Search found 234 matches

by gforce
Mon Feb 12, 2007 6:47 pm
Forum: Mods - Talk
Topic: Scenario and Map in Development (NEWS & help needed)
Replies: 2
Views: 3188

Scenario and Map in Development (NEWS & help needed)

8) OK, I decided to make a map and scenario. So yes, testing out the possibilities of this game and limitations not tottaly done (never done). BUT A scenario and idea are decided by me. Still alot of work, but already alot of bits an pieces everywhere that i'm putting together. AND yes, it's a hard ...
by gforce
Mon Feb 12, 2007 4:22 pm
Forum: Mods - Talk
Topic: Passengers problem?
Replies: 1
Views: 2758

Passengers problem?

I've got a industrie and want input output with goods wich are passenger-type I got those results: - P1 IN -> P2 OUT OK - P2 IN -> P1 OUT CRASH - P1 IN -> P1 OUT CRASH - P2 IN -> P2 OUT OK ps: those tests are done each at a time what is wrong? i don't get it! what setting must i focus on or check? 2...
by gforce
Mon Feb 12, 2007 3:30 am
Forum: Mods - Talk
Topic: Only 12 choices of industries to buy?
Replies: 6
Views: 5148

is it maybe possible to have already some industries preinstalled at a village wich are not sellectable in the interface? :?
by gforce
Mon Feb 12, 2007 2:34 am
Forum: Mods - Talk
Topic: Only 12 choices of industries to buy?
Replies: 6
Views: 5148

Only 12 choices of industries to buy?

I can make 100 industries,
but at the game itself it will only show 12 possiblities to buy from. :(
Is this correct or is there a way to do so?
by gforce
Sun Feb 11, 2007 10:11 pm
Forum: Mods - Talk
Topic: New City types & Growth
Replies: 17
Views: 13496

I've been testing but i get strange effects when adding city type level 6. I send you the liverpool - manchester map wich is addapted: 2 cities: leeds and the one next to it are skitown (size 4) and skicity (size 5). Let them grow and you will see, also let grow manchester to metropolis into skitown...
by gforce
Sun Feb 11, 2007 8:06 pm
Forum: Mods - Talk
Topic: New City types & Growth
Replies: 17
Views: 13496

RK - I will post later on an example, but i can say already that the metropolis will really change their type-names into the citytype name of level 4 and later 5 and so on. I will test and create some other levels on a map, if you want to count the carloads. Be carefull, 1 carload is not always 100%...
by gforce
Sun Feb 11, 2007 2:59 pm
Forum: Mods - Talk
Topic: New City types & Growth
Replies: 17
Views: 13496

AND YES, :shock: they do grow from 3 (metropolis) to 4 ANd also from 4 to 5 8) (when i didn't count the carloads, i think it must be related with the same formula as going from 0 -> 1 -> 2 -> 3) In fact i would also be happy if i could have find out to have villages in parallel not all in the same s...
by gforce
Sun Feb 11, 2007 2:51 pm
Forum: Mods - Talk
Topic: New City types & Growth
Replies: 17
Views: 13496

ok, it is possible to add city types something like this <CityType> <szName>Another City</szName> <Size>4</Size> i'm using size 4 and 5, hoping to let 4 grow into 5 (maybe 3 grows into 4) (wich is not the idea) i'll do some more testing but it crashes 4 the moment, but i don't think it's due to this...
by gforce
Sun Feb 11, 2007 2:50 pm
Forum: Mods - Talk
Topic: New City types & Growth
Replies: 17
Views: 13496

New City types & Growth

I'm also searching for any setting or file where they do control the city growth. Where i can find fe that: It takes exactly 41 full cars of the resource that a Village wants, to turn it into a Town. I want to create a new city type. Is this possible and how to control the growth of it. Could i use ...
by gforce
Sun Feb 11, 2007 12:27 pm
Forum: Mods - Talk
Topic: Slowing City Growth?
Replies: 2
Views: 3482

see post new city type
by gforce
Sun Feb 11, 2007 11:32 am
Forum: Mods - Talk
Topic: Slowing City Growth?
Replies: 2
Views: 3482

see post new city type
by gforce
Sun Feb 11, 2007 1:54 am
Forum: Maps in Development
Topic: Liverpool and Manchester V3
Replies: 38
Views: 40601

don't mention my graphics card or system,
i could cry if i see the other screenshots... but yes...
alot of problems can be just my problem,
i would never blame karsten, still,
don't get jealous of my flying sheeps :P
by gforce
Sun Feb 11, 2007 1:45 am
Forum: Mods - Talk
Topic: Price you get for goods different in cities?
Replies: 7
Views: 5618

Milk is everywhere, ok. But i think that wine from France costs more in other countries then wine in France. btw: it would impact the gameplay alot, in a good way, i think... maybe only for some goods. Anyway, maybe is also good to keep those wineyards only on some plases and don't have wine wanted ...
by gforce
Sun Feb 11, 2007 12:27 am
Forum: Mods - Talk
Topic: .SMR_Scenario
Replies: 6
Views: 5174

I really don't get it work, it was going all so good, editing an example of an .SMR_Scenario replacing the reference and so on... But with terrrain editor it crashes. In fact the idea is that i can choose from all the goods and industries within the editor: (new edit) i found it :) 1 - create a new ...
by gforce
Sat Feb 10, 2007 10:47 pm
Forum: Mods - Talk
Topic: Price you get for goods different in cities?
Replies: 7
Views: 5618

Hey, THANX Snoop, I just wanted to post, what i found, but some of you already know, <szClass>Passenger</szClass> and you're right, i've got ideas but now focus to get my things put in a scenario or map, please use some ideas, i'll post whatever comes in my mind: :wink: - I want to have more control...