Search found 5 matches
- Mon Apr 02, 2007 11:03 am
- Forum: News
- Topic: Take Two boardroom revolution!
- Replies: 49
- Views: 69868
- Sat Nov 18, 2006 1:50 am
- Forum: Strategy
- Topic: Current Game Strategy Decision
- Replies: 8
- Views: 11472
- Mon Nov 06, 2006 5:51 pm
- Forum: News
- Topic: Tentative Railroads! v1.010 Patch Changelog
- Replies: 19
- Views: 32718
- Mon Nov 06, 2006 5:19 pm
- Forum: Chat
- Topic: What would improve Railroads! ?
- Replies: 108
- Views: 111618
I want (no order): - Station to keep unwanted goods so I can reroute them... - Longer games (both in map size and duration) - a simple box to tick to have trains return to their start location stopping at all selected cities (have them do D-C-B-A when I set A-B-C-D) - Trains to suffer from time (in ...
- Mon Nov 06, 2006 4:54 pm
- Forum: Chat
- Topic: What would improve Railroads! ?
- Replies: 108
- Views: 111618
The only reason I thought of sharing competitor's track is to allow you to get to a new town or resource without having to build overpasses or extensive bypass track. Given the small map scale, I think it would start getting busy. I don't want you to be able to go into a competitor's station, just ...