got size 5 working fine, the city does grow and change in name (city-type-name), the amount of goods ...
- Fri Mar 09, 2007 7:56 pm
- Forum: Mods - Talk
- Topic: Changing industries available in terrain editor?
- Replies: 7
- Views: 6300
about the industries limit of 12, i've got a map with about 22 industries in it, yes only 12 industries will be buyable, that's a limit, i've already written some information on this look at this post: http://www.hookedgamers.com/forums/viewtopic.php?t=1187 what i do is 12 buyable, i'm kind of able ...
- Fri Mar 09, 2007 7:48 pm
- Forum: Mods - Talk
- Topic: The bottleneck when laying track?
- Replies: 3
- Views: 3642
The bottleneck when laying track?
Alot of people are complaining about performance. This occure especially when laying a track. In my map, it works fine, till a certain point, and now it could take 30sec and more depending on the lenght of the new track. Do we have an idea where exactly this problem will occure, i mean, fe after a t...
- Fri Mar 09, 2007 7:13 pm
- Forum: Mods - Talk
- Topic: Custom Resources
- Replies: 4
- Views: 4247
i didn't made a out-city-industrie (like lumbermill) but a hospital-in-city, in the tutorial, but also as you can see in the last screenshot in the tutorial, the buidling (the hospital) has a size small, WHat is different with an out-city-industrie? I don't know, maybe the use of an annex? do make a...
- Fri Mar 09, 2007 3:39 am
- Forum: Maps in Development
- Topic: Arizona Gold V2.4 PcMac
- Replies: 162
- Views: 225747
Hé Karsten, congratulations on your last map!!! it's surely adding something to the game! :!: phew 8) , it's still totally different to my map and scenario, eventhough you've had also an hotel (like i have also 1, but still different) I must admit, i didn't played this last map yet till the end, :o...