Depot Building Has not complete yet

Various bits and pieces that are useful for creating new mods
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Rodea2007
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Depot Building Has not complete yet

Post by Rodea2007 » Wed May 21, 2008 4:04 am

I was founding that Depot, Station and Terminal building not complete yet, I found that in Cities0.FPK provided depoteurooverpass.nif and stationeurooverpass.nif wich that model having shelter but Firaxis or 2K games or develover this game not to implementation into game, please look to the picture below

What Are you comment.... :roll:
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Depot No Shelter.jpg
Depot.jpg
Station.jpg
Terminal.jpg
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Star Ranger4
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Re: Depot Building Has not complete yet

Post by Star Ranger4 » Wed May 21, 2008 4:31 am

hrrrm..... I wonder if those could be worked into the us depot structures as well?

Tijer
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Re: Depot Building Has not complete yet

Post by Tijer » Wed May 21, 2008 4:45 am

Yes they can. All six structures have the same thing. An empty deck on the far side. I think they left it open to give the appearance of that was where cargo was off loaded. Although, that makes little sense since the animations dump the cargo in the tracks or it just vanishes. I guess it works with imagination and a prescription for happy meds.
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Rodea2007
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Re: Depot Building Has not complete yet

Post by Rodea2007 » Wed May 21, 2008 5:02 am

Star Ranger4 wrote:hrrrm..... I wonder if those could be worked into the us depot structures as well?
Those Model can working fine with all depot building include us model, Notice Terminal Building and station building, that is US Terminal and US Station Building, but you must have a little knowledge about Nif file to adding those model into your depot building in order to those model can be working
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CalmDragon
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Re: Depot Building Has not complete yet

Post by CalmDragon » Wed May 21, 2008 3:53 pm

Does a fourth station track run right through it :?:
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Re: Depot Building Has not complete yet

Post by snoopy55 » Wed May 21, 2008 5:26 pm

CalmDragon wrote:Does a fourth station track run right through it :?:
Good point there......Those things need to be run thru Blender, or a like program, and the parts placement corrected, along with the person walking down thru space, or is it thru the wall?
I'm correct 97% of the time..... who cares about the other 4%....

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CalmDragon
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Re: Depot Building Has not complete yet

Post by CalmDragon » Wed May 21, 2008 8:53 pm

Both the inward wall and the space where the stairs use to be before the four track patch.
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Rodea2007
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Re: Depot Building Has not complete yet

Post by Rodea2007 » Thu May 22, 2008 5:28 am

CalmDragon wrote:Does a fourth station track run right through it :?:
Actually that is no really matter, but I have done to edit station euro with 3dsmax 8 can be support full four tracks, Firaxis only revised TerminalUS and TerminalEuro(see Update_1_1_0_00.FPK) to support full four tracks but not to StationUS and StationEuro, please look at picture below
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StationEuro After Revised support full 4 tracks
StationEuro After Revised support full 4 tracks
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Re: Depot Building Has not complete yet

Post by Rodea2007 » Thu May 22, 2008 9:05 am

Now I was done revised all station building to fully show 4 tracks in station, noticed the picture below
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4 trains in 4 tracks in US Station
4 trains in 4 tracks in US Station
Full 4 tracks showed in Euro Station
Full 4 tracks showed in Euro Station
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Re: Depot Building Has not complete yet

Post by CalmDragon » Thu May 22, 2008 3:41 pm

Looking Good!

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