Search found 234 matches

by gforce
Thu Feb 15, 2007 10:40 pm
Forum: Technical Issues
Topic: Trouble loading maps??? Read this.
Replies: 69
Views: 49065

:arrow: snoopy, the editor crashes when there are too many goods listed in the file, like dr frag said. It's like the editor can't read the file anymore when their are too many goods listed. SO it's not a question if i can use the goods in a scenario. I will try it out, or you can, just by listing a...
by gforce
Thu Feb 15, 2007 6:15 pm
Forum: Mods - Talk
Topic: New City types & Growth
Replies: 17
Views: 13496

You can't control this, i think,
you can't either coàntrol when a city grows, because i can't find nothing about that in xml files, that's why igive a reason to except this...
by gforce
Thu Feb 15, 2007 12:45 pm
Forum: Maps in Development
Topic: The American Transcontinental Railroad- Version 1.2a Final
Replies: 214
Views: 189621

you're right karsten, using the hospital and newspaper for new industries is a good thing, in fact, in my development i'm doing the sam thing, using those 2 industries for other ideas, and it was even before this scenario was made, strange how 2 people can have the same idea at a total different pla...
by gforce
Thu Feb 15, 2007 3:43 am
Forum: Technical Issues
Topic: Trouble loading maps??? Read this.
Replies: 69
Views: 49065

Forget the cake! just 1 simple question: - is there a limit on goods? YES OR NO (i believe it's a yes) IN CASE OF A YES: You've got to edit the global xml files by doing this: DELETE A GOOD and INSERT YOUR GOOD, so to play a scenario with footballs, wich i deleted because i added another CORRECT OR ...
by gforce
Thu Feb 15, 2007 2:35 am
Forum: Maps in Development
Topic: The American Transcontinental Railroad- Version 1.2a Final
Replies: 214
Views: 189621

Good thinking snoop,
so we could also release, let's say : 'single player global xml files'
maybe i will have a look at this, but then i will concentrate me on the original scenarios of railroads...
They probably are more or less the same in money making.
by gforce
Thu Feb 15, 2007 2:24 am
Forum: Maps in Development
Topic: Liverpool and Manchester V3
Replies: 38
Views: 40601

hé karsten, i read that you're already feeling hungry 4 another map and scenario. Way 2 GO! You're the best, so yes, do create a new scenario 4 us, plz... ps: i'm still impressed by your liverpool-manchester :shock: (and i'm not even talking about the graphics, because my graphics card is pretty ol...
by gforce
Thu Feb 15, 2007 2:05 am
Forum: Mods - Talk
Topic: New City types & Growth
Replies: 17
Views: 13496

Snoopy, i think this is how it should work correctly: - you don't have a reason to buy a station or terminal for a village if you don't have alot of trains passing by (terminal 4 rails) or you won't get either a big bonus if there are not alot passengers passing by... - a village investing in a stat...
by gforce
Thu Feb 15, 2007 1:48 am
Forum: Mods - Talk
Topic: Scenario and Map in Development (NEWS & help needed)
Replies: 2
Views: 3188

so, an update of my project: - I've learned to recolor the traincars, it was hard but yes at the end i made it happen... (those icons are not yet ok) - I've noticed the limitation on inndustries, those can not make 2 products, what a letdown (i got frustrated) still the workaround will be that a wil...
by gforce
Thu Feb 15, 2007 1:39 am
Forum: Maps in Development
Topic: The American Transcontinental Railroad- Version 1.2a Final
Replies: 214
Views: 189621

Well done! It gives me a idea where all the cities are in america, after some playtime i can find already some of them... :wink: Thanx alot for the effort and keep up the good work... ps: i still have problems with the fact that i'm too rich in every scenario, but heck yeah in fact i always wanted t...
by gforce
Wed Feb 14, 2007 8:22 pm
Forum: Mods - Talk
Topic: New City types & Growth
Replies: 17
Views: 13496

A temporary count (because maybe i did make a stupid fault and was not good organised) :oops:
but a got this:
- 200 carloads IN
GROW from METROPOLIS (size 3) INTO SUPER METROPOLIS (size 4)
(only passengers) (only input, so now passengers taken away from city) (only depot (does this matter?))
:wink:
by gforce
Wed Feb 14, 2007 5:13 pm
Forum: Mods - Talk
Topic: Industries can't produce 2 outputs?
Replies: 2
Views: 3249

Industries can't produce 2 outputs?

:cry: Oh no! Can't i produce 2 outputs out of 1 input? - Test: (just a part of the code) <RRTIndustry> <szName>Bakkery 2</szName> .... <Production> <Resource> <Input>Grain</Input> <Output>Cookies</Output> </Resource> <Resource> <Input>Grain</Input> <Output>Food</Output> </Resource> </Production> ......
by gforce
Wed Feb 14, 2007 3:21 pm
Forum: Mods - Talk
Topic: Only 12 choices of industries to buy?
Replies: 6
Views: 5148

Wich industries will be showned if more then 12? TEST: - I had the choice fish-cannery and not the text-mill - I copied the text-mill at the position of the fish-cannery and vice versa result: choice cannery is not selectable anymore choice textmill is not selectable the rest of the choices are most...
by gforce
Wed Feb 14, 2007 2:27 pm
Forum: Mods - Talk
Topic: What do you give the city that has everything?
Replies: 5
Views: 6260

GREAT! :) This kind of try-outs can really help for modding and extentending a point of view, thanx alot. It's also very nice, you have inncluded the .SMR_Scenario file, in this way i can easily use this scenario for testing because :arrow: all the industries are included in the terrain-editor. If y...
by gforce
Tue Feb 13, 2007 5:54 pm
Forum: Mods - Talk
Topic: Only 12 choices of industries to buy?
Replies: 6
Views: 5148

i'm using citytypes changes now instead of industries, they can also take in and produce out goods, but then it will be for every city of this type... that's were greater city types can help, but still i think there's a limit of 6 types i think and their grow-cargo-needed is heigher... (i was thinki...
by gforce
Tue Feb 13, 2007 5:32 pm
Forum: Mods - Talk
Topic: Scenario and Map in Development (NEWS & help needed)
Replies: 2
Views: 3188

:arrow: NEW 1 - 2 new city types have been added. Still i'm not sure about the numbers of cargo needed to grow to those bigger sized cities (waiting for RedKnight) The excisting ones addapted to 4 new ones :arrow: NEW 2 - 2 new passengers-classes goods added. :arrow: NEW 3 - 3 new industries added (...