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New Style Model for City Buildings

Posted: Mon Apr 07, 2008 3:06 am
by Rodea2007
This is new style for City buildings Model
This model from Civilization IV building after edited and into RRT

Posted: Fri Apr 11, 2008 4:49 pm
by Star Ranger4
Nicely done, you get them by defining them as part of your building types available in your rrt city file, right?

Posted: Mon Apr 14, 2008 3:17 am
by Rodea2007
Star Ranger4 wrote:Nicely done, you get them by defining them as part of your building types available in your rrt city file, right?
Yes...you're allright. must to defining them in RRT_Cities your map not need in Global.

Re: New Style Model for City Buildings

Posted: Tue Dec 29, 2009 2:56 am
by Jancsika
Besides the pretty pictures we need the files that go with it.
So please be sure that you complete your presentation and attach the proper files, so other people can use them.
Jancsika

Re: New Style Model for City Buildings

Posted: Sat Mar 13, 2010 12:43 am
by Jancsika
Here are some contemporary houses from my next map.
All I had to do is to rework 2 DDS files.
Jancsika

Re: New Style Model for City Buildings

Posted: Sat Mar 13, 2010 8:26 pm
by karsten
Psychedelic! :D Is this a story involving Woodstock?

Re: New Style Model for City Buildings

Posted: Thu Mar 18, 2010 8:39 pm
by Jancsika
Psychedelic! Is this a story involving Woodstock?
Actually it will be the year 2100.
Those were the first tries.
I am still figuring how they work.
All the buildings in this game are from the 19th century. :P
Jancsika

Re: New Style Model for City Buildings

Posted: Fri Jul 08, 2011 3:04 pm
by edcope
Wait, I think I missed something. Is it possible to tell the game to omit certain buildings from cities? My one complaint with this game is that modern skyscrapers appear in the mid 19th century. Can I simply remove them?

Re: New Style Model for City Buildings

Posted: Sat Jul 09, 2011 8:54 pm
by karsten
Yes, you can simply delete them from your Cities XML (<RRTModels>).
Keep a backup though, it is easy to make a mistake when editing. :mrgreen: