Man, this HURTS
First off atani, thank you a whole h**l of a lot
![Very Happy :D](./images/smilies/icon_biggrin.gif)
No to your questions -
First of all, as to how some of that stuff got in there, I couldn't remember putting it there, so I checked my 'before I touch it' backup. The Editer put it in there.
atani wrote:1) renamed to ElMexicano (remove space in name, updated XMLs)
I don't understand how that would affect it, I have a map I'm working on called 'Side to Side' and the spaces had no problem. Wyoming Valley PA uses PA Coal. But I'll start doing them either that way or with an underline.
atani wrote:2) Stripped Goods to just: Passenger, Mail, Gold
I usually get the map going (working) then remove what I don't need.
atani wrote:3) Added MinPrice/MaxPrice to Goods
I've seen that done, but I'd only use it for special prices.
atani wrote:4) Stripped Industries to just "Gold"
Got the reason for that.
atani wrote:5) Stripped TrainCars all "custom" Cars (I noticed Produce Car, whats that?)
Boy, Slappy would slap you!
From Original RRT_TrainCars.xml
<TrainCar>
<szName>Produce Car</szName>
<szGood>Grapes</szGood>
<szModel>Vineyard_Car.kfm</szModel>
<szDummyModel>Vineyard_Car_dummies.nif</szDummyModel>
<szIcon>icon_car_cattle.dds</szIcon>
<szGroundClackSound>AS3D_CLACK_PLANET_GROUND</szGroundClackSound>
<szBridgeClackSound>AS3D_CLACK_PLANET_BRIDGE</szBridgeClackSound>
<RunLength>30</RunLength>
</TrainCar>
atani wrote:6) Stripped Trains of all *_ES_* tags as they are not valid in my install (are these new?)
They sit in my RRT_Trains GLOBAL XML because one of the mappers used the 'ES' as part of the engine names he used. I'll have to find that for you. Now that I think of it, have you checked your RRT_Trains GLOBAL?
atani wrote:7) RRT_TrainCars_XXX.xml should not list TenderCars, if this is present the RRT_TrainCars.xml (GLOBAL) will be ignored for the TenderCars entries.
Understood, but I do have Side to Side running with them. I'll have to see if and how the Editer puts them in .
Thanks, Now after I get the super glue off my fingers from putting my hair back, I'll redo that.
karsten - The mountains are steep like that from the MICRODEM creation. I plan on working on that, but needed to get the map working first.
dwax - I'll get it working, but may find someone else to do the rest. I was only trying to learn how to use the MICRODEM.
Did anyone notice the lake
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
???? Above sea level
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
???
I'm correct 97% of the time..... who cares about the other 4%....