Search found 7 matches

by markofjohnson
Fri Nov 10, 2006 12:36 am
Forum: Strategy
Topic: Goods routing when a city produces and consumes the same
Replies: 5
Views: 8586

All good tips, thanks. Generally my plan is to have as many trains doing something as possible with as little waiting as possible. I'm willing to make lots of tracks to get little waiting, but no matter how many routes there are you still need trains to go to stations, so I generally try _not_ to ha...
by markofjohnson
Thu Nov 09, 2006 4:52 pm
Forum: Strategy
Topic: Early Game Strategies
Replies: 4
Views: 8732

It depends on the map and start position... sometimes I go all out to get a good rail link before the other railroads get there are force me to use all kinds of dump bridges. But in general... Look at the finances of your competitors in the early and mid game. The computer players make big profits f...
by markofjohnson
Thu Nov 09, 2006 4:29 pm
Forum: Strategy
Topic: buying industries, power stations, short trade routes
Replies: 6
Views: 9674

long routes

I recently started succeeding with long routes for coal and steal by putting multiple trains on the same route. For me, the aim of the game is to make best use of no more than 6 trains going in and out of cities (and then only of each of the 3 tracks are acessed from both sides) but I'll break the r...
by markofjohnson
Sat Nov 04, 2006 5:52 pm
Forum: Chat
Topic: What would improve Railroads! ?
Replies: 108
Views: 103922

1) waypoints - markers on the track where trains don't stop but are part of its route. So we can control routes, make loops work. 2) should be able to delete track even if a train is routed on it. the train could just stop at the break line it does when it has a head on? 3) track layout undo 4) bigg...
by markofjohnson
Sat Nov 04, 2006 5:46 pm
Forum: Strategy
Topic: Pathfinding?
Replies: 24
Views: 32812

I've sometimes been able to fix this sort of problem in a real game the way you did in your experiment. By deleting a piece of track you can force your train on a particular route. Then delete all the cross overs between the two routes, then restore the 2nd slower route. Your passenger train won't h...
by markofjohnson
Sat Nov 04, 2006 12:07 am
Forum: Strategy
Topic: buying industries, power stations, short trade routes
Replies: 6
Views: 9674

buying industries, power stations, short trade routes

Power stations can use coal and or oil. If there is a power station close to a large source of fuel, I build track there as soon as I can, and I buy the power station before I ship any fuel to it (so it is cheap). It very quickly pays for itself and then churns out huge profits to build out the mid ...
by markofjohnson
Fri Nov 03, 2006 9:32 pm
Forum: Strategy
Topic: Goods routing when a city produces and consumes the same
Replies: 5
Views: 8586

Goods routing when a city produces and consumes the same

Goods routing when a city produces and consumes. I just noticed an odd behavoir that took a while to figure out, but now I use it as an economic strategy. Railroads has a rule that you can't deliver goods to the same city that you picked them up from. Of course without this rule, you could just chea...