Search found 7 matches
- Wed Nov 08, 2006 10:36 am
- Forum: News
- Topic: Tentative Railroads! v1.010 Patch Changelog
- Replies: 19
- Views: 34206
Normally a patch goes through an approval process by the QA team that can take 2-4 weeks ... Are you an official from Firaxis or Atari? If not, from what official Firaxian or Atari side do you got that information? If you are, 2-4 weeks is just a little bit too rough for me. :twisted: Or have you j...
- Tue Nov 07, 2006 11:40 am
- Forum: Strategy
- Topic: Builder/watcher or Robber Baron?
- Replies: 18
- Views: 24326
- Tue Nov 07, 2006 11:09 am
- Forum: News
- Topic: Tentative Railroads! v1.010 Patch Changelog
- Replies: 19
- Views: 34206
- Sat Nov 04, 2006 1:21 pm
- Forum: Strategy
- Topic: Goods routing when a city produces and consumes the same
- Replies: 5
- Views: 9316
- Thu Nov 02, 2006 8:01 pm
- Forum: Strategy
- Topic: Track routing and management FAQ
- Replies: 32
- Views: 52469
@leo I tried lots of different layouts before I realized that the one I proposed is by far the most stable and fastest of all. For testing try and run 4 trains between the two towns. You will see that there will be no lockups and the wait times are very short (<5% measured over 10 years). However if...
- Thu Nov 02, 2006 12:26 pm
- Forum: Chat
- Topic: What would improve Railroads! ?
- Replies: 108
- Views: 119283
Most important for me would be (sorted by importance): 1. Making it easier to select parts of the track. For example, at the moment it is a pain to select a crossover. 2. An undo function 3. Fighting with your opponents for the right to connect cities, like it was in RRT1. When two builded a station...
- Thu Nov 02, 2006 11:26 am
- Forum: Strategy
- Topic: Track routing and management FAQ
- Replies: 32
- Views: 52469
Hi All, Sorry to say, but I've seen some good samples in this thread about how you shouldn't do it. One thing is that it is not good to make a crossover too short and therefore not the best possible, if there is enough space available for a perfect crossover. When you create the crossover have a loo...