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Re: Update SMR ver. 1.2.0.00

Posted: Thu May 29, 2008 9:08 pm
by snoopy55
Oh yes, I almost forgot. I had to remove the Cities0.fpk and install a backup I had, then delete the two upgrades and install backups I had also. When I was putting in the new settings they refused to show up until I did all of that. If you use Rodeas' new files it may work just fine without any replacing of files.

If you are caught or killed during this operation, I will disavow any knowledge of your existence......

Re: Update SMR ver. 1.2.0.00

Posted: Thu May 29, 2008 11:02 pm
by dwax
How did you get the gore? looks like blood. :lol:

Re: Update SMR ver. 1.2.0.00

Posted: Thu May 29, 2008 11:51 pm
by snoopy55
Hey dummy, that's what happens when you get hit by a train....you and your blood get dispersed across the landscape. Didn't you ever get taught about who wins in the head-on battle between you and a moving train?

Re: Update SMR ver. 1.2.0.00

Posted: Fri May 30, 2008 1:21 am
by dwax
snoopy55 wrote:Hey dummy, that's what happens when you get hit by a train....you and your blood get dispersed across the landscape. Didn't you ever get taught about who wins in the head-on battle between you and a moving train?
Getting kind of personal with the name calling huh? I just never seen this gore with this game.

Re: Update SMR ver. 1.2.0.00

Posted: Fri May 30, 2008 1:30 am
by Burlington_Northern_3140
:shock: :lol: Could you have done some work with paint, just for that picture, or with the human models base shape? Possibly some transparencies?

Re: Update SMR ver. 1.2.0.00

Posted: Fri May 30, 2008 2:03 am
by snoopy55
Just joking Dwax, just joking......

BN - what I did was during the playing around with the numbers I set Y on the Rotation to see what it would do. Well, what do you know, the lady got tired of me playing with her numbers and just laid down.

Ya, playing with graphics. I sprayed some red around her, the trail to her from the tracks, on the tracks themselves, even on the lady watching her. Then I thought, 'Heck, something would have gotten broken off, so I did a bit of physical damage.... That was all done to the JPG I converted from the screen shot.

Re: Update SMR ver. 1.2.0.00

Posted: Fri May 30, 2008 4:05 am
by Rodea2007
Rodea - can you make the platform, without the overpass, part of the Terminal/Station/Depot? That way no one is standing in mid air. :cry: You might also want to try making the platform larger and adding the Euro Depot building to it, minus anything that makes it look like a station, such as the mail bags and the hook. It would make it look kind of cool.
Snoopy...notice the picture below..
What's like this model do you mean???

Re: Update SMR ver. 1.2.0.00

Posted: Fri May 30, 2008 5:22 pm
by Star Ranger4
I'm not Snoopy but it certainly appears to me to be what he was describing...

Re: Update SMR ver. 1.2.0.00

Posted: Fri May 30, 2008 6:23 pm
by snoopy55
I had other thoughts in mind, but this will work also. :D

Keep that for the US Depot. Do the same thing for the Euro Depot. For the US Station, put a plain Euro Station as the second building, which you will probably have to double the platform in order to do. For the Euro Station, try a plain version of the US Station. Or just a Euro for the Euro and a US for the US. For the Terminals, stick with a Station building as the second because using a Terminal would be a bit to big :P .

If you are confused, let me know and I'll see if I can construct them from screen shots. :wink:

Re: Update SMR ver. 1.2.0.00

Posted: Fri May 30, 2008 10:45 pm
by Burlington_Northern_3140
Rodea2007 wrote:
Rodea - can you make the platform, without the overpass, part of the Terminal/Station/Depot? That way no one is standing in mid air. :cry: You might also want to try making the platform larger and adding the Euro Depot building to it, minus anything that makes it look like a station, such as the mail bags and the hook. It would make it look kind of cool.
Snoopy...notice the picture below..
What's like this model do you mean???

That looks great! The overpass always gets in the way in multiplayer.

Re: Update SMR ver. 1.2.0.00

Posted: Sat May 31, 2008 12:18 am
by snoopy55
Burlington_Northern_3140 wrote:That looks great! The overpass always gets in the way in multiplayer.
That might also be a possibility, cutting out the overpass. That too is not what i meant, but good! With the SAMs you can plug in what you like, even different set-ups in different maps.

So, we want a version that has the second building, like the picture, and HAS overpasses with the second track, and a version that does NOT have the overpass at all.

Hey Rodea, you might want to include a pair of outhouses on the one side with the Depots :lol:

Re: Update SMR ver. 1.2.0.00

Posted: Wed Feb 27, 2013 6:35 pm
by Horgen1212
Rodea where can I download this update? :roll: