Search found 8 matches

by TROAB
Mon Nov 13, 2006 1:32 pm
Forum: Chat
Topic: What would improve Railroads! ?
Replies: 108
Views: 109865

I just rad about the patch, I can't wait to install it. Does anybody know if the issues with circular tracks or routes has been addressed? I'm guessing not based on the descriptions of problems above. I try to run my trains THROUGH each station, rather than having them turn around... (I really hate ...
by TROAB
Thu Nov 09, 2006 1:58 pm
Forum: Strategy
Topic: Early Game Strategies
Replies: 4
Views: 9004

Early Game Strategies

So I'm working my way through each scenario on the hardest difficulty against 3 AI competitors. So far I'm on the Midwest... I would have beat it last night as i had met all the goals and bought out all 3 of my competitors and was just running the clock out when I got a hard crash that scrambled my ...
by TROAB
Sun Nov 05, 2006 9:24 pm
Forum: Strategy
Topic: Pathfinding?
Replies: 24
Views: 34113

All of these things I understand gentlemen. By showing these results my intent was not so much to condemn the game or the pathfinding engine as much as it was to reinforce the need for more control of our routes. Obviously there is no reason one would build a track like the one in my screenshot... I...
by TROAB
Sun Nov 05, 2006 11:46 am
Forum: Strategy
Topic: Pathfinding?
Replies: 24
Views: 34113

Are the patents considered active or not in train table mode?

And I'm having trouble believe that a speed increase in tight corners will make up for the time difference of about 300%...
by TROAB
Sat Nov 04, 2006 6:18 pm
Forum: Strategy
Topic: Pathfinding?
Replies: 24
Views: 34113

Wel actually the reason I think this is a real problem is when I have double track with occasional switches to allow trains to get out of eachother's way.. periodically my trains will slow down and take the switch for no reason at all even though it would have been faster to stay on the straight tra...
by TROAB
Sat Nov 04, 2006 10:45 am
Forum: Strategy
Topic: Pathfinding?
Replies: 24
Views: 34113

Pathfinding?

I was noticing some of my trains choosing routes which I didn't really think was the best way to go, even on simple layouts so I went into traintable mode and did an experiment... (Trains switching tracks for what appeared to be no reason despite the sudden drop in speed it would cause, etc) It woul...
by TROAB
Sat Nov 04, 2006 3:18 am
Forum: Chat
Topic: What would improve Railroads! ?
Replies: 108
Views: 109865

OK I think there a few simple things that could make this very addictive and fun game even better. For singleplayer only, and both of these have been stated before: Larger more "spread-out" map - same number of cities and resources, just further apart Slower passage of time with earnings scaled appr...
by TROAB
Thu Nov 02, 2006 8:15 pm
Forum: Strategy
Topic: Track routing and management FAQ
Replies: 32
Views: 49414

I'll try to post a screenie later, but i've been toying with avoiding running my man lines through the stations at all.. except for major terminals at the end of the line. Basically I'll meander some single and double track with as few tight curves as i can manage though the open land, then i'll bui...