Search found 234 matches
- Mon Feb 12, 2007 6:47 pm
- Forum: Mods - Talk
- Topic: Scenario and Map in Development (NEWS & help needed)
- Replies: 2
- Views: 3188
Scenario and Map in Development (NEWS & help needed)
8) OK, I decided to make a map and scenario. So yes, testing out the possibilities of this game and limitations not tottaly done (never done). BUT A scenario and idea are decided by me. Still alot of work, but already alot of bits an pieces everywhere that i'm putting together. AND yes, it's a hard ...
- Mon Feb 12, 2007 4:22 pm
- Forum: Mods - Talk
- Topic: Passengers problem?
- Replies: 1
- Views: 2758
Passengers problem?
I've got a industrie and want input output with goods wich are passenger-type I got those results: - P1 IN -> P2 OUT OK - P2 IN -> P1 OUT CRASH - P1 IN -> P1 OUT CRASH - P2 IN -> P2 OUT OK ps: those tests are done each at a time what is wrong? i don't get it! what setting must i focus on or check? 2...
- Mon Feb 12, 2007 3:30 am
- Forum: Mods - Talk
- Topic: Only 12 choices of industries to buy?
- Replies: 6
- Views: 5148
- Mon Feb 12, 2007 2:34 am
- Forum: Mods - Talk
- Topic: Only 12 choices of industries to buy?
- Replies: 6
- Views: 5148
Only 12 choices of industries to buy?
I can make 100 industries,
but at the game itself it will only show 12 possiblities to buy from.
Is this correct or is there a way to do so?
but at the game itself it will only show 12 possiblities to buy from.
![Sad :(](./images/smilies/icon_sad.gif)
Is this correct or is there a way to do so?
- Sun Feb 11, 2007 10:11 pm
- Forum: Mods - Talk
- Topic: New City types & Growth
- Replies: 17
- Views: 13496
I've been testing but i get strange effects when adding city type level 6. I send you the liverpool - manchester map wich is addapted: 2 cities: leeds and the one next to it are skitown (size 4) and skicity (size 5). Let them grow and you will see, also let grow manchester to metropolis into skitown...
- Sun Feb 11, 2007 8:06 pm
- Forum: Mods - Talk
- Topic: New City types & Growth
- Replies: 17
- Views: 13496
RK - I will post later on an example, but i can say already that the metropolis will really change their type-names into the citytype name of level 4 and later 5 and so on. I will test and create some other levels on a map, if you want to count the carloads. Be carefull, 1 carload is not always 100%...
- Sun Feb 11, 2007 2:59 pm
- Forum: Mods - Talk
- Topic: New City types & Growth
- Replies: 17
- Views: 13496
AND YES, :shock: they do grow from 3 (metropolis) to 4 ANd also from 4 to 5 8) (when i didn't count the carloads, i think it must be related with the same formula as going from 0 -> 1 -> 2 -> 3) In fact i would also be happy if i could have find out to have villages in parallel not all in the same s...
- Sun Feb 11, 2007 2:51 pm
- Forum: Mods - Talk
- Topic: New City types & Growth
- Replies: 17
- Views: 13496
ok, it is possible to add city types something like this <CityType> <szName>Another City</szName> <Size>4</Size> i'm using size 4 and 5, hoping to let 4 grow into 5 (maybe 3 grows into 4) (wich is not the idea) i'll do some more testing but it crashes 4 the moment, but i don't think it's due to this...
- Sun Feb 11, 2007 2:50 pm
- Forum: Mods - Talk
- Topic: New City types & Growth
- Replies: 17
- Views: 13496
New City types & Growth
I'm also searching for any setting or file where they do control the city growth. Where i can find fe that: It takes exactly 41 full cars of the resource that a Village wants, to turn it into a Town. I want to create a new city type. Is this possible and how to control the growth of it. Could i use ...
- Sun Feb 11, 2007 12:27 pm
- Forum: Mods - Talk
- Topic: Slowing City Growth?
- Replies: 2
- Views: 3482
- Sun Feb 11, 2007 11:32 am
- Forum: Mods - Talk
- Topic: Slowing City Growth?
- Replies: 2
- Views: 3482
- Sun Feb 11, 2007 1:54 am
- Forum: Maps in Development
- Topic: Liverpool and Manchester V3
- Replies: 38
- Views: 40601
- Sun Feb 11, 2007 1:45 am
- Forum: Mods - Talk
- Topic: Price you get for goods different in cities?
- Replies: 7
- Views: 5618
Milk is everywhere, ok. But i think that wine from France costs more in other countries then wine in France. btw: it would impact the gameplay alot, in a good way, i think... maybe only for some goods. Anyway, maybe is also good to keep those wineyards only on some plases and don't have wine wanted ...
- Sun Feb 11, 2007 12:27 am
- Forum: Mods - Talk
- Topic: .SMR_Scenario
- Replies: 6
- Views: 5174
I really don't get it work, it was going all so good, editing an example of an .SMR_Scenario replacing the reference and so on... But with terrrain editor it crashes. In fact the idea is that i can choose from all the goods and industries within the editor: (new edit) i found it :) 1 - create a new ...
- Sat Feb 10, 2007 10:47 pm
- Forum: Mods - Talk
- Topic: Price you get for goods different in cities?
- Replies: 7
- Views: 5618
Hey, THANX Snoop, I just wanted to post, what i found, but some of you already know, <szClass>Passenger</szClass> and you're right, i've got ideas but now focus to get my things put in a scenario or map, please use some ideas, i'll post whatever comes in my mind: :wink: - I want to have more control...