Search found 7 matches

by drivebymaster
Sun Nov 12, 2006 2:07 am
Forum: News
Topic: Patch 1.0.1.0 released
Replies: 12
Views: 43766

thats one long...long...long...long...long...long times 32 list. :shock: :p

But anyways I like the new updates they were needed badly
by drivebymaster
Fri Nov 10, 2006 4:53 am
Forum: Trains and Rolling Stock
Topic: Diesel Mod.
Replies: 126
Views: 152465

kick ass eil! honestly I wish I was talented with a 3d modeler
by drivebymaster
Wed Nov 08, 2006 6:16 am
Forum: News
Topic: Tentative Railroads! v1.010 Patch Changelog
Replies: 19
Views: 34203

all this dang waiting lol but I am going to give my props to these guys on making a beautiful game... :D
by drivebymaster
Tue Nov 07, 2006 5:12 am
Forum: News
Topic: Tentative Railroads! v1.010 Patch Changelog
Replies: 19
Views: 34203

this is what we like to call thread jacking my friend...but no sorry Im not planning on posting it for a while until Firaxis releases a patch and maybe a guide on what can be used in the .xml files and what not...
by drivebymaster
Sun Nov 05, 2006 11:35 pm
Forum: Strategy
Topic: Pathfinding?
Replies: 24
Views: 36284

its a great test...but I hate when I put the occasional switch in here and there to allow for trains to pass uninterupted, to just have one train thats going 80 or so SLOW down switch tracks and then speed up again wehn there was no train in sight. I still stick by my idea that they should incorpora...
by drivebymaster
Sun Nov 05, 2006 8:19 am
Forum: Strategy
Topic: Pathfinding?
Replies: 24
Views: 36284

I would rather like a more manual type movement. like I would beable to take a train that is in a grid lock, point and click on it, then select a button somewhere and allow for me to have it move in the direction I so choose. like click and drag a line that snaps to the track and would have that tra...
by drivebymaster
Sun Nov 05, 2006 8:06 am
Forum: News
Topic: Tentative Railroads! v1.010 Patch Changelog
Replies: 19
Views: 34203

could you guys also post what abilities are available to modding (xml wise) because I am working on multiple inputs for one output mod.