Search found 7 matches

by McSchaff
Wed Nov 08, 2006 10:36 am
Forum: News
Topic: Tentative Railroads! v1.010 Patch Changelog
Replies: 19
Views: 31271

Normally a patch goes through an approval process by the QA team that can take 2-4 weeks ... Are you an official from Firaxis or Atari? If not, from what official Firaxian or Atari side do you got that information? If you are, 2-4 weeks is just a little bit too rough for me. :twisted: Or have you j...
by McSchaff
Tue Nov 07, 2006 11:40 am
Forum: Strategy
Topic: Builder/watcher or Robber Baron?
Replies: 18
Views: 21300

For me the RRT games including the new SMR, where always something to play against other railroad barons. I can't imagine to play it just as a kind of model railroad simulation. Aren't there better games out there for something like that?

Greets
McSchaff
by McSchaff
Tue Nov 07, 2006 11:09 am
Forum: News
Topic: Tentative Railroads! v1.010 Patch Changelog
Replies: 19
Views: 31271

@Firaxis

When will the patch be released?

And please dont tell me any nonsence like "It is done when it's done", or things like "All depents on the publisher now". I know that the patch is at 2K for QA. If you dont know how long they will take ask them, but give us some rough date.

Greets
McSchaff
by McSchaff
Sat Nov 04, 2006 1:21 pm
Forum: Strategy
Topic: Goods routing when a city produces and consumes the same
Replies: 5
Views: 8590

You just have to remove all cars at town B to make it work like it should. :wink:

Greats
McSchaff
by McSchaff
Thu Nov 02, 2006 8:01 pm
Forum: Strategy
Topic: Track routing and management FAQ
Replies: 32
Views: 47522

@leo I tried lots of different layouts before I realized that the one I proposed is by far the most stable and fastest of all. For testing try and run 4 trains between the two towns. You will see that there will be no lockups and the wait times are very short (<5% measured over 10 years). However if...
by McSchaff
Thu Nov 02, 2006 12:26 pm
Forum: Chat
Topic: What would improve Railroads! ?
Replies: 108
Views: 103959

Most important for me would be (sorted by importance): 1. Making it easier to select parts of the track. For example, at the moment it is a pain to select a crossover. 2. An undo function 3. Fighting with your opponents for the right to connect cities, like it was in RRT1. When two builded a station...
by McSchaff
Thu Nov 02, 2006 11:26 am
Forum: Strategy
Topic: Track routing and management FAQ
Replies: 32
Views: 47522

Hi All, Sorry to say, but I've seen some good samples in this thread about how you shouldn't do it. One thing is that it is not good to make a crossover too short and therefore not the best possible, if there is enough space available for a perfect crossover. When you create the crossover have a loo...