Search found 234 matches
- Wed Feb 28, 2007 7:11 pm
- Forum: Mods - Talk
- Topic: Global XML Instructions
- Replies: 80
- Views: 75560
Choobacca, :cry: the idea is ok, i do understand everything, but the work to do for simple gamers is just asked too much... You're scaring them away!!! I really don't like that!!! You should better tell them the alternative by copying to a temp-folder for those that they are not playing... Please co...
- Wed Feb 28, 2007 6:58 pm
- Forum: Strategy
- Topic: Passenger Trains
- Replies: 15
- Views: 20965
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What about this choice for passengers (left) city A; (middle) city B; (right) city C there passenegrs will get paid for distances A->C C->B B->A (where A->C) will give the most money or with 4 villages it's a little different, A-B-C-D A-D, D-B, B-C, C-A etc... Time and distance is money so... That's...
- Wed Feb 28, 2007 6:50 pm
- Forum: Mods - Talk
- Topic: A pile of requests and questions!
- Replies: 91
- Views: 78774
- Wed Feb 28, 2007 7:29 am
- Forum: Mods - Talk
- Topic: A pile of requests and questions!
- Replies: 91
- Views: 78774
:?: question: Retaining walls Once I saw it in a map, don't know wichone, but is it in fact the same way handled as tunnels or bridges? That would be logic, but i see a reference in the scenario to it, what is it doing overthere then??? and how does it knows how high, wich side etc... i saw it once....
- Wed Feb 28, 2007 7:28 am
- Forum: Mods - Talk
- Topic: A pile of requests and questions!
- Replies: 91
- Views: 78774
Redknight , You're surely right, about the wiki, but i hate it already to being busy too much with this forum, instead of working on my own scenario, still so much to do or tune, if you wanna help me, maybe there's some work for you :roll: , i'm changing alot of goods, how much they are produced an...
- Wed Feb 28, 2007 2:29 am
- Forum: Mods - Talk
- Topic: A pile of requests and questions!
- Replies: 91
- Views: 78774
Thanx alot Karsten, i must admit, i was motivated when writing it... :D Something i (think) found out; When you've got a good listed in your map_goods.xml file, and you're not using it, fe oil, and there's no oil well; then it (can) causes a ctd after approx 10min. Is it true? I'm not sure, but afte...
- Tue Feb 27, 2007 1:45 am
- Forum: Technical Issues
- Topic: Global XML Mappers Instructions
- Replies: 2
- Views: 4933
I really changed the way i am working right now. I will and i don't want anymore those global xml files in my custom assets dir. I'm testing alot, i constantly changing industries, their names, goods, and changing settings for all of this. I do store rrt_goods.xml and others in my map-folder, if i w...
- Mon Feb 26, 2007 5:21 pm
- Forum: Mods - Talk
- Topic: Global XML Instructions
- Replies: 80
- Views: 75560
slappy , the maps of spain fe are made by using dem-data (satalite photos), there are already alot of posts about this, fe changing the brightness (darker) will get your land lower, blur on those mountains will get them less steep etc... or try to edit the map with terrain editor, it's easy to chan...
- Mon Feb 26, 2007 5:09 pm
- Forum: Mods - Talk
- Topic: A pile of requests and questions!
- Replies: 91
- Views: 78774
karsten btw: my tutorial on creating a new industrie is done, :lol: have a look (it is simple) http://www.hookedgamers.com/forums/viewtopic.php?t=1374 ps: for traincars it is the same procedure except that you've got more files, there's a v1 and v2 version wich must be created both, otherwise it wi...
- Mon Feb 26, 2007 4:50 pm
- Forum: Mods - Talk
- Topic: TUTORIAL: Create your own industrie model from a copy !
- Replies: 20
- Views: 20414
TUTORIAL: Create your own industrie model from a copy !
NOT EVEN 10 EASY STEPS TO BE FOLLOWED The idea: Create your own in-city industrie based on a copy fe. you want to use the hospital building as a new industrie (let's say military basis, based on the transcontinental scenario) - We want to create a whole new building, not overwriting the hospital! -...
- Mon Feb 26, 2007 4:03 am
- Forum: Mods - Talk
- Topic: A pile of requests and questions!
- Replies: 91
- Views: 78774
:oops: redknight , i thought you wanted to get rid off the patents and not the events yes it's true: change the date and the event will not show up, but that's just the big problem with events 4 me - I want just more events, more control on when they will occure, but i or neither karsten can make th...
- Mon Feb 26, 2007 12:14 am
- Forum: Mods - Talk
- Topic: A pile of requests and questions!
- Replies: 91
- Views: 78774
- Sun Feb 25, 2007 10:24 pm
- Forum: Mods - Talk
- Topic: A pile of requests and questions!
- Replies: 91
- Views: 78774
redknight , karsten i had my own version of patents running, see below - only 1 patent was showned during game (my patent), and i bought it - no others! - the game crashes once at 1865 (started at 1834) once at 1879 (started at 1834) - this crash can be because of so many other things (it's a not v...
- Sun Feb 25, 2007 8:25 pm
- Forum: Maps in Development
- Topic: The American Transcontinental Railroad- Version 1.2a Final
- Replies: 214
- Views: 189878
karsten
in meanwhile, i've got to study right now (tomorrow exams, so no sleep and tomorrow brain-dead)
check out those 2 posts:
indutries:
http://hookedforums.com/a/viewtopic.php?t=1364
traincars:
http://hookedforums.com/a/viewtopic.php?t=1337
have fun
in meanwhile, i've got to study right now (tomorrow exams, so no sleep and tomorrow brain-dead)
check out those 2 posts:
indutries:
http://hookedforums.com/a/viewtopic.php?t=1364
traincars:
http://hookedforums.com/a/viewtopic.php?t=1337
have fun
- Sun Feb 25, 2007 4:51 pm
- Forum: Maps in Development
- Topic: Europe
- Replies: 7
- Views: 11571
This could give you some ideas about goods in europe and were they are situated... In fact it is a boardgame, i just zipped the game, i think you don't need to install it just unzip and run it's a nice game, a board game, 8) anyway have fun or make use of it maybe? btw: the name is rails and ther's ...