Bells on engines

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Jancsika
Posts: 921
Joined: Thu Nov 02, 2006 3:40 pm
Location: Maryland

Bells on engines

Post by Jancsika » Wed Jun 04, 2008 12:45 pm

Also, I have a little project for you....Go into the start of RRT_Trains and copy the <EventCodes>, <Bell>500</Bell> and </EventCodes>, delete the <Bell>500</Bell> and paste the first three lines, in that order, into a few of the Trains blocks just below the cost. Then see if all the engines but those are missing the bell noise. Let me know what you find out.
All the engines are missing the bell, even those where the lines were placed below the cost.

Would somebody else try it?
Jancsika

snoopy55
Posts: 1962
Joined: Mon Nov 06, 2006 5:13 am
Location: Centralia, Ill, USA

Re: Bells on engines

Post by snoopy55 » Wed Jun 04, 2008 6:09 pm

Slight misunderstanding there. The Event Code is in the GLOBAL RRT_Trains in the set-up section at the top. It would need to be copied and removed from there, and placed in, say, one Building Block of an Engine, and left out of the next one added. Then test it. Of course, test it all out before you do any editing. You may want to copy and paste the whole section here into the SAM first, then do the test/edit/test.

<EventCodes>
<WheelsIdle>0</WheelsIdle>
<WheelsNormal>1</WheelsNormal>
<WheelsStart>2</WheelsStart>
<WheelsStop>3</WheelsStop>
<Default>5000</Default>
<Idle>5100</Idle>
<RunNormal>5101</RunNormal>
<RunStruggle>5102</RunStruggle>
<RunOverdrive>5103</RunOverdrive>
<BumpyFidget>5111</BumpyFidget>
<Start>5201</Start>
<Stop>5301</Stop>
<ConductorWindow>6</ConductorWindow>
<ConductorWave>7</ConductorWave>
<Bell>500</Bell>
<Whistle>600</Whistle>
</EventCodes>


(boy that snoopy55 guy can get confusing....... :roll: )
I'm correct 97% of the time..... who cares about the other 4%....

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